------------cut here--------military vehicles----------cut here------------
Akian Skyguard Light Armored Vehicle TL9
The Skyguard is a wheeled light armored vehicle intended for air defense
and point defense operations. It is used by the ground-mobile forces of the
Akian army, and it is also exported in moderate numbers. The Sea League
(Overnale) is known to have a number in service. Most of the power plant
capacity is dedicated to the laser, and endurance can be increased by a
factor of about three if no combat power is required.
CraftID: Skyguard Point Defense LAV, TL9, Cr822,800
Hull: 2/5, Disp=3, Config=4USL+turret(10%), Armor=20D, Unloaded=25.8t,
Loaded=30.7t
Power: 1/2, MHD=14.4MW, Dur=10 hours
Loco: 1/2, Wheels=8, P/W=130, Road=224kph, Offroad=67kph
Comm: Radio=Continental(5000km), LaserComm=VDist(50km),
MaserComm=VDist(50km)
Sensors: 2*Headlights, Laser Sensor, Advanced Image Enhancement,
RadarJammer=VDist, AllWeatherRadar=Regional, ActObjScan=Diff,
ActObjPin=Diff
Off: Hardpoints=1, Weapon stabilized, 100kph
Pen/ Max Auto Dngr
Attn Dmg Range Tgts Spc Sig ROF
10MW Pulse Laser 30/3 10 VDist(25km) 3 - H 80
Def: Point Defense Targeting for laser, SmokeDischargers*6,
AntiLaserAerosol*20
Control: Comp Mod0*1, CompLink*18
Accom: Crew=4 (Driver, Gunner, Commander, Sensor Operator),
Seats=Roomy*4, Env=basic env, basic ls
Other: Fuel=4.2kl, Cargo=0.7kl, ObjSize=Small, EmLevel=Moderate
Macedonian Heavy Grav Tank TL9
The Macedonian is a typical heavy grav tank design. It is large, heavy,
and not particularly fast. Since antilaser aerosols and smoke can severely
degrade the battlefield performance of the main armament, a 12cm mass driver
cannon is carried as a backup. Both weapons are mounted in a remote turret,
and they cannot be fired simultaneously due to the power supply. The MD gun
can also be used for indirect fire support.
CraftID: Macedonian Grav Tank, TL9, Cr8,060,000
Hull: 5/13, Disp=5, Config=1AF+turret(10%), Armor=45D, Unloaded=167t,
Loaded=177t
Power: 1/2, Fusion=84MW, Dur=8.2days
Loco: 1/2, StdGrav=330t, MaxSpeed=1033kph, Cruise=775kph, NOE=130kph,
MaxAccel=0.86G
Comm: Radio=Continental(5000), LaserComm=VDist(50), MaserComm=VDist(50),
RadioJammer=Continental(5000)
Sensors: Adv Image Enhancement, Adv Active IR, Passive IR, Laser Sensor,
Radar=Continental(5000), AllWeatherRadar=Regional(500),
Ladar=Regional(500), RadarJammer=Regional(500), ActObjScan=Diff,
ActObjPin=Diff
Off: Hardpoints=1
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
50MW Beam Laser - - 55/4 100 Reg(250) 2 - H 40
12cm MD Gun HE 492 20 25 Dist(24) 3 35 L 120
HEAP - 42 12 Dist(24) 3 - L 120
KEAP - 34 12 Dist(24) 3 - L 120
Flech - 20 3 Dist(24) 3 150 L 120
Illum - - - Dist(24) 3 95 L 120
Def: Point Defense for laser, SmokeDischargers*20, AntiLaserAerosol*40
Control: Computer Mod1*2, HeadsUpDisplay*3, CompLink*3
Accom: Crew=2 (Commander, Pilot, Gunner), Seats=Roomy*3, Env=basic env,
basic ls
Other: Fuel=8.3kl, Cargo=0, ObjSize=Average, EmLevel=Moderate
Akian Peregrine Hovertank TL9
The Peregrine equips certain Akian units, primarily second line recon-
naissance. Its speed is superior to tracked vehicles over smooth ground, and
superior to grav vehicles at low altitude, at a cost which is competitive
with the latter.
CraftID: Akian Peregrine Hovertank, TL9, Cr1,255,700
Hull: 3/6, Disp=2, Config=4USL+turret, Armor=20D, Unloaded=21.6t,
Loaded=26.5t
Power: 1/2, MHD=3.2MW, Dur=20hrs
Loco: 1/2, Air Cushion, Thrust=30t, Top=156kph, Cruise=117kph
Comm: Radio=Continental(5000), LaserComm=VDist(50)
Sensors: 2*Headlights, AllWeatherRadar=VDist(50), AdvImageEnh,
ActObjScan=Diff, ActObjPin=Diff
Off: Hardpoints=1, Weapon Stabilized to 100kph
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
12cm HV Gun KEAP 50 34 12 Dist(22) - - M 7
HEAT - 42 12 Dist(22) - - M 7
HE - 20 16 Dist(22) - 35 M 7
2*HMG - 600 6/3 3 VLong(1.5) 3 - H 80
Def: 6*Smoke, 6*Antilaser Aerosol
Control: Comp0*1, CompLink*30
Accom: Crew=4 (Commander, Driver, Gunner, Electronics), Seats=Cramped*4,
Env=basic env, basic ls
Other: Fuel=2.8kl, Cargo=0, ObjSize=Small, EmLevel=Moderate
Pegasus Armaments LTX TL9
The Pegasus Armaments LTX (Light Tank Experimental) was designed in
response to a solicitation by the Parlek Corporation Security Department for
a low maintenance, low manpower light armored vehicle primarily for starport
security duties. The Parlek Corporation's idea of what that might entail
included a specification that the main weapon was to be capable of penetrat-
ing a typical unarmored starship hull. Long range weaponry was not a major
requirement, and it was determined that a 16cm gun/mortar system would be
suitable. The control and sensor systems are adequate to eliminate the need
for more than one operator. Four prototypes are still being evaluated.
CraftID: LTX, TL9, Cr326,521
Hull: 2/5, Disp=2, Config=4USL+turret, Armor=25D, Unloaded=21.5t,
Loaded=32.3t
Power: 1/2, MHD=3.2MW, Dur=55hrs
Loco: 1/2, Tracks, P/W=99, Road=183kph, Offroad=73kph
Comm: Radio=Continental(5000km), LaserComm=VDistant(50km)
Sensors: 2*Headlights, Adv Act IR, Adv Image Enhancement, Laser Sensor,
AllWeatherRadar=VDist(50km), Ladar=Dist(5km), ActObjScan=Diff,
ActObjPin=Diff
Off: Hardpoints=1, Weapon stabilized, 100kph
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
16cm Mortar HEAP 80 53 16 Dist(9km) - - H 6
HE - 24 20 Dist(9km) - 40 H 6
7mm Gatling - 10000 3/3 3 Dist(1.2) 7 - H 1280
Def: -
Control: Comp0*1, CompLink*6
Accom: Crew=1 (Operator), Seats=Roomy*1, Env=basic env, basic ls
Other: Fuel=7.7kl, Cargo=0, ObjSize=Small, EmLevel=Moderate
Aki Exports Ranger LAV TL9
The Ranger LAV (light armored vehicle) is designed for light reconnais-
sance and security work. Manufactured by Aki Exports, it can be found serv-
ing with low tech level military and police forces throughout the Glisten,
District 268 and Trin's Veil subsectors.
