----------cut here---------military vehicles--------------cut here---------
Greyhound Tank TL5
The Greyhound is a typical tank from the lowest tech level at which
such vehicles are commonly used. It mounts two low velocity guns in side
sponsons, and three machine guns (bow, rear, and commander's).
CraftID: Greyhound Tank, TL5, Cr58,650
Hull: 3/7, Disp=3, Config=4USL, Armor=15A, Unloaded=35.1t, Loaded=40.3t
Power: 1/2, IC=1.5MW, Dur=23hrs
Loco: 1/2, Tracks, P/W=37, Road=81kph, Offroad=32kph
Comm: Radio=Distant(5)
Sensors: none
Off: Hardpoints=1
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
2*6cm Howitzer HE 150 9 10 Dist(6km) - 10 M 26
KEAP - 16/4 8 Dist(6km) - - M 26
3*Medium MG - 3000 3/3 3 VLong 3 - H 80
Def: -
Control: Mech*13
Accom: Crew=6 (Driver,4 Gunners,Commander), Seats=Cramped*6
Other: Fuel=4200l, Cargo=0, ObjSize=Small, EmLevel=Moderate
Minuteman Armored Truck TL5
The Minuteman is a limited use armored vehicle produced on the Plowhorse
truck chassis. Its fairly large turret (5.4kl) allows ample room for the
gunner's and the vehicle commander's seats. Offroad performance is compara-
ble to that of the unmodified cargo version.
CraftID: Minuteman Armored Truck, TL5, Cr19,705
Hull: 3/6, Disp=2, Config=4USL+turret, Armor=5A, Loaded=17.8t,
Unloaded=14.5t
Power: 1/2, IC=1MW, Dur=25hrs
Loco: 1/2, Wheels=4, P/W=56, Road=100kph, Offroad=30kph
Comm: none
Sensors: none
Off: Hardpoints=1
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
4cm Howitzer HE 120 5 8 VLong(2)- - M 30
KEAP - 8/4 6 VLong(2)- - M 30
Medium MG - 1500 3/3 3 VLong 3 - H 80
Def: -
Control: Mech*5
Accom: Crew=4 (Driver,2 Gunners,Commander), Seats=Cramped*4
Other: Fuel=3kl, Cargo=0, ObjSize=Small, EmLevel=Moderate
Stalwart Heavy Tank TL5
The Stalwart is a heavy tank from the lowest tech level at which such
vehicles are commonly used. It mounts a large howitzer in a rotating turret,
and two machine guns (bow and commander's). Because of the ability of the
16cm howitzer to penetrate an unarmored starship hull, this vehicle is com-
monly found in a starport guard role on low tech worlds.
CraftID: Stalwart Heavy Tank, TL5, Cr154,180
Hull: 4/8, Disp=3, Config=4USL+turret, Armor=20A, Unloaded=53.3t,
Loaded=48.0t
Power: 1/2, IC=1.0MW, Dur=5hrs
Loco: 1/2, Tracks, P/W=19, Road=50kph, Offroad=20kph
Comm: Radio=VDistant(50km)
Sensors: none
Off: Hardpoints=1
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
16cm Howitzer HE 67 22 20 Dist(17km) - 30 H 4
KEAP - 31/3 16 Dist(17km) - - H 4
HEAP - 43 16 Dist(17km) - - H 4
2*Medium MG - 800 3/3 3 VLong 3 - H 80
Def: -
Control: Mech*39
Accom: Crew=5 (Driver,3 Gunners,Commander), Seats=Cramped*5
Other: Fuel=600L, Cargo=0, ObjSize=Small, EmLevel=Moderate
--------------cut here--------civilian vehicles---------cut here-----------
Plowhorse Truck TL5
The Plowhorse is designed for general purpose work at the lowest practi-
cal tech level for the manufacture of internal combustion engined vehicles.
The model shown here includes a radio installation, useful for exploration
parties and the like, but seldom installed for ordinary use. Reduce cost by
Cr500 if this option is removed. Designed for offroad travel, the vehicle is
equipped with fairly large tires to avoid bogging on soft surfaces. The
Plowhorse is open topped.
