Leonard said I could forward this... And I have a comment following.
James
- ------- Forwarded Message
From: [email removed]
Date: Tue, 5 Jan 88 19:32:00 PST
To: James T. Perkins [email removed]
Subject: Re: subsec.csh addendum
In-Reply-To: Your message of 05 Jan 88 12:35:43 PST (Tue).
[email removed]
I'm sure to be only the first person to leap upon you for this :-)
Traveller, for reasons unknown to lesser mortals, *does* use I and O
for designators. Thus the subsectors in a sector range from A to P.
By the way has anybody figured out a "standard" format for storing
the extended system data generated by using the Book 6(Scouts)
world & system generation technique?
I'll be needing something soon, as I'm making progress on my program
to generate systems using the book 6 rules. It's complete up to, but
not including the adjustment of a companion's orbit if the rolled orbit
turns out to be inside it's primary.
So far it is pretty fast. As part of a test for how often you would
get a trinary system where *both* companions have "far" orbits, I
generated over 300 thousand systems (stars only) in less than 5
minutes on my 10Mhz PC. Not too bad for Pascal...
When I get this monster completed, I'll post it if anyone is interested.
(Turbo Pascal 4.0 for the PC)
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> By the way has anybody figured out a "standard" format for storing
> the extended system data generated by using the Book 6(Scouts)
> world & system generation technique?
I would consider using an ascii format that looks just like the form
presented in the back of Book 6. That way you don't have to write a
form generator, and should this program ever be ported to the UNIX
environment (I'm a rabid games software porter, myself), it would make
processing much easier than an (ack) binary file format.
Just a suggestion...
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/ .-! ! _) James "Odie" Perkins
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