CraftID: Ranger LAV, TL9, Cr85700
Hull: 3/6, Disp=2, Config=4USL+turret(20%), Armor=16D, Unloaded=12.6t
Loaded=16.0t
Power: 1/2, MHD=3.2MW, Dur=15hrs
Loco: 1/2, Wheels=6, P/W=200, Road=309kph, Offroad=93kph
Comm: Radio=Regional(500km)
Sensors: 2*Headlights, Light Amplification, Passive IR
Off: Hardpoints=1, Weapon stabilized, 100kph
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
12cm Mortar HEAP 60 48 12 Dist(7km) - - M 21
HE - 20 16 Dist(7km) - 35 M 21
KEAP - 29 12 Dist(7km) - - M 21
Illum - - - Dist(7km) - 95 M 21
CBM - 10/7 6 Dist(7km) +1 35 M 21
HMG - 1000 6/3 3 VLong(1.5) 3 - H 80
Def: -
Control: Elec*16
Accom: Crew=4(Commander, Driver, Gunner, Loader), Seats=Roomy*4,
Env=basic env, basic ls
Other: Fuel=2.1kl, Cargo=0, ObjSize=Small, EmLevel=Moderate
Griffin Island Weasel Light Tank TL9
Like many small countries on developing planets, Griffin Island indus-
tires concentrated on producing locally adapted variants of standard Imperial
Data Package vehicles for their armed forces. Production has ceased since
the Sea league invasion. The Weasel is a light armored vehicle intended to
be readily air-transportable (to include being helicopter lifted) and to
provide limited armored support for light infantry units. The turret mounted
8cm gun/mortar system provides a reasonable capability for engaging other
light armored vehicles, and can be readily adapted for indirect fire support.
CraftID: Weasel Light Tank, TL9, Cr135,700
Hull: 2/4, Disp=1, Config=4USL+turret(40%), Armor=16D, Unloaded=11.5t,
Loaded=9.6t
Power: 1/2, MHD=1.6MW, Dur=12hrs
Loco: 1/2, Tracks, P/W=139, GP=5.7, Road=238kph, Offroad=142kph
Comm: Radio=Regional(500km), LaserComm=Dist(5km)
Sensors: 2*Headlights, Passive IR, Light Amplification,
AllWeatherRadar=Dist(5km), ActObjScan=Form, ActObjPin=Form
Off: Hardpoints=1, Weapon stabilized, 100kph
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
8cm mortar KEAP 140 22 9 Dist(5) - - M 36
HE - 16 12 Dist(5) - 30 M 36
HEAP - 38 9 Dist(5) - - M 36
HMG - 1000 6/3 3 VLong(1.5) 3 - H 80
Def: -
Control: Elec*10
Accom: Crew=3 (Driver,Gunner,Commander), Seats=Adequate*3, Env=basic env
Other: Fuel=0.84kl, Cargo=0, ObjSize=Small, EmLevel=Moderate
Akian Shellback Armored Car TL9
A light armored vehicle deployed in second-line reconnaissance and
security units. Frequently modified to include a machine gun operated by the
vehicle commander.
CraftID: Shellback Armored Car, TL9, Cr136,200
Hull: 2/5, Disp=2, Config=4USL, Armor=30D, Unloaded=21.5t, Loaded=25.8
Power: 1/2, MHD=1.6MW, Dur=2/6
Loco: 1/2, Wheels=8, P/W=62, Road=155kph, Offroad=47kph
Comm: Radio=Regional(500km)
Sensors: 2*Headlights
Off: Hardpoints=1, Weapon stabilized, 100kph
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
8cm HV Gun KEAP 140 29 9 16km - - M 12
HE - 16 12 16km - 30 M 12
Def: -
Control: Elec*24
Accom: Crew=3 (Driver,Gunner,Commander), Seats=Adequate*3, Env=basic
Other: Fuel=3.5kl, Cargo=0.8kl, ObjSize=Small, EmLevel=Moderate
Akian Dragoon APC TL9
The Dragoon APC is a conventional tracked design with capacity for a 12
man infantry squad (including two crewmen who stay with the vehicle when the
infantrymen dismount). Mounting provision is made for a commander's machine
gun, not shown below, and firing ports are available to allow mounted fire by
the infantrymen.
CraftID: Dragoon APC, TL9, Cr229,000
Hull: 4/10, Disp=4, Config=4USL+turret, Armor=35D, Unloaded=56.7t,
Loaded=67.8t
Power: 1/2, MHD=3.2MW, Dur=20hrs
Loco: 1/2, Tracks, P/W=47, Road=131kph, Offroad=79kph
Comm: Radio=Regional(500), LaserComm=Distant(5)
Sensors: 2*Headlights, Passive IR
Off: Hardpoints=1, Weapon stabilized to 100kph
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
4cm Auto KEAP 1500 15 6 Dist(5) 4 - H 160
HE - 7 8 Dist(5) 4 10 H 160
Def: -
Control: Elec*41
Accom: Crew=3 (Commander, Driver, Gunner), Passengers=9,
Seats=Cramped*12, Env=basic env, basic ls
Other: Fuel=2.8kl, Cargo=5.3kl, ObjSize=Small, EmLevel=Moderate
Akian Lancer Medium Tank TL9
The Lancer is a conventional tracked fighting vehicle used by second
line troops on Aki. Variations on the basic Lancer hull include the Longbow
self-propelled artillery piece.
CraftID: Lancer Medium Tank, TL9, Cr356,000
Hull: 3/8, Disp=3, Config=4USL+turret, Armor=40D, Unloaded=59.3t,
Loaded=76t
Power: 1/2, MHD=3.2MW, Dur=4/12
Loco: 1/2, Tracks, P/W=42, Road=126kph, Offroad=50kph
Comm: Radio=Regional(500), LaserComm=VDist(50)
Sensors: 2*Headlights, Passive IR, Light Amplification, Radar=Dist(5),
ActObjScan=Form
Off: Hardpoints=1, Weapon Stabilized to 100kph
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
12cm HV Gun KEAP 75 34 12 Dist(22) - - M 7
HEAT - 42 12 Dist(22) - - M 7
HE - 20 16 Dist(22) - 35 M 7
HMG - 600 6/3 3 VLong(1.5) 3 - H 80
Def: -
Control: Elec*64
Accom: Crew=3 (Commander, Driver, Gunner), Seats=Adequate*3,
Env=basic env, basic ls
Other: Fuel=13.4kl, Cargo=0, ObjSize=Small, EmLevel=Moderate
Akian Cossack APC TL9
The Cossack is a fairly conventional TL9 APC design. The only unusual
feature is the provision of a 390 ton grav unit, which was included by the
designers who thought there was no point in wasting the excess energy from
the smallest fusion plant that could be installed. Lifting attachments for
carrying slung cargoes are included. Up to 192 tons can be carried at a
maximum unstreamlined speed of 300kph.
