TL10

By Robert S. Dean ·

-------------cut here------military vehicles-----------cut here------------






Hydra Grav Fighting Vehicle TL10

     The Hydra GFV emphasizes firepower and speed at the expense of protec-
tion, duration, and sensor capacity.  Highly automated, it requires a crew of
only two, with the commander controlling the guns with a "point and shoot"
map display interface. The main turret carries the 100MW pulse laser, with a
smaller turret mounted on top of it with the 20MW PD pulse laser.  The PA-10
plasma guns are in side sponsons, and cannot be fired within 5 degrees of
straight forward or straight back.

  CraftID: Hydra GFV, TL10, MCr14.1
     Hull: 6/15, Disp=6, Config=2AF+turret, Armor=40E, Unloaded=257.5t,
           Loaded=257.7t
    Power: 3/6, Fusion=240MW, Dur=1/3
     Loco: 2/4, Std Grav, Thrust=1000t, Max=2770kph, Cruise=2077kph,
           NOE=140kph
     Comm: Radio=Continental(5000), Laser=VDist(50)
  Sensors: EMS Active=Regional(500), EMS Passive=Continental(5000),
           ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Form
      Off: Hardpoints=1

                       Pen/         Max     Auto   Dngr
                       Attn   Dmg   Range   Tgts   Spc    Sig   ROF
  100MW Pulse Laser    57/4   100  Rgnl(250)  3     -      H    80
   20MW Pulse Laser    38/3    20  VDist(50)  3     -      H    80
 2*PA-10 Plasma Gun    44/5    20  VDist(5.1) 2     15     H    40

      Def: Point Defense Targeting for 20MW pulse laser
  Control: Comp1/bis*2, 1*HeadsUpDisplay, 32*DynLink
    Accom: Crew=2 (Driver,Commander), Passenger=1, Seats=Roomy*2, Cramped*1,
           Env=basic env, basic ls, ext ls
    Other: Fuel=2.88kl, ObjSize=Avg, EmLevel=Moderate






Archer Light Gravtank TL10

     The Archer is built under license by a number of concerns in the Spin-
ward Marches.  The tank is intended for light combat and reconnaissance
duties, and is accordingly fitted with a powerful sensor suite, accounting
for about 20% of the vehicle's cost.  One unusual feature of the design is
the provision of two different main weapons, mounted coaxially in the remote
turret.  Doctrine calls for the use of the laser at long distances and the
plasma gun at short.  While the vehicle has sufficient power to fire both
weapons simultaneously, the plasma gun tends to induce atmospheric distor-
tions which reduce the laser's capability substantially.

  CraftID: Archer Light Gravtank, TL10, Cr5,359,000
     Hull: 2/5, Disp=2, Config=4SL+turret, Armor=50E, Loaded=111.3t,
           Unloaded=110.9t
    Power: 1/2, Fusion=40MW, Dur=1/3
     Loco: 1/2, StdGrav, Thrust=200t, TopSpeed=960kph, Cruise=720kph,
           NOE=140kph
     Comm: Radio=Planetary, LaserComm=Regional(500), MaserComm=VDist(50)
  Sensors: EMSActive(Regional), EMSJammer(VDist), EMSPassive(Continental),
           ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Diff
      Off: Hardpoints=1

                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
PA-10 Plasma Gun   -   44/5    20  VDist(5.1) 2     15      H    40
10MW Pulse Laser   -   30/3    10  VDist(25)  3     -       H    80
      2*HMG      1200   6/3     3  VDist(1.5) 3     -       H    80

      Def: -
  Control: Comp1*2, DynLink*50
    Accom: Crew=4(Commander, Gunner, Driver, Electronics), Seats=Cramped*4,
           Env=basic env, basic ls
    Other: Fuel=720l, Cargo=0.3cm, ObjSize=Avg, EmLevel=Moderate






Hammer Heavy Gravtank TL10

     The Hammer heavy gravtank provides a formidable array of sensors,
armor, and heavy weapons.  It is intended for front-line service in heavy
combat units.

