tl07

By Robert S. Dean ·

------------cut here---------military vehicles--------cut here-------------






Crusher Heavy Tank TL7

     The Crusher has been built in small quantities by the planetary govern-
ment of Crout.  Its design reflects the high availability of fissionable
fuels on the planet compared to the availability of hydrocarbon fuels. The
Crusher units were formed more for purposes of prestige and overawing any
potential rebels among the population than for practical combat use.
     The three machine guns are mounted on a pintle by the commander's hatch
in the turret, coaxially with the main gun, and in a ball mount on the bow.

  CraftID: Crusher Heavy Tank, TL7, Cr1,232,400
     Hull: 4/10, Disp=4, Conf=4USL+turret(10%), Armor=40C, Loaded=150.3t,
           Unloaded=146t
    Power: 1/2, Fission=8MW, Dur=5yrs
     Loco: 1/2, Tracks, P/W=53, Road=117kph, Offroad=47kph
     Comm: Radio=Regional(500km)
  Sensors: Radar=Distant(5km), Light Amplification, 2*Headlights,
           ActObjScan=Form, ActObjPin=Form
      Off: Hardpoints=1, Weapons stabilized to 40kph

                        Pen/         Max      Auto   Dngr
             Ammo  Rds  Attn   Dmg   Range    Tgts   Spc    Sig   ROF
12cm HV Gun  KEAP  100   33     12  Dist(22)   -      -      M     6
             HEAT  -     37     12  Dist(22)   -      -      M     6
              HE   -     19     16  Dist(22)   -      25     M     6
  3*HMG       -   3000   6/3     3 VLong(1.5)  3      -      H     80

      Def: -
  Control: Elec*171
    Accom: Crew=6 (Commander, Gunner, Loader, Driver, Bow Gunner, Reactor
           Technician), Seats=Cramped*6, Env=basic env, basic ls
    Other: Fuel=0.08kl (radioactives), ObjSize=Avg, EmLevel=Moderate






Hunter Self Propelled AA Gun TL7

     The Hunter can be built from a standard Imperial Data Package, and is
intended to serve in an air defense role in armored units.  It is equipped
with an all weather targeting radar, and a sealed environment life support
system to permit operation in contaminated areas.  The potential high rate of
fire of the 4cm autocannon can use up the onboard ammunition supply rapidly,
and a Hunter in the field is frequently accompanied by a dedicated armored
ammunition carrier.  Operational Hunters are frequently modified to carry
smoke grenade launchers and commander's machine guns.

  CraftID: Hunter SPAAG, TL7, Cr109,595
     Hull: 3/6, Disp=2, Config=4USL+turret(20%), Armor=20C, Unloaded=22.1t,
           Loaded=34.6t
    Power: 1/2, ImpIntComb=2.0MW, Dur=20hrs
     Loco: 1/2, Tracks, P/W=61, GP=6.4, Road=125kph, Offroad=61kph
     Comm: Radio=Regional(500km)
  Sensors: Passive IR, AllWeatherRadar=Dist(5), ActObjScan=Form,
           ActObjPin=Form
      Off: Hardpoints=1

                           Pen/         Max    Auto   Dngr
                Ammo  Rds  Attn   Dmg   Range  Tgts   Spc    Sig   ROF
 4cm Autocannon  HE  5000    6     8  Dist(5)   7      10     H    1280
                KEAP   -    14     6  Dist(5)   7      -      H    1280

      Def: -
  Control: Elec*16
    Accom: Crew=3 (Driver, Gunner, Commander), Seats=Cramped*3,
           Env=Basic env, basic ls
    Other: Fuel=2.5kl, Cargo=0, ObjSize=Small, EmLevel=Moderate






----------cut here--------civilian vehicles----------cut here--------------






Endeavor Class Land Cruiser TL7

     The Endeavor was built for an overland expedition to the north pole on
Crout, and embodies a number of technologies that are advanced for that
planet.  The electric drive used for the treads enables the vehicle to be
built in six articulated sections.  The hull is buoyant in case of emergen-
cies in thin ice regions.