CraftID: Cossack APC, TL9, Cr3,359,000
Hull: 5/12, Disp=5, Config=4SL+turret, Armor=40D, Unloaded=106.1t,
Loaded=119.6t
Power: 1/2, Fusion=40MW, Dur=9/27
Loco: 1/2, StdGrav=390t, NOE=130kph, MaxSpeed=1000kph, Cruise=750kph,
MaxAccel=2.2G
Comm: Radio=Regional(500), LaserComm=VDist(50)
Sensors: 2*Headlights, Adv Image Enhancement, Adv Active IR,
Radar=Dist(5), ActObjScan=Form
Off: Hardpoints=1, Weapon stabilized to 100kph
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
4cm Auto KEAP 1500 15 6 Dist(5) 4 - H 160
HE - 7 8 Dist(5) 4 10 H 160
Def: -
Control: Computer Mod0*2, Heads Up Display*1, CompLink*10
Accom: Crew=2 (Commander,Driver), Passengers=12, Seats=Adequate*2,
Cramped*12, Env=basic env, basic ls
Other: Fuel=6.57kl, Cargo=10kl, ObjSize=Average, EmLevel=Moderate
Akian Ironfist SP Gun TL9
The Ironfist is a variant of the Cossack APC design. Since the MD gun
requires 35MW to operate, the weapon cannot be fired while the vehicle is in
flight, and therefore no stabilization is provided. The gun is in a hull
mount with limited traverse-gross aiming is done by turning the vehicle.
Like the Cossack, the grav units are substantially larger than strictly
required for flight, and up to 223 tons of material (typically ammunition)
can be lifted with a maximum resulting speed of 300kph.
CraftID: Ironfist SP Gun, TL9, Cr3,709,000
Hull: 5/12, Disp=5, Config=4SL, Armor=25D, Unloaded=75.4t, Loaded=88.2t
Power: 1/2, Fusion=40MW, Dur=10/30
Loco: 1/2, StdGrav, Thrust=390t, NOE=130kph, Cruise=750kph,
Max=1000kph, MaxAccel=3.4G
Comm: Radio=Regional(500), LaserComm=VDist(50)
Sensors: 2*Headlights
Off: Hardpoints=1
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
16cm MD Gun HE 350 24 20 Dist(28) - 40 L 60
Def: -
Control: Computer Mod0*2, Heads Up Display*2
Accom: Crew=3 (Commander, Driver, Gunner), Seats=Adequate*3,
Env=basic env, basic ls
Other: Fuel=7.2kl, Cargo=0, ObjSize=Small, EmLevel=Moderate
Akian Longbow SP Gun TL9
The Longbow is a variant of the Lancer medium tank, with fuel capacity
traded for increased ammunition storage.
CraftID: Longbow SP Gun, TL9, Cr354,000
Hull: 3/8, Disp=3, Config=4USL+turret, Armor=40D, Unloaded=59.5t,
Loaded=76t
Power: 1/2, MHD=3.2MW, Dur=3/9
Loco: 1/2, Tracks, P/W=42, Road=126kph, Offroad=50kph
Comm: Radio=Regional(500), LaserComm=VDist(50)
Sensors: 2*Headlights
Off: Hardpoints=1, Weapon Stabilized to 100kph
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
16cm Howitzer HE 88 24 20 Dist(17) - 40 H 6
HMG - 600 6/3 3 VLong(1.5) 3 - H 80
Def: -
Control: Elec*64
Accom: Crew=3 (Commander, Driver, Gunner), Seats=Adequate*3,
Env=basic env, basic ls
Other: Fuel=10.5kl, Cargo=0, ObjSize=Small, EmLevel=Moderate
Akian Percheron Cargo Vehicle TL9
The Percheron is a variant of the Dragoon APC, with an open topped
chassis, frequently used as an artillery towing vehicle in units equipped
with towed howitzers. The 16cm towed howitzer weighs 7.88 tons, and reduces
the vehicle's speed to 133/80kph. The cargo capacity of 21 cubic meters is
sufficient to carry up to 300 16cm projectiles. The vehicle is frequently
modified to carry a ring mount for a machine gun.
CraftID: Percheron Cargo Vehicle, TL9, Cr60,550
Hull: 4/10, Disp=4, Config=4USL, Armor=4D, Unloaded=28t,
Loaded=57.2t
Power: 1/2, MHD=3.2MW, Dur=20hrs
Loco: 1/2, Tracks, P/W=/W=/W=56, Road=140kph, Offroad=84kph
Comm: Radio=Regional(500)
Sensors: 2*Headlights
Off: Hardpoints=1 (no weapon installed)
Def: -
Control: Elec*41
Accom: Crew=1 (Driver), Passengers=5, Seats=Cramped*6, Env=basic env
Other: Fuel=2.8kl, Cargo=21kl, ObjSize=Small, EmLevel=Moderate
16cm towed howitzer
Cost: Cr150,000
Weight: 7.88tons
Set-up: 3 minutes
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
16cm Howitzer HE - 24 20 Dist(17) - 40 H 6
Akian Hussar Light Tank TL9
The Hussar light tank is a tracked version of the Shellback armored car,
and is used in second line reconnaissance units, and for light security du-
ties.
CraftID: Hussar Light Tank, TL9, Cr135,700
Hull: 2/5, Disp=2, Config=4USL, Armor=25D, Unloaded=21.2t, Loaded=24.9t
Power: 1/2, MHD=2.4MW, Dur=19hrs
Loco: 1/2, Tracks, P/W=96, Road=195kph, Offroad=117kph
Comm: Radio=Regional(500km)
Sensors: 2*Headlights
Off: Hardpoints=1, Weapon stabilized, 100kph
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
8cm HV Gun KEAP 120 29 9 16km - - M 12
HE - 16 12 16km - 30 M 12
Def: -
Control: Elec*28
Accom: Crew=3 (Driver,Gunner,Commander), Seats=Adequate*3, Env=basic
Other: Fuel=2kl, Cargo=0, ObjSize=Small, EmLevel=Moderate
Sea League Model 135 Scout Sled TL9
The Model 135 is produced locally by the Sea League (Overnale) from a
standard Imperial Data Package. Intended for reconnaissance and patrol du-
ties, it can carry a total of five crew members for situations which might
requirement the capability to dismount a foot patrol.
Like all grav vehicles, the Model 135's performance is fairly sensitive
to weight changes. Unloading half of the fuel, all of the 4cm ammunition and
all cargo gives the craft 1.5Gs of useful thrust, allowing speeds of up to
1680kph.
CraftID: Model 135 Scout Sled, TL9, Cr170,600
Hull: 2/5, Disp=2, Config=1AF, Armor=8D, Loaded=11.4t,
Unloaded=6.9t
Power: 1/2, MHD Turbine=2.4MW, Dur=20 hrs
Loco: 1/2, StdGrav=20t, MaxSpeed=900kph, Cruise=675kph, NOE=130kph,
MaxAccel=0.75G
Comm: Radio=Continental(5000), LaserComm=VDist(50), MaserComm=VDist(50)
Sensors: 2*Headlights, Passive IR, Light Amplification,
AllWeatherRadar=VDist(50), ActObjScan=Diff, ActObjPin=Diff
Off: Hardpoints=1
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
4cm Auto KEAP 800 15 6 Dist(5) 4 - H 160
HE - 7 8 Dist(5) 4 10 H 160
Def: Smoke*6, AntiLaserAerosol*20
Control: Electronic*30
Accom: Crew=3 (Commander,Driver, Gunner), Passengers=2, Seats=Adequate*5,
Env=basic env, basic ls
Other: Fuel=2.1kl, Cargo=0.8kl, ObjSize=Small, EmLevel=Moderate
---------------cut here--------civilian vehicles----------cut here---------
Akian MkVII Truck TL9
The MkVII truck is suitable for medium cargo hauling with moderate
offroad capability. There is also a MkVIIB variant with a liquid tank in
lieu of the usual dry cargo compartment.