  CraftID: Hammer Heavy Gravtank, TL10, MCr20.32
     Hull: 8/19, Disp=8, Config=4SL+turret, Armor=65E, Unloaded=760.3t,
           Loaded=761.5t
    Power: 3/6, Fusion=240MW, Dur=7/21
     Loco: 2/4, Std Grav, Thrust=1200t, Max=690kph, Cruise=517kph,
           NOE=140kph
     Comm: Radio=Planetary, Laser=Continental(5000), Maser=Continental(5000)
  Sensors: EMM, EMS Active=Regional(500), EMS Passive=Continental(5000),
           EMS Jammer=Regional(500), ActObjScan=Diff, ActObjPin=Diff,
           PassEnScan=Form
      Off: Hardpoints=1

                            Pen/         Max    Auto   Dngr
                 Ammo  Rds  Attn   Dmg   Range  Tgts   Spc    Sig   ROF
100MW Pulse Laser  -    -   57/4   100  Rgnl(250) 3     -      H    80
7mm Gatling MG     -  10000  3/3    3   Dist(1.2) 3     -      H    100

      Def: Prismatic Aerosol*12
  Control: Comp2*2, HeadsUpDisplay, DynLink*60
    Accom: Crew=4 (Driver,Gunner,Commander,Spare), Seats=Adequate*4,
           Env=basic env, basic ls
    Other: Fuel=20.16kl, Cargo=.8cm, ObjSize=Avg, EmLevel=Faint






Charger Armored Infantry Carrier TL10

     The Charger AIC is based on the successful Hammer gravtank design.  A
slight reduction in armor allows substantial reduction in power plant and
thruster size, at an overall increase in performance.  Provision of roomy
seats allows easy egress for fully loaded infantrymen.

  CraftID: Charger AIC, TL10, MCr11.85
     Hull: 8/19, Disp=8, Config=4SL+turret, Armor=60E, Unloaded=479.3t,
           Loaded=482.9t
    Power: 2/4, Fusion=120MW, Dur=7/21
     Loco: 2/4, Std Grav, Thrust=1000t, Max=1000kph, Cruise=750kph,
           NOE=140kph
     Comm: Radio=Planetary, Laser=Continental(5000), Maser=Continental(5000)
  Sensors: EMM, EMS Active=Regional(500), EMS Passive=Continental(5000),
           EMS Jammer=Regional(500), ActObjScan=Diff, ActObjPin=Diff,
           PassEnScan=Diff
      Off: Hardpoints=1

                            Pen/         Max      Auto   Dngr
                 Ammo  Rds  Attn   Dmg   Range    Tgts   Spc    Sig   ROF
10MW Pulse Laser   -   -    30/3    10  VDist(25)  3      -     H     80
VRF Gauss Gun      - 60000  21/4    10  VDist(4.5) 4      -     L    500

      Def: Prismatic Aerosol*12
  Control: Comp1*2, HeadsUpDisplay, DynLink*60
    Accom: Crew=2 (Driver,Commander,), Passengers=10, Seats=Roomy*12,
           Env=basic env, basic ls
    Other: Fuel=10.08kl, Cargo=2.9kl, ObjSize=Avg, EmLevel=Faint






Sarissa Fire Support Vehicle TL10

     The Sarissa is another variation on the successful Hammer gravtank
design.  Most of the vehicle is devoted to ammunition storage, which
provides the capability for fire support over extended periods without
resupply.

  CraftID: Sarissa FSV, TL10, MCr3.74
     Hull: 8/18, Disp=8, Config=4SL, Armor=20E, Unloaded=65.9t,
           Loaded=135.9
    Power: 1/2, Fusion=40MW, Dur=7/21
     Loco: 1/2, Std Grav, Thrust=200t, Max=560kph, Cruise=420kph,
           NOE=140kph
     Comm: Radio=Planetary, Laser=Continental(5000), Maser=Continental(5000)
  Sensors: EMM, EMS Active=VDist(50), ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1

                            Pen/         Max      Auto   Dngr
                 Ammo  Rds  Attn   Dmg   Range    Tgts   Spc    Sig   ROF
   16cm HV Gun    HE  1000   24    20   Distant(50) -    40      H     5
                 HEAP   -    50    16   Distant(50) -     -      H     5

