------------cut here---------military vehicles--------cut here-------------
Crusher Heavy Tank TL7
The Crusher has been built in small quantities by the planetary govern-
ment of Crout. Its design reflects the high availability of fissionable
fuels on the planet compared to the availability of hydrocarbon fuels. The
Crusher units were formed more for purposes of prestige and overawing any
potential rebels among the population than for practical combat use.
The three machine guns are mounted on a pintle by the commander's hatch
in the turret, coaxially with the main gun, and in a ball mount on the bow.
CraftID: Crusher Heavy Tank, TL7, Cr1,232,400
Hull: 4/10, Disp=4, Conf=4USL+turret(10%), Armor=40C, Loaded=150.3t,
Unloaded=146t
Power: 1/2, Fission=8MW, Dur=5yrs
Loco: 1/2, Tracks, P/W=53, Road=117kph, Offroad=47kph
Comm: Radio=Regional(500km)
Sensors: Radar=Distant(5km), Light Amplification, 2*Headlights,
ActObjScan=Form, ActObjPin=Form
Off: Hardpoints=1, Weapons stabilized to 40kph
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
12cm HV Gun KEAP 100 33 12 Dist(22) - - M 6
HEAT - 37 12 Dist(22) - - M 6
HE - 19 16 Dist(22) - 25 M 6
3*HMG - 3000 6/3 3 VLong(1.5) 3 - H 80
Def: -
Control: Elec*171
Accom: Crew=6 (Commander, Gunner, Loader, Driver, Bow Gunner, Reactor
Technician), Seats=Cramped*6, Env=basic env, basic ls
Other: Fuel=0.08kl (radioactives), ObjSize=Avg, EmLevel=Moderate
Hunter Self Propelled AA Gun TL7
The Hunter can be built from a standard Imperial Data Package, and is
intended to serve in an air defense role in armored units. It is equipped
with an all weather targeting radar, and a sealed environment life support
system to permit operation in contaminated areas. The potential high rate of
fire of the 4cm autocannon can use up the onboard ammunition supply rapidly,
and a Hunter in the field is frequently accompanied by a dedicated armored
ammunition carrier. Operational Hunters are frequently modified to carry
smoke grenade launchers and commander's machine guns.
CraftID: Hunter SPAAG, TL7, Cr109,595
Hull: 3/6, Disp=2, Config=4USL+turret(20%), Armor=20C, Unloaded=22.1t,
Loaded=34.6t
Power: 1/2, ImpIntComb=2.0MW, Dur=20hrs
Loco: 1/2, Tracks, P/W=61, GP=6.4, Road=125kph, Offroad=61kph
Comm: Radio=Regional(500km)
Sensors: Passive IR, AllWeatherRadar=Dist(5), ActObjScan=Form,
ActObjPin=Form
Off: Hardpoints=1
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
4cm Autocannon HE 5000 6 8 Dist(5) 7 10 H 1280
KEAP - 14 6 Dist(5) 7 - H 1280
Def: -
Control: Elec*16
Accom: Crew=3 (Driver, Gunner, Commander), Seats=Cramped*3,
Env=Basic env, basic ls
Other: Fuel=2.5kl, Cargo=0, ObjSize=Small, EmLevel=Moderate
----------cut here--------civilian vehicles----------cut here--------------
Endeavor Class Land Cruiser TL7
The Endeavor was built for an overland expedition to the north pole on
Crout, and embodies a number of technologies that are advanced for that
planet. The electric drive used for the treads enables the vehicle to be
built in six articulated sections. The hull is buoyant in case of emergen-
cies in thin ice regions.
CraftID: Endeavor Land Cruiser, TL7, Cr 20,893,440
Hull: 180/450, Disp=200, Conf=4USL, Armor=10B, Weight=1446.9t
Power: 2/4, 30MW Fission, Dur=1.3 yrs
Loco: 36/72, Tracks, P/W=20, Road=75kph, Offroad=45kph
Comm: Radio=System
Sensors: Radar=Regional, Adv Active IR, 8*Headlights, ActObjScan=Diff,
ActObjPin=Diff
Off: Hardpoints=2, No Weapons installed
Def: -
Control: Elec*822
Accom: Crew=72 (at max, mostly scientists), Staterooms=37, Env=basic
env, basic ls, ext ls
Other: Fuel=1.92 kl (radioactives), ObjSize=Avg, EmLevel=Moderate
Passenger Car TL7
The passenger car is a basic means of transportation on low technology
worlds. Fairly short endurance and minimal offroad capability limit this
vehicle to operation on and along developed road systems.
