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TML message #924From bundle 85Read the whole thread (4 messages)All messages with this subject

Replies:
W. Dow Rieder:
        Thanks for setting me straight. I had noticed the efficiencies of
scale table, but for some reason didn't notice the part of the table for
large plants. The wealth of information must have been too much. :-)
        I don't know about anyone else, but I would be grateful for any
MT errata you or someone else could provide. That way, I can feel that
my money was well spent. :-)

        As I continue to peruse MegaTraveller, I've noticed something
else - but I'm not sure if it is a bug or a feature.. :-)
        There seems to be some confusion regarding slug thrower skills.
First, there are skills for pistol, body pistol, revolver, and snub pistol.
No mention of gauss pistol; shouldn't that be included in the Handgun
skill? Secondly, where does the accelerator rifle fit? How about the
Assault Rocket Launcher? I would presume the Acc Rifle under Rifleman,
and the ARL under Combat Rifleman.
        More importantly, has anyone else noticed that Marines and Army
personnel can't get Combat Rifleman? They only can get Gun Combat (like
everyone else), which includes most anything EXCEPT the ACR, Assault Rifle,
and the Gauss Rifle. Further, under the Gunnery chart for the Advanced Navy
generation, you see "Spl Combat." Probably *should* be Space Combat, not
Special Combat, where for some reason, a Navy Gunner gets all kinds of
nasty Marine/Army type skills.
        On a related issue, I find it stupid that only Marines/Army would
be able to use the Gauss rifle and other advanced slugthrowers (not incl.
heavy weapons, though). Especially regarding the Scouts, who according to
my old Book 6, have some police enforcers, commandoes, and shipboard light
troops. Why prohbit them from learning advanced slugthrowers, but allow
"old" slugthrowers, laser weapons, and FUSION & PLASMA weapons? I find
this limitation ludicrous... (and I bet Field scouts would agree; they
would need some firepower to escape an unfriendly planet on occasion,
I'd think.) If you were a ship commander, would you want your security
troops to have a Gauss rifle (Penetration 7) or a Plasma or Fusion
weapon (Penetration 20 to 34). I wonder. :-)
        Well, I've rambled on long enough. Reply away!

Nicholas Sylvain (sylvain$[email removed] OR [email removed])

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