CraftID: MkVII Truck, TL9, Cr41,870
Hull: 6/14, Disp=6, Config=4USL, Armor=1B, Unloaded=17.6t, Loaded=61.6t
Power: 1/2, MHD=2.4MW, Dur=1/3
Loco: 2/4, Wheels=8, P/W=39, Road=123kph, Offroad=37kph
Comm: Radio=VDist(50km)
Sensors: 2*Headlights
Off: Hardpoints=1, No weapons installed
Def: -
Control: Elec*8
Accom: Crew=2 (Driver,Passenger), Seats=Roomy*2, Env=basic env,
basic ls (cab only)
Other: Fuel=2.52kl, Cargo=41.5kl, ObjSize=Small, EmLevel=Moderate
Akian MkVIII Truck TL9
The MkVIII truck is suitable for heavy cargo hauling with minimal
offroad capability. There is also a MkVIIIB variant with a liquid tank in
lieu of the usual dry cargo compartment.
CraftID: MkVIII Truck, TL9, Cr52,990
Hull: 11/27, Disp=12, Config=4USL, Armor=1B, Unloaded=7.5t,
Loaded=140.8t
Power: 1/2, MHD=3.2MW, Dur=3/9
Loco: 1/2, Wheels=10, P/W=22, Road=100kph, Offroad=20kph
Comm: Radio=VDist(50km)
Sensors: 2*Headlights
Off: Hardpoints=1, No weapons installed
Def: -
Control: Elec*10
Accom: Crew=2 (Driver,Passenger), Seats=Extended Occupancy Roomy*2,
Env=basic env, basic ls (cab only)
Other: Fuel=6.72kl, Cargo=126.6kl, ObjSize=Small, EmLevel=Moderate
Intercity Bus TL9
This type of vehicle is typically found providing low cost mass trans-
portation between urban centers on worlds with an adequate long distance
highway network. The roomy seats make extended trips barely tolerable. Cargo
capacity amounts to 0.7kl per passenger. Fuel cost amounts to about Cr0.01
per passenger per kilometer when fully loaded, and would be the main contri-
bution to the cost of travel. Total cost of a ticket to allow for marginal
loads, profit, driver salary and vehicle amortization would probably be about
Cr0.02/kilometer. <It should probably be noted that this vehicle could be
built without change at TL7 or TL8>
CraftID: Intercity Bus, TL9, Cr42,138
Hull: 23/56, Disp=25, Config=4USL, Armor=2B, Loaded=77.4t,
Unloaded=28.1t
Power: 1/2, InternalCombustion=4.5MW, Dur=12hrs
Loco: 1/2, 10 Wheels, Road Speed=142kph, Offroad=28kph
Comm: Radio=VDist(50km)
Sensors: Headlights*2
Off: Hardpoints=1
Def: -
Control: Elec*7
Accom: Seats=Roomy*65 (Driver, 64 passengers), Env=basic env
Other: Fuel=4.32kl, Cargo=45kl, ObjSize=Small, EmLevel=Moderate
Light Passenger Car TL9
This vehicle can be built from readily available standard data packages,
and is assembled locally on innumerable TL9 planets under a variety of trade-
names, usually associated with the concept of speed. It is not intended for
wilderness or offroad operations. The TL8 version is practically identical.
CraftID: Light Passenger Car, TL9, Cr6820
Hull: 1/3, Disp=1.2, Config=4USL, Armor=1B, Unloaded=1.9t, Loaded=4.5t
Power: 1/2, MHD Turbine=0.4MW, Dur=20hrs
Loco: 1/2, Wheels=4, P/W=88, Road=197kph, Offroad=59kph
Comm: Radio=Dist(5km)
Sensors: 2*Headlights
Off: Hardpoints=1, No weapons installed
Def: -
Control: Elec*2
Accom: Crew=1 (Driver), Seats=Adequate*4, Env=basic env
Other: Fuel=0.35kl, Cargo=2.27kl, ObjSize=Small, EmLevel=Moderate
Medium Passenger Car TL9
This vehicle can be built from readily available standard data packages,
and is assembled locally on innumerable TL9 planets under a variety of trade-
names, usually associated with the concept of durability or reliability. It
is not intended for wilderness or offroad operations. The TL8 version is
practically identical.
CraftID: Medium Passenger Car, TL9, Cr9850
Hull: 2/5, Disp=2, Config=4USL, Armor=1B, Unloaded=2.9t, Loaded=9.2t
Power: 1/2, MHD Turbine=0.6MW, Dur=20hrs
Loco: 1/2, Wheels=4, P/W=65, Road=174kph, Offroad=52kph
Comm: Radio=Dist(5km)
Sensors: 2*Headlights
Off: Hardpoints=1, No weapons installed
Def: -
Control: Elec*2
Accom: Crew=1 (Driver), Seats=Adequate*6, Env=basic env
Other: Fuel=0.525kl, Cargo=5.8kl, ObjSize=Small, EmLevel=Moderate
Gravbike TL9
This sample gravbike is from the lowest tech level where such devices
can be built, and is somewhat larger than is commonly found at higher tech
levels. It includes provision for a passenger and a reasonable amount of
enclosed cargo space, and would be substantially faster if operated unloaded.
CraftID: Gravbike, TL9, Cr5590
Hull: 1/2, Disp=0.074, Config=3SL, Armor=1D, Loaded=763kg,
Unloaded=394kg
Power: 1/2, MHD Turbine=0.11MW, Dur=10hrs
Loco: 1/2, StdGrav=1t, Max Speed=360kph, Cruise=270kph, NOE=40kph,
MaxAccel=0.3G
Comm: Radio=Dist(5km)
Sensors: Radar=Distant(5km), ActObjScan=Form, ActObjPin=Form
Off: Hardpoints=1
Def: -
Control: Elec*1
Accom: Seats=Open*2 (Pilot, Passenger), Env=none
Other: Fuel=0.039kl, Cargo=0.33kl, ObjSize=Small, EmLevel=Moderate
Light Passenger Flyer TL9
This vehicle can be built from readily available standard data packages,
and is assembled locally on innumerable TL9 planets under a variety of trade-
names, usually associated with the concept of speed. It is intended for
rapid transportation of people, and has a very limited cargo capacity in
order to keep the weight down (and the speed up.) Because the controls and
sensors are simple, and no capability for remote automatic handling by a
traffic network is included, most planets and governments require some sort
of pilot's license before allowing operation of this class of vehicle.