  CraftID: Endeavor Land Cruiser, TL7, Cr 20,893,440
     Hull: 180/450, Disp=200, Conf=4USL, Armor=10B, Weight=1446.9t
    Power: 2/4, 30MW Fission, Dur=1.3 yrs
     Loco: 36/72, Tracks, P/W=20, Road=75kph, Offroad=45kph
     Comm: Radio=System
  Sensors: Radar=Regional, Adv Active IR, 8*Headlights, ActObjScan=Diff,
           ActObjPin=Diff
      Off: Hardpoints=2, No Weapons installed
      Def: -
  Control: Elec*822
    Accom: Crew=72 (at max, mostly scientists), Staterooms=37, Env=basic
           env, basic ls, ext ls
    Other: Fuel=1.92 kl (radioactives), ObjSize=Avg, EmLevel=Moderate






Passenger Car TL7

     The passenger car is a basic means of transportation on low technology
worlds.  Fairly short endurance and minimal offroad capability limit this
vehicle to operation on and along developed road systems.

  CraftID: Passenger Car, TL7, Cr2964
     Hull: 1/3, Disp=1, Conf=4USL, Armor=2B, Loaded=4t, Unloaded=2.2t
    Power: 1/2, ImpIntComb=0.2MW, Dur=12hrs
     Loco: 1/2, 4 Wheels, P/W=50, Road=139kph, Offroad=42kph
     Comm: Radio=Distant(5km)
  Sensors: 2*Headlights
      Off: Hardpoints=1
      Def: -
  Control: BasicMech*1
    Accom: Crew=1, Passengers=3, Seats=2*Adequate, 2*Cramped, Env=basic env
    Other: Fuel=0.15kl, ObjSize=Small, EmLevel=Moderate






Garbage Truck TL7

     The garbage truck is a necessary adjunct of urban life at tech levels of
'industrial' or above.  Fleets of these vehicles, operated by independent
businesses or local governments, can be found operating in the streets and
back alleys of most urban areas.  The model shown below is a typical example,
equipped with two heavy robot arms to allow immediate transfer of refuse from
suitably equipped temporary accumulation receptacles.  Since it is only
intended to operate in civilized areas, long duration was not required.  Two
way communication allows for immediate dispatch of vehicles to sites with
full accumulation receptacles.

  CraftID: Garbage Truck, TL7, Cr13,059
     Hull: 3/7, Disp=3, Conf=4USL, Armor=4B, Loaded=30.9t, Unloaded=10.0t
    Power: 1/2, ImpIntComb=1.2MW, Dur=8hrs
     Loco: 1/2, 8 Wheels, P/W=38, Road=122kph, Offroad=37kph
     Comm: Radio=Distant(5km)
  Sensors: 2*Headlights
      Off: Hardpoints=1
      Def: -
  Control: BasicMech*5
    Accom: Crew=2 (Driver, Loader), Seats=2*Roomy, Env=basic env (cab only)
    Other: Fuel=0.6kl, Cargo=20.3kl, ObjSize=Small, EmLevel=Moderate






------------cut here-------civilian spacecraft--------cut here-------------






Vanguard class Orbiter TL7

     The six ships of the Vanguard class are the mainstays of the space
program of the government of Crout (Glisten Subsector).  Designed for a
vertical launch, the vehicle is winged and lands on a runway.  A Vanguard can
lift up to 154 tons of cargo into a stable planetary orbit.
     The solar cell module is provided for long-endurance missions, and
consists of an array of folding screens.  It may not be deployed while the
ship is under acceleration.  Power is provided from the rocket motors during
maneuvers. Turnaround time from landing to launch is usually about 13 days.
Approximately 6.2 minutes of acceleration are required to achieve stable
orbit.  Life support is limited to the crew and cargo compartments.
     <Designed using rules found in Challenge #45>

  CraftID: Vanguard class Orbiter, TL7, MCr22.5
     Hull: 36/90, Disp=40t, Config=1AF, Armor=40C,
           Loaded=612t, Unloaded=458t
    Power: 1/2, SolarCells=2MW, Endurance=Indefinite
     Loco: 2/4, High Performance Rocket=1326tons, Endurance=20min
     Comm: Radio=Planetary
  Sensors: Radar=Regional(500), ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1
      Def: DefDM+3
  Control: Computer Mod1*3, 186*CompLink
    Accom: Crew=3 (2 pilots, flight engineer), Seats=Roomy*4,
           SmallStaterooms=2, Env=basic env, basic ls, extended ls
    Other: Fuel=264kl (cryogenic), Cargo=154kl, ObjSize=Avg,
           EmLevel=Faint






---------cut here---------watercraft--------------cut here-----------------






Industrious class Tanker TL7

     The Industrious class Tanker is a watercraft specialized for long dis-
tance transportation of bulk liquids.