CraftID: Passenger Car, TL7, Cr2964
Hull: 1/3, Disp=1, Conf=4USL, Armor=2B, Loaded=4t, Unloaded=2.2t
Power: 1/2, ImpIntComb=0.2MW, Dur=12hrs
Loco: 1/2, 4 Wheels, P/W=50, Road=139kph, Offroad=42kph
Comm: Radio=Distant(5km)
Sensors: 2*Headlights
Off: Hardpoints=1
Def: -
Control: BasicMech*1
Accom: Crew=1, Passengers=3, Seats=2*Adequate, 2*Cramped, Env=basic env
Other: Fuel=0.15kl, ObjSize=Small, EmLevel=Moderate
Garbage Truck TL7
The garbage truck is a necessary adjunct of urban life at tech levels of
'industrial' or above. Fleets of these vehicles, operated by independent
businesses or local governments, can be found operating in the streets and
back alleys of most urban areas. The model shown below is a typical example,
equipped with two heavy robot arms to allow immediate transfer of refuse from
suitably equipped temporary accumulation receptacles. Since it is only
intended to operate in civilized areas, long duration was not required. Two
way communication allows for immediate dispatch of vehicles to sites with
full accumulation receptacles.
CraftID: Garbage Truck, TL7, Cr13,059
Hull: 3/7, Disp=3, Conf=4USL, Armor=4B, Loaded=30.9t, Unloaded=10.0t
Power: 1/2, ImpIntComb=1.2MW, Dur=8hrs
Loco: 1/2, 8 Wheels, P/W=38, Road=122kph, Offroad=37kph
Comm: Radio=Distant(5km)
Sensors: 2*Headlights
Off: Hardpoints=1
Def: -
Control: BasicMech*5
Accom: Crew=2 (Driver, Loader), Seats=2*Roomy, Env=basic env (cab only)
Other: Fuel=0.6kl, Cargo=20.3kl, ObjSize=Small, EmLevel=Moderate
------------cut here-------civilian spacecraft--------cut here-------------
Vanguard class Orbiter TL7
The six ships of the Vanguard class are the mainstays of the space
program of the government of Crout (Glisten Subsector). Designed for a
vertical launch, the vehicle is winged and lands on a runway. A Vanguard can
lift up to 154 tons of cargo into a stable planetary orbit.
The solar cell module is provided for long-endurance missions, and
consists of an array of folding screens. It may not be deployed while the
ship is under acceleration. Power is provided from the rocket motors during
maneuvers. Turnaround time from landing to launch is usually about 13 days.
Approximately 6.2 minutes of acceleration are required to achieve stable
orbit. Life support is limited to the crew and cargo compartments.
<Designed using rules found in Challenge #45>
CraftID: Vanguard class Orbiter, TL7, MCr22.5
Hull: 36/90, Disp=40t, Config=1AF, Armor=40C,
Loaded=612t, Unloaded=458t
Power: 1/2, SolarCells=2MW, Endurance=Indefinite
Loco: 2/4, High Performance Rocket=1326tons, Endurance=20min
Comm: Radio=Planetary
Sensors: Radar=Regional(500), ActObjScan=Diff, ActObjPin=Diff
Off: Hardpoints=1
Def: DefDM+3
Control: Computer Mod1*3, 186*CompLink
Accom: Crew=3 (2 pilots, flight engineer), Seats=Roomy*4,
SmallStaterooms=2, Env=basic env, basic ls, extended ls
Other: Fuel=264kl (cryogenic), Cargo=154kl, ObjSize=Avg,
EmLevel=Faint
---------cut here---------watercraft--------------cut here-----------------
Industrious class Tanker TL7
The Industrious class Tanker is a watercraft specialized for long dis-
tance transportation of bulk liquids.