CraftID: Light Passenger Flyer, TL9, Cr14,783
Hull: 1/2, Disp=1, Config=4SL, Armor=1D, Unloaded=1.24t, Loaded=1.8t
Power: 1/2, MHD Turbine=0.4MW, Dur=10hrs
Loco: 1/2, StdGrav=3t, MaxSpeed=800kph, Cruise=600kph, NOE=40kph
Comm: Radio=Dist(5km)
Sensors: 2*Headlights, Radar=Dist(5km), ActObjScan=Form, ActObjPin=Form
Off: Hardpoints=1, No weapons installed
Def: -
Control: Elec*3
Accom: Crew=1 (Driver), Seats=Adequate*4, Env=basic env
Other: Fuel=0.175kl, Cargo=0.38kl, ObjSize=Small, EmLevel=Moderate
Light Truck TL9
This vehicle can be built from readily available standard data packages,
and is assembled locally on innumerable TL9 planets under a variety of trade-
names, usually associated with the concept of durability or reliability. It
is not intended for wilderness or offroad operations. The TL8 version is
practically identical.
CraftID: Light Truck, TL9, Cr12235
Hull: 2/5, Disp=2, Config=4USL, Armor=1B, Unloaded=3.4t, Loaded=20.1t
Power: 1/2, MHD Turbine=0.8MW, Dur=20hrs
Loco: 1/2, Wheels=6, P/W=39, Road=148kph, Offroad=30kph
Comm: Radio=Dist(5km)
Sensors: 2*Headlights
Off: Hardpoints=1, No weapons installed
Def: -
Control: Elec*2
Accom: Crew=1 (Driver), Seats=Adequate*2, Env=basic env (cab only)
Other: Fuel=0.7kl, Cargo=16kl, ObjSize=Small, EmLevel=Moderate
Light Commuter Car TL9
This vehicle can be built from readily available standard data packages,
and is assembled locally on TL9 planets with a shortage of inexpensive hydro-
carbon fuels, or unbreathable atmospheres. It is intended for short duration
travel in and around an urban area. The solar cell can charge the battery
during times when the vehicle is standing idle, a process which takes about
an hour depending on weather conditions. The battery provides a limited
capability for operation at night or in inclement weather.
CraftID: Light Passenger Car, TL9, Cr28793
Hull: 1/2, Disp=0.75, Config=4USL, Armor=1D, Loaded=0.75t
Power: 1/2, SolarPanel=0.024MW, Battery=0.024MW-hr, Dur=1hr
Loco: 1/2, Wheels=4, P/W=32, Road=141kph, Offroad=42kph
Comm: Radio=Dist(5km)
Sensors: 1*Headlight
Off: Hardpoints=1, No weapons installed
Def: -
Control: Elec*5
Accom: Crew=1 (Driver), Seats=Adequate*3, Env=none
Other: Fuel=none, Cargo=none, ObjSize=Small, EmLevel=None
------------cut here----------military spacecraft-----------cut here-------
IDP-9851 class Patrol Boat TL9
The IDP-9851 (Imperial Data Package) is a standard design going back
to pre-imperial times. It is a deep space capable craft using a fusion
rocket drive, advantageous when away from a planetary gravity well. Two
standard grav powered landers are carried for planetside operations.
<Designed using rules found in Challenge #45>
CraftID: IDP-9851 Patrol Boat, TL9, Cr97.4
Hull: 180/450, Disp=200t, Config=4USL, Armor=40D,
Loaded=3946t, Unloaded=3315t
Power: 1/2, Fission=15MW, Endurance=10yrs
Loco: 2/4, Fusion Rocket, Thrust=5850tons, Duration=120/480,
MaxAccel=1.76G
Comm: Radio=System*3, LaserComm=System
Sensors: Radar=FarOrbit, ActObjScan=Rout, ActObjPin=Rout
Off: Hardpoints=2
Missile=x02
Batteries 1
Bearing 1
Def: DefDM+5
SandCaster=x03
Batteries 1
Bearing 1
Control: Computer Mod3*3, 3*HeadsUpDisplay, 96*CompLink
Accom: Crew=24 (1 bridge, 1 engineer, 1 gunner, 6 flight, 12 troops,
3 command), Staterooms=24, Env=basic env, basic ls,
extended ls
Other: Fuel=432kl, Cargo=116kl, SubCraft=2*20ton landers, ObjSize=Avg,
EmLevel=Faint
Notes: Dow Rieder suggests that a more reasonable fusion rocket fuel
consumption is about 100 times the current listed value. This
would make the endurance 1.2 days, but additional fuel could be
carried. Without doing this, interplanetary trips would be rather
time consuming, but this would still be a reasonable planetary
approaches patrol vessel.
IDP-9851/L Lander TL9
The IDP-9851/L lander is included as part of the IDP-9851 patrol boat
design. It includes a minimum size fusion plant and a conventional grav
unit developing 380 tons of thrust. While 121.8kl of cargo space is
included in the design, carrying a full 121.8 tons of cargo results in a
useful acceleration of 0.06G, making an orbital ascent very time consuming.
Performance statistics given below are for an unloaded vehicle.
CraftID: IDP-9851/L Lander, TL9, Cr6,573,424
Hull: 18/45, Disp=20, Config=1SL, Armor=40D, Unloaded=235.2t,
Loaded=358.5t
Power: 1/2, Fusion=40MW, Dur=30/90
Loco: 1/2, StdGrav=380t thrust, Max=720kph, Cruise=540kph, NOE=130kph,
MaxAccel=0.6G
Comm: Radio=Planetary
Sensors: AllWeatherRadar=Continental(5000), ActObjScan=Diff,
ActObjPin=Diff
Off: Hardpoints=1
Def: -
Control: Comp0*3, 1*HeadsUpDisplay, 80*CompLink
Accom: Crew=2 (Pilot/Commander, Copilot), Passengers=10,
Seats=Roomy*12, SmallStaterooms=2, Env=basic env, basic ls,
ext ls
Other: Fuel=21.6kl, Cargo=121.8kl, ObjSize=Avg, EmLevel=Faint
Autarch Class Patrol Vessel TL9
The Autarch is the only representative of its class, and was assembled
locally by the Sea League government on Overnale. The vessel provides secu-
rity for Sea league orbital facilities, performs occasional customs inspec-
tions, and is available for light planetary bombardment duties.
CraftID: Autarch, TL9, MCr397
Hull: 360/900, Disp=400, Config=1SL, Armor=52D, Unloaded=9862t,
Loaded=10330t
Power: 58/116, Fusion=5220MW, Dur=30/90
Loco: 62/124, Maneuver=6 (TrueAcc=4.27G), MaxSpeed=1000kph,
Cruise=750kph, Agility=4
Comm: Radio=System*3, LaserComm=System
Sensors: EMM, Radar=FarOrbit, Ladar=FarOrbit, RadarJammer=FarOrbit,
ActObjScan=Routine, ActObjPin=Routine
Off: Hardpoints=4
PulseLaser=xx2 Missile=x02
Batteries 1 2
Bearing 1 2
Def: DefDm+8
SandCaster=xx3
Batteries 1
Bearing 1
Control: Computer Mod3fib*3, Heads Up Display*6, CompLink*1320
Accom: Crew=15 (2 bridge, 2 engineer, 2 gunners, 6 troops, 2 command,
1 medic), Staterooms=15, Env=basic env, basic ls, extended ls
Other: Fuel=1879.2kl, Cargo=20kl, MissileMagazine=600kl (1000b-r),
ObjSize=Large, EmLevel=Faint
Redspike class System Defense Boat TL9
The Redspike class takes its name from a spectacular flower of Trin, and
is a standard SDB design dating back centuries. Not all systems follow the
convention of naming these vessels after flowers. The Redspike exhibits no
unusual design features. It is a typical TL9 design, arranged as a tail-
stander due to the lack of artificial gravity.