 CraftID: Industrious class Tanker, TL7, MCr22.883
    Hull: 3600/9000, Disp=4000, Config=4SL, Armor=12B, Unloaded=3766.2t,
          Loaded=27006t, Length=166m
   Power: 4/8, ImpIntComb=36MW, Dur=20 days@75% power
    Loco: 3/6, Propeller=1 (Electric Drive), MaxSpeed=31kph, Cruise=30kph,
          Range=14400km
    Comm: Radio=Continental(5000km)
 Sensors: Radar=Dist(5km), ActObjScan=Form, ActObjPin=Form
     Off: Hardpoints=40 (No weapons installed)
     Def: -
 Control: Elec*3040
   Accom: Crew=24 (6 bridge, 6 engineering, 9 maintenance, 3 command),
          SmallStaterooms=24, Env=basic env (crew spaces only)
   Other: Fuel=540kl, Cargo=22700kl, ObjSize=Large, EmLevel=Faint
   Notes: Crew was determined by starship requirement formulas multiplied
          by three to provide continuous coverage of duty stations.






Electric Torpedo TL7

     This is a torpedo with a 450kg explosive warhead, wire guided with a
homing back-up, and can be found in surface and submarine launched versions.

  CraftID: Torpedo, TL6, Cr68,574
     Hull: N/A, Disp=0.093, Conf=1AF, Armor=2B, Loaded=1.25t,
           Length=7.34m
    Power: N/A, Batteries=.0432MW-hr, Dur=0.296hr@0.1461MW
     Loco: N/A, Propeller, P/W=112, Speed=68kph
     Comm: none
  Sensors: ActiveSonar=Long(500m), ActSonarPin/Scan=Formidable
      Off: Hardpoints=1

                  Pen   Dmg   Max Range
   450kg warhead   42    50   VDistant(20km)

      Def: none
  Control: Electronic*2.2, WireGuidance=20km
    Accom: none
    Other: ObjSize=Small, EmLevel=Faint, AcousticSig=Minimal






------------------cut here-------aircraft----------cut here----------------






Hummingbird Light Fighter TL7

     The Hummingbird is strictly intended for air to air combat at short
ranges.  Every attempt was made to keep the aircraft as small and as light as
possible.  Hummingbirds are typically used as point defense aircraft, main-
tained in a ground alert status until required, because of their low endur-
ance.  Lack of an onboard radar system leaves them dependent on ground inter-
cept controllers, a weakness which can be exploited by an electronically
superior adversary.

  CraftID: Hummingbird Light Fighter, TL7, Cr268,330
     Hull: 12/30, Disp=13.4, CleanWt=3t, FullLoad=3.4t,
           Airframe=Supersonic, Armor=none
    Power: 0.12MW drawn from engines
     Loco: 4/10, LightTurbojet*1, Thrust=6t, Endurance=1hr

            MaxAccel  Drag  MaxSpeed  Cruise  Range  Agility
     Clean    2.0      -     2000      1500   1500     6
    Loaded    1.76     4     1858      1393   1390     5

     Comm: Radio=Regional(500)
      Off: 4*Launch Rails, Typical external ordnance load=4*IR homing
           ATA missiles
      Def: -
  Control: Powered (2mp)
    Accom: Crew=1, Complex cockpit with advanced ejection seat*1, Env=basic
           env, basic ls
    Other: Fuel=0.718kl, ObjSize=Small, EmLevel=Moderate






Moth Trainer/Light Attack Aircraft TL7

     The Moth is primarily intended for ground attack training and pilot
training.  However, it can also be employed in a light attack role in
counter-insurgency and other low intensity warfare.

  CraftID: Moth Trainer/Light Attack Aircraft, TL7, Cr90,300
     Hull: 24/60, Disp=26.7, CleanWt=6t, FullLoad=8t,
           Airframe=Fast Subsonic, Armor=none
    Power: 0.08MW drawn from engines
     Loco: 4/10, LightTurboprop*1, Thrust=4t, Endurance=3hrs

            MaxAccel  Drag  MaxSpeed  Cruise  Range  Agility
     Clean    0.60     -     720        540   1620     2
    Loaded    0.45     4     518        388   1164     2

     Comm: Radio=Regional(500)
  Sensors: none
      Off: 4*Outboard Hardpoints, Typical external ordnance load=2*8cm
           rocket pods, 2 single 2cm autocannon pods
      Def: -
  Control: Simple
    Accom: Crew=2 (Pilot, Trainee--pilot only for combat), Simple cockpit*2,
           Env=oxygen tanks and mask
    Other: Fuel=1.2kl, ManeuverEnhancement=51%, ObjSize=Small, EmLevel=Faint