CraftID: Industrious class Tanker, TL7, MCr22.883
Hull: 3600/9000, Disp=4000, Config=4SL, Armor=12B, Unloaded=3766.2t,
Loaded=27006t, Length=166m
Power: 4/8, ImpIntComb=36MW, Dur=20 days@75% power
Loco: 3/6, Propeller=1 (Electric Drive), MaxSpeed=31kph, Cruise=30kph,
Range=14400km
Comm: Radio=Continental(5000km)
Sensors: Radar=Dist(5km), ActObjScan=Form, ActObjPin=Form
Off: Hardpoints=40 (No weapons installed)
Def: -
Control: Elec*3040
Accom: Crew=24 (6 bridge, 6 engineering, 9 maintenance, 3 command),
SmallStaterooms=24, Env=basic env (crew spaces only)
Other: Fuel=540kl, Cargo=22700kl, ObjSize=Large, EmLevel=Faint
Notes: Crew was determined by starship requirement formulas multiplied
by three to provide continuous coverage of duty stations.
Electric Torpedo TL7
This is a torpedo with a 450kg explosive warhead, wire guided with a
homing back-up, and can be found in surface and submarine launched versions.
CraftID: Torpedo, TL6, Cr68,574
Hull: N/A, Disp=0.093, Conf=1AF, Armor=2B, Loaded=1.25t,
Length=7.34m
Power: N/A, Batteries=.0432MW-hr, Dur=0.296hr@0.1461MW
Loco: N/A, Propeller, P/W=112, Speed=68kph
Comm: none
Sensors: ActiveSonar=Long(500m), ActSonarPin/Scan=Formidable
Off: Hardpoints=1
Pen Dmg Max Range
450kg warhead 42 50 VDistant(20km)
Def: none
Control: Electronic*2.2, WireGuidance=20km
Accom: none
Other: ObjSize=Small, EmLevel=Faint, AcousticSig=Minimal
------------------cut here-------aircraft----------cut here----------------
Hummingbird Light Fighter TL7
The Hummingbird is strictly intended for air to air combat at short
ranges. Every attempt was made to keep the aircraft as small and as light as
possible. Hummingbirds are typically used as point defense aircraft, main-
tained in a ground alert status until required, because of their low endur-
ance. Lack of an onboard radar system leaves them dependent on ground inter-
cept controllers, a weakness which can be exploited by an electronically
superior adversary.
CraftID: Hummingbird Light Fighter, TL7, Cr268,330
Hull: 12/30, Disp=13.4, CleanWt=3t, FullLoad=3.4t,
Airframe=Supersonic, Armor=none
Power: 0.12MW drawn from engines
Loco: 4/10, LightTurbojet*1, Thrust=6t, Endurance=1hr
MaxAccel Drag MaxSpeed Cruise Range Agility
Clean 2.0 - 2000 1500 1500 6
Loaded 1.76 4 1858 1393 1390 5
Comm: Radio=Regional(500)
Off: 4*Launch Rails, Typical external ordnance load=4*IR homing
ATA missiles
Def: -
Control: Powered (2mp)
Accom: Crew=1, Complex cockpit with advanced ejection seat*1, Env=basic
env, basic ls
Other: Fuel=0.718kl, ObjSize=Small, EmLevel=Moderate
Moth Trainer/Light Attack Aircraft TL7
The Moth is primarily intended for ground attack training and pilot
training. However, it can also be employed in a light attack role in
counter-insurgency and other low intensity warfare.
CraftID: Moth Trainer/Light Attack Aircraft, TL7, Cr90,300
Hull: 24/60, Disp=26.7, CleanWt=6t, FullLoad=8t,
Airframe=Fast Subsonic, Armor=none
Power: 0.08MW drawn from engines
Loco: 4/10, LightTurboprop*1, Thrust=4t, Endurance=3hrs
MaxAccel Drag MaxSpeed Cruise Range Agility
Clean 0.60 - 720 540 1620 2
Loaded 0.45 4 518 388 1164 2
Comm: Radio=Regional(500)
Sensors: none
Off: 4*Outboard Hardpoints, Typical external ordnance load=2*8cm
rocket pods, 2 single 2cm autocannon pods
Def: -
Control: Simple
Accom: Crew=2 (Pilot, Trainee--pilot only for combat), Simple cockpit*2,
Env=oxygen tanks and mask
Other: Fuel=1.2kl, ManeuverEnhancement=51%, ObjSize=Small, EmLevel=Faint