CraftID: Redspike class SDB, TL9, MCr304
Hull: 360/900, Disp=400, Config=1SL, Armor=40D, Unloaded=5410t,
Loaded=5800t
Power: 42/84, Fusion=3720MW, Dur=75 days at full power
Loco: 62/124, Maneuver=4 (StdGrav=28.6kt), MaxSpeed=1000kph,
Cruise=750kph, TrueAcc=4.93G orbital/2.47G deepspace, Agility=5/2
Comm: Radio=System, LaserComm=System, MaserComm=System
Sensors: EMM, Radar=FarOrbit, Ladar=FarOrbit, RadarJammer=FarOrbit,
Radar Direction Finder, Laser Sensor, ActObjScan=Routine,
ActObjPin=Routine, PassEnScan=Form
Off: Hardpoints=4
BeamLaser=xx3 Missile=x02
Batteries 1 2
Bearing 1 2
Def: DefDm+9
SandCaster=xx3
Batteries 1
Bearing 1
Control: Computer Mod3fib*3, Heads Up Display*7, CompLink*690
Accom: Crew=7 (2 bridge, 2 engineer, 2 gunners, 1 command),
Staterooms=7, Env=basic env, basic ls, extended ls
Other: Fuel=3350kl, Cargo=125kl, MissileMagazine=60kl (100b-r),
Fuel Scoops, ObjSize=Average, EmLevel=Faint
-------------cut here--------civilian spacecraft----------cut here---------
Type A Free Trader TL9
The basic Type A free trader is probably the single most common merchant
vessel in the Imperium. The version shown below can be constructed at TL9,
and often represents a planet's earliest efforts at interstellar trade. Lack
of artificial gravity systems make passage aboard a TL9 vessel an uncomfort-
able experience.
CraftID: Free Trader, TL9, Cr66,872,500
Hull: 180/450, Disp=200, Config=1AF, Armor=40D, Unloaded=1262t,
Loaded=2774t
Power: 3/6, Fusion=270MW, Dur=30/90
Loco: 4/8, Maneuver=1 (StdGrav=2600t), 4/9, Jump=1, TrueAcc=0.94G,
Agility=1
Comm: Radio=System, LaserComm=System
Sensors: Radar=FarOrbit, ActObjScan=Routine, ActObjPin=Routine
Off: Hardpoints=2 (no turrets or weapons currently installed, but
vehicle controls are adequate for such installation)
Def: DefDm+6
Control: Computer Mod3*3, Heads Up Display*2, CompLink*130
Accom: Crew=4 (2 bridge, 1 engineer, 1 steward), Passengers=8,
Staterooms=12, Env=basic env, basic ls, extended ls
Other: Fuel=346.95kl, Cargo=1480kl (109t), ObjSize=Average, EmLevel=Faint
Type M Subsidized Liner TL9
This variation of the Standard Type M can be built at TL9. Drawbacks
include the lack of artificial gravity, limiting passenger appeal, and the
unstreamlined hull, resulting in a dependence on port facility shuttle
availability.
CraftID: Type M, TL9, MCr111.77
Hull: 540/1350, Disp=600, Config=4USL, Armor=40D, Unloaded=4205t,
Loaded=8140t
Power: 10/20, Fusion=820MW, Dur=30/90+2 Jump 1
Loco: 11/22, Maneuver=1 (StdGrav=7800t), 11/22, Jump=1, TrueAcc=0.96G,
Agility=1, Fuel for one jump=810kl
Comm: Radio=System, LaserComm=System
Sensors: Radar=FarOrbit, ActObjScan=Routine, ActObjPin=Routine
Off: Hardpoints=6 (no turrets or weapons currently installed, and
vehicle controls would require upgrade for installation)
Def: DefDm+3
Control: Computer Mod1*3, Heads Up Display*4, CompLink*874
Accom: Crew=7 (2 bridge, 2 engineer, 2 stewards, 1 medic),
Passengers=16, Staterooms=23, LowPassengers=20, LowBerths=20,
Env=basic env, basic ls, extended ls
Other: Fuel=1915.2kl, Cargo=3801kl (281.6t),
ObjSize=Average, EmLevel=Faint
Modified IDP-9734 class Freighter TL9
The IDP-9734 (Imperial Data Package) is a standard design going back
to pre-imperial times. It is a simple in-system freighter using fusion
rockets for propulsion, and is very cost competitive with grav-driven
vehicles of similar performance. The version shown below has been modified
by the addition of a 5MW beam laser for support of asteroid mining and
prospecting. Since the total output of the fission pile is 5MW, the laser
can only be operated for limited periods, unless the crew is willing to
rely on vacc suits for life support.
<Designed using rules found in Challenge #45>
CraftID: Modified IDP-9734 Freighter, TL9, Cr8,210,470
Hull: 81/203, Disp=90t, Config=4USL, Armor=40D,
Loaded=1571t, Unloaded=526t
Power: 1/2, Fission=5MW, Endurance=10yrs
Loco: 1/2, Fusion Rocket, Thrust=390tons, Duration=150/450,
MaxAccel(Loaded)=0.25G, MaxAccel(Unloaded)=0.74G
Comm: Radio=System
Sensors: Radar=Planetary, ActObjScan=Diff, ActObjPin=Diff
Off: Hardpoints=1
Pen/ Max Auto Dngr
Attn Dmg Range Tgts Spc Sig ROF
5MW Beam Laser 28/3 10 VDist(25) 2 - H 40
Def: DefDM+1
Control: Computer Mod1*3, 70*CompLink
Accom: Crew=1 (Pilot/Engineer), Staterooms=2, Env=basic env, basic ls,
extended ls
Other: Fuel=36kl, Cargo=1040kl, ObjSize=Avg, EmLevel=Faint
Notes: Dow Rieder suggests that a more reasonable fusion rocket fuel
consumption is about 100 times the current listed value. This
would make the endurance 1.5 days, but additional fuel to return
the vessel to reasonable endurance levels could easily be carried.
Type S Scout/Courier TL9
This is the earliest version of the venerable Type S design. The maneu-
ver drive is standard grav, which means that performance falls off to 1G
thrust beyond deep gravity wells. No grav plates or inertial compensators
are available at TL9, making this vessel uncomfortable for the crew. A bay
for a four displacement ton vehicle is provided, but no vehicle is included
in the cost below. A fuel purifier is included, and fuel tankage is suffi-
cient for two jumps.
CraftID: Type S Scout/Courier, TL9, MCr40.195
Hull: 90/225, Disp=100t, Config=1AF, Armor=40D, Loaded=1646t,
Unloaded=1172t
Power: 4/8, Fusion=360MW, Duration=30/90
Loco: 5/10, Maneuver=2 (StdGrav=3250t), 2/4, Jump=1, TrueAcc=1.97G,
Agility=1
Comm: Radio=System, Laser=System, Maser=System
Sensors: Radar=FarOrbit, ActObjScan=Rout, ActObjPin=Rout
Off: Hardpoints=1
Missile=x01
Batteries 1
Bearing 1
Def: DefDM+3
SandCaster=x02
Batteries 1
Bearing 1
Control: Computer Mod1*3, 2*HeadsUpDisplay, 300*CompLink
Accom: Crew=2 (1 bridge/engineer, 1 gunner), Passengers=6, Staterooms=4,
Env=basic env, basic ls, extended ls
Other: Fuel=400kl (2 jump-1+30 days), Cargo=446kl, Fuel Scoops, Fuel
Purifier (12hr), SubCraft=1*4ton, ObjSize=Avg, EmLevel=Faint
---------------cut here--------watercraft-----------cut here--------------
Courser class Surface Warship TL9
The Courser is a typical TL9 purpose built warship. By this tech level
the surface warship is obsolescent, but there is no easy substitute when
there is a requirement to provide continuous escort to other surface vessels.