CraftID: Plowhorse Truck, TL5, Cr9809
Hull: 2/5, Disp=2, Config=4USL, Armor=1A, Unloaded=15.8t, Loaded=10.8t
Power: 1/2, IC=1MW, Dur=25hrs
Loco: 1/2, 4 wheels, P/W=63, Road=107kph, Offroad=32kph
Comm: Radio=Regional (500)
Sensors: Headlights*2
Off: Hardpoints=1
Def: -
Control: Mech*3
Accom: Seats=Cramped*4 (Driver, 3 passengers)
Other: Fuel=3kl, Cargo=2kl, ObjSize=Small, EmLevel=Moderate
Electric Bug TL5
The electric cargo bug shown below is a typical homebuilt vehicle from
Lydia, a decaying former mining world in the Spinward Marches. The planetary
atmosphere is too thin to support combustion, and the level of retained
technology is too low, to permit there to be any alternative to battery power
for a reliable vehicle. (Unreliable worn out higher tech vehicles can still
be found.) The operator and passenger of the bug must wear vacuum suits of
some sort for protection while operating the open topped vehicle.
CraftID: Electric Bug, TL5, Cr1365 less batteries (see notes)
Hull: 1/3, Disp=1, Config=4USL(open), Armor=1A, Unloaded=3.6t,
Loaded=7.0t
Power: 1/2, Batteries=0.2MW-hr, Dur=2hrs at 0.1MW
Loco: 1/2, 4 wheels, P/W=14, Road=50kph, Offroad=15kph
Comm: Radio=Distant(5km)
Sensors: none
Off: Hardpoints=1
Def: -
Control: Mech*1
Accom: Seats=Adequate*2 (Driver, passenger)
Other: Fuel=none, Cargo=3.4kl, ObjSize=Small, EmLevel=Faint
Notes: According to the current rules, the 2kl battery stack in this
vehicle would cost Cr1,000,000, and would require 250 mechanical
control panels (100kl, 25t) to control. Ridiculous! Performance
looks ok, and no characters should be given an opportunity to buy
one of these things anyway (too valuable to their owners,
regardless of any assessed value in credits), so ignoring the
cost of the batteries entirely looks like a reasonable temporary
solution. The "faint" emission level is an extrapolation not
covered by the rules. The vehicle is small enough that passenger
weight might matter, so seats were figured at 0.1t rather than
0.02t, to allow for an 80kg nominal passenger.
-------------cut here----------watercraft-----------------cut here--------
Gloriana Coastal Schooner TL5
The Gloriana was built in 1032 on Overnale, by a private concern based
out of Griffin Island. Like most Overnale ships, she carries a gun to deal
with sea monsters. The radio and radar were replaced recently, and are
powered by a generator run from the auxiliary engine when needed. Fuel
consumption for this purpose is minimal, and the radar is usually only used
during harbor maneuvers when the ship is running the engine anyway. At
present the Gloriana is used for smuggling activities under the cover opera-
tions of fishing or light cargo hauling.
CraftID: Gloriana Schooner, TL5, Cr604,454
Hull: 90/180/270/360, Disp=100, Config=1AF, Armor=5A, Unloaded=182t,
Loaded=675t, Length=75.8m (Weight Limits 202.5t/675t min/max)
Power: 1/2, IC=0.5MW, Dur=24hrs
Loco: 3/6, Sails=900 sq.m., 1/2, Propeller, P/W=1.33/0.74 Sail/power,
Speed=25.4kph sail, 21.4kph power
Comm: Radio(TL8)=Continental(5000km)
Sensors: Radar(TL8)=Distant(5km), ActObjScan=Form, ActObjPin=Form
Off: Hardpoints=1
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
8cm Howitzer HE 60 14 12 Dist(10km) - 20 M 18
Def: -
Control: Mech*90
Accom: Crew=40 (Bridge=3, Engineer=1, Sailors=30, Misc=6),
SmallStateroom*1, Bunks*39, Env=none, Subcraft=4*Lifeboat
Other: Fuel=1.44kl, Cargo=640kl (490t max), ObjSize=Average,
EmLevel=None, AcousticSig=Minimal
Lifeboat TL5
The lifeboat is intended to provide temporary refuge for the crew of a
sinking vessel. The grim reality of life at sea is that unless conditions
are perfect, and the ship is in immediate dange