The Courser is equipped with a wide variety of active and passive electronic
detection and countermeasure gear, including the lightweight composite hull
which has an inherently low radar reflectance. The communications gear
includes two high power tightbeam communicators, suitable for communication
with orbiting spacecraft or geosynchronous comm relay satellites. The ves-
sel's main armament consists of three multiple missile vertical launch sys-
tems--two fifty tube light missile systems fore and aft, and a thirty tube
heavy missile system amidships. Statistics for heavy SAMs are shown below,
but any 5000kg missile designed to approximately the same shape can be fit-
ted. Four 20mm six barrel autocannons and a 20MW pulse laser are carried for
point defense. Anti-laser aerosol dispensers (not shown below) are also
fitted, and it was considered prudent to have a point defense system that
would not be impaired by the ship's own passive defenses.
The ship's appearance would be rather startling to someone accustomed to
lower TL warships--there is no large superstructure, and the only visible
weapons are the cannon in their low, rounded turrets. Extensive computer
control has reduced the crew to a mere 50 men, enough to provide three full
shifts of operators. Damage control is adversely affected by this, but this
is considered to be acceptable.
CraftID: Courser class Surface Warship, TL9, MCr162.6
Hull: 540/1080/1620/2160, Disp=600, Config=1AF, Armor=30D, Loaded=3105t,
Unloaded=2113t, Length=138.1m
Power: 5/10, Fission=130MW, Dur=20years
Loco: 9/18, MHD Drive*2, MaxSpeed=57kph, Cruise=53kph, Range=Unlimited
Comm: Radio=System*2, LaserComm=FarOrbit, MaserComm=FarOrbit
Sensors: EMM, AllWeatherRadar=(FarOrbit*2), Ladar=Regional(500km),
LaserSensor, RadarJammer=Planetary, ActiveSonar=VDist(50km)*3,
PassiveSonar=Continental(5000km)*2, ActObjScan=Rout,
ActObjPin=Rout, ActSonarScan=Rout, ActSonarPin=Rout,
PassSonarScan=Simp, PassSonarPin=Rout, PassEnScan=Form
Off: Hardpoints=6, Weapons Stabilized to 100kph
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
12cm HV Gun KEAP 1000 34 12 Dist(22) - - M 7
HEAT - 42 12 Dist(22) - - M 7
HE - 20 16 Dist(22) - 35 M 7
20MW Pulse Laser - 38/3 20 VDist(50) 3 - H 80
4*6b 2cm Auto KEAP 96000 9 4 VLong(2) 7 - H 1280
Heavy SAM - 30 29 32 VDist(100) - - H 30
Medium SAM - 100 28 30 Dist(35) - - H 100
Def: Point Defense Targeting for 2cm autocannon, pulse laser,
smoke and anti-laser aerosol dispensers
Control: Comp3fib*2, HeadsUpDisplay*6, CompLink*300
Accom: Crew=50 (3 bridge, 3 engineers, 24 gunners, 12 flight, 7 co command,
1 medical), SmallStaterooms=50, Env=basic env
Other: Fuel=2.6kl, Cargo=100kl, AviationOrdnance=120kl,
AviationFuel=384kl, Subcraft=2*SeaGull helicopters, ObjSize=Avg,
EmLevel=Faint, AcousticSig=Strong
-----------cut here---------aircraft-----------------cut here--------------
Hornet VTOL Fighter/Attack TL9
The Hornet VTOL fighter/attack craft is built locally from standard
data packages by the Griffin Island government. Production has ceased with
the occupation by the Sea League.
CraftID: Hornet VTOL Fighter/Attack, TL9, Cr2,405,600
Hull: 100/250, Disp=111.1, Loaded=31.3t, Unloaded=24t,
Airframe=Supersonic, Armor=none
Power: 1.6 MW drawn from engines, Endurance=3.25hrs
Loco: 4/10, High performance turbofans*2, Thrust=43.68t, Max
MaxAccel Drag MaxSpeed Cruise Range Agility
Clean 1.82 - 1980 1485 4800 5
Loaded 1.40 9 1400 1050 3400 4
Comm: Radio=Continental
Sensors: Radar=Regional, ActObjScan=Diff, ActObjPin=Diff
Off: 1*Plumbed Fuselage hardpoint, 2*plumbed inboard hardpoints,
4*outboard hardpoints, 2*launch rails, Typical external ordnance
load=1*2000liter tank, 2*1500liter tank, 4*radar homing missiles,
2*IR homing missiles (5000liters external fuel adds 2hrs, 30min
to endurance)
Def: -
Control: Powered
Accom: Crew=1, Complex cockpit with adv ejection seat*1, Env=basic env,
basic ls
Other: Fuel=12kl, ObjSize=Small, EmLevel=Faint
Lightning VTOL Fighter TL9
The Lightning can be built on any TL9 planet from a standard data pack-
age. It is primarily intended for air-to-air combat, and the outboard wing
hardpoints are limited to carrying missiles. Some ground attack capability
can be obtained by carrying bombs or missiles in lieu of drop tanks on the
fuselage and inboard hardpoints.
CraftID: Lightning Fighter (VTOL), TL9, Cr1,600,360
Hull: 80/200, Disp=88.9, CleanWt=20t, FullLoad=26.2t,
Airframe=Supersonic, Armor=engine
Power: 1MW drawn from engines
Loco: 4/10, HighBypassTurboFan*1, Thrust=50t, Endurance=40min (+1hr,
10min on external fuel)
MaxAccel Drag MaxSpeed Cruise Range Agility
Clean 2.5 - 2500 1875 1250 9
Loaded 1.54 11 1770 1328 2435 7
(Loaded range includes drop tanks)
Comm: Radio=Continental(5000)
Sensors: AllWeatherRadar=VDist(50km), ActObjScan=Diff, ActObjPin=Diff
Off: 1*Plumbed Fuselage Hardpoint, 2*Plumbed Inboard Hardpoints,
4*Outboard Hardpoints, 4*Launch Rails, 1 20mm 6-barrel
autocannon w/1200rds, Typical external ordnance load=1*2000liter
tank, 2*1500liter tank, 4*radar homing ATA missiles,
4*IR homing ATA missiles (5000liters of externally carried
fuel adds 1 hour, 10 minutes to endurance)
Def: -
Control: Fly-by-Wire (4mp)
Accom: Crew=2 (Pilot, Weapons officer), 2*Complex cockpit with
advanced ejection seat, Env=basic env, basic ls
Other: Fuel=2.67kl, ObjSize=Small, EmLevel=Faint
Retaliator VTOL Medium Attack Plane TL9
The Retaliator VTOL attack plane is built locally from standard
data packages by numerous governments both inside and outside the Imperium.
The antiaircraft threat at TL9 is usually sufficient to ensure that it is
more profitable to employ attack aircraft with long range standoff munitions.
As a result, no cannon is normally installed on the Retaliator. One or two
cannon pods can, of course, be carried if the circumstances warrant it. The
Retaliator is equipped with an extensive electronics suite, including laser
communication (Highly jam resistant, but requiring a computer to use from a
moving vehicle), and LADAR (for both target acquisition and designation).
The radar jammer is only intended for use against SAMs and similarly low-
powered applications. Additional jamming support would be used against
heavily defended targets.
CraftID: Retaliator VTOL Fighter/Attack, TL9, Cr1,598,000
Hull: 48/120, Disp=53.3, Loaded=16.2t, Unloaded=12t,
Airframe=Supersonic, Armor=none
Power: 0.45 MW drawn from engines, Endurance=2.5hrs
Loco: 4/10, High performance turbofan*1, Thrust=21t
MaxAccel Drag MaxSpeed Cruise Range Agility
Clean 1.75 - 1925 1444 3600 5
Loaded 1.30 6 1344 1008 2520 4
Comm: Radio=Regional(500km), LaserComm=VDist(50km)
Sensors: AdvImageEnhancement, AllWeatherRadar=VDist(50km),
LADAR=VDist(50km), RadarJammer=Dist(5km), ActObjScan=Diff,
ActObjPin=Diff
Off: 2*plumbed inboard hardpoints, 2*inboard hardpoint, 2*outboard
hardpoints, Typical external ordnance load=4*1000kg ASM, 2*100kg
IRH ATA missiles
Def: -
Control: Powered, Computer Model 0
Accom: Crew=2 (Pilot, Weapons System Operator), Complex armored cockpit
with adv ejection seat*2, Env=basic env, basic ls
Other: Fuel=5.08kl(2 external 1500 liter tanks add 1.5 hours to
endurance), ObjSize=Small, EmLevel=Faint
Seagull Maritime Support Helicopter TL9
The Seagull is equipped as a general purpose maritime support helicop-
ter, and could be used from a shore base or a fairly small water vessel.
Submersible warcraft are still a threat on balkanized worlds at TL9, and
starships engaged in illegal activities frequently resort to hiding under-
water, so the Seagull is equipped with magnetic and sonar sensors for sub-
merged search. The bomb bay (which doubles as a cargo bay as required) would
ordinarily be used to carry one or two homing torpedoes. A four seat passen-
ger section is carried for liaison work. Four light hardpoints are provided
which can be used to carry light depth charges or air to surface ordnance for
use in low threat areas. The rotors fold for ease of shipboard storage.
CraftID: Seagull Maritime Support Helicopter, TL9, Cr174,300
Hull: 32/80, Disp=35.6 (11.9 folded), CleanWt=8t, FullLoad=10t,
Airframe=Simple Seaplane, Armor=none
Power: 2*1.25MW Reciprocating Engines
Loco: 4/10*2, Main and tail rotor, Lift=10t, thrust=2.5t,
Endurance=3.2hrs
MaxAccel Drag MaxSpeed Cruise Range Agility
Clean 0.26 - 300 225 720 0
Loaded 0.21 4 242 181 580 0
Comm: Radio=Regional(500km)
Sensors: LightAmplification, PassAudSensor, ActAudSensor, MagneticSensor,
AllWeatherRadar=VDist(50km), ActObjScan=Diff, ActObjPin=Diff,
PassAudScan=Form, ActAudScan=Form, ActAudPin=Form
Off: 4 outboard hardpoints, BombBay=2tons, Typical external ordnance
load=2*12cm rocket pods, 2*450kg depth bombs, Typical internal
ordnance load=2*1000kg torpedoes
Def: -
Control: Simple
Accom: Crew=2 (Pilot, Weapons/Sonar Operator), Passengers=4, Simple
cockpit*1, Complex Cockpit*1, Passenger section*1, Env=basic env
Other: Fuel=2.4kl, Cargo=2tons (in place of internal ordnance),
ObjSize=Small, EmLevel=Faint
Dragon Heavy Attack Helicopter TL9
The Dragon heavy attack helicopter is a typical example of pregravitic
battlefield aviation. Equipped to carry a heavy ordnance load as well as
twelve fully loaded infantrymen, it is ideal for airmobile operations in
areas of low to moderate antiaircraft threat. A full suite of sensor systems
allows easy night operations. The ladar system can be used for target desig-
nation (particularly for the missile armament) as well as for search pur-
poses.
CraftID: Dragon Heavy Attack Helicopter, TL9, Cr951,360
Hull: 80/200, Disp=88.8, CleanWt=20t, FullLoad=25.65t,
Airframe=Simple, Armor=cockpit*2
Power: 2*3.3MW High Performance Gas Turbines
Loco: 4/10*2, Main and tail rotor, Lift=26.4t, thrust=6.6t,
Endurance=2.6 hrs
MaxAccel Drag MaxSpeed Cruise Range Agility
Clean 0.28 - 300 225 585 1
Loaded 0.22 9 229 172 447 1
Comm: Radio=Continental
Sensors: Advanced Image Enhancement, Advanced Active IR,
AllWeatherRadar=VDist(50km), Ladar=Dist(5km), ActObjScan=Diff,
ActObjPin=Diff
Off: 1 fuselage hardpoint, 4 inboard hardpoints, 4 outboard
hardpoints, Typical external ordnance load=1 30mm 6-barrel
autocannon pod, 4*1000kg ASM, 4*12cm rocket pods
Def: -
Control: Boosted
Accom: Crew=2, Passengers=12, Complex armored cockpits*2, Troop
Section*12, Env=basic env
Other: Fuel=8.47kl, Cargo=2t, ObjSize=Small, EmLevel=Faint
Skywhale Cargo Blimp TL9
The Skywhale class cargo blimps were built for the Transportation Divi-
sion of the Windsor AgroCorporation, for use on the dense atmosphere planet
Windsor. As a developing colony, Windsor's transport infrastructure is
fairly primitive, and it was felt by corporate management that the use of
lighter than air transport craft could be economically justified for certain
classes of medium priority cargo, for some over-water routes, and for emer-
gency delivery of supplies to backcountry settlements. While enough fuel for
20 hours of continuous operation can be carried, crew fatigue limits normal
flights to 12 hours (a range of 900km).
CraftID: Skywhale Cargo Blimp, TL9, Cr1,622,000
Hull: 257/642, Disp=5555.6, Loaded=101.7t, Unloaded=51.7t,
Airframe=Simple, Gasbag=75000kl
Power: 0.2 MW drawn from engines, Endurance=20hrs
Loco: 4/10, High efficiency diesels*5, Thrust=10t
MaxAccel Drag MaxSpeed Cruise Range Agility
Clean 0.08 - 100 75 1500 0
Comm: Radio=Continental
Sensors: Radar=VDist(50km), ActObjScan=Diff, ActObjPin=Diff
Off: none
Def: none
Control: Simple(0mp)
Accom: Crew=8, (2 pilots, navigator, engineer, 5 engineering
technicians), CrewStations*8, Env=none
Other: Fuel=1.5kl, Cargo=50t, ObjSize=Average, EmLevel=Faint