      Def: Prismatic Aerosol*12
  Control: Comp0*2, HeadsUpDisplay, DynLink*12
    Accom: Crew=3 (Driver,Gunner,Commander), Seats=Adequate*3, Env=basic
           env, basic ls
    Other: Fuel=5.04kl, Cargo=0, ObjSize=Avg, EmLevel=Faint






M997 Combat Walker TL10

     The M997 Combat Walker is used to equip certain heavy infantry units at
TL10.  The unit is capable of going almost anywhere an unencumbered man can
go.  The robotic arms can be used by the operator to handle ordinary
infantry weapons, if desired.  <It should be noted that the damage values
given below have already been multiplied for use in personal level combat.>

  CraftID: M997 Combat Walker, Tl10, Cr480,133
     Hull: 7/17, Disp=0.75, Config=4USL, Armor=25E, Loaded=10.12 tons,
           Unloaded=7.66 tons
    Power: 2/2, Fuel Cells=0.9MW, Duration=24hrs
     Loco: 2/2, 2 Legs, P/W=80, Road=124kph, Offroad=74kph
     Comm: Radio=Regional(500), LaserComm=Distant(5)
  Sensors: EMM, EMS Active=VDist(50), EMS Passive=VDist(50),
           ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Form
      Off: Hardpoints=1

                      Pen/          Max    Auto   Dngr
           Ammo  Rds  Attn    Dmg   Range  Tgts   Spc    Sig   ROF
4cm Auto   KEAP 1200   15      6   Dist(5)  4      -      H    160
            HE   -      7      8   Dist(5)  4      10     H    160
 HMG        -    600   6/3     3 VLong(1.5) 3      -      H     80

      Def: 10*Prismatic Aerosol
  Control: Computer Mod0, Heads Up Display, Electronic Circuit Protection
    Accom: Crew=1 (Operator/Gunner), Env=Basic env, Basic ls
    Other: Fuel=90liters, Cargo=0.5cm, Heavy Robot Arm*2, ObjSize=Small,
           EmLevel=Faint






Dart Combat Speeder TL10

     The Dart is intended as an atmospheric fighter and light attack craft.

  CraftID: Dart Combat Speeder, TL10, MCr9.7
     Hull: 3/7, Disp=3, Conf=1AF, Armor=15E, Loaded=94.85t
    Power: 2/4, 90MW Fusion, Dur=42hrs
     Loco: 2/4, Std Grav, Thrust=700t, TopSpeed=3780kph, Cruise=2835kph,
           NOE=140kph, MaxAccel=6.4G, Agility=4(sc)/6(ac)
     Comm: Radio=Planetary, LaserComm=Continent
  Sensors: EMM, EMS Active(Planetary), EMS Passive(Interplanetary),
           ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Routine
      Off: Hardpoints=1

                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
20MW Pulse Laser   -   38/3    20  VDist(50)  3     -       H    80

      Def: Point Defense Targeting for laser
  Control: Comp1bis*2, HeadsUpDisplay*1, DynLink*3
    Accom: Crew=1 (Pilot), Seat=Cramped*1, Env=basic env, basic ls
    Other: Fuel=1.92kl, ObjSize=Small, EmLevel=Faint






Tiger Hybrid Infantry Fighting Vehicle TL10

     The Tiger is designed to perform the functions of both an infantry
carrier and a light/medium tank under a variety of combat conditions.  It is
particularly popular among mercenary units because of the comparatively low
cost.  Maintenance compatibility with a range of support vehicles is also a
popular feature.  The entire crew including the eight man infantry squad has
been provided with roomy seats to facilitate egress under combat conditions.
One of the machine guns is manned by the infantry crew, and the second is
manned by the vehicle commander.

  CraftID: Tiger Infantry Combat Vehicle, TL10, Cr4,842,000
     Hull: 6/15, Disp=6, Config=4SL+turret, Armor=50E, Loaded=163.8t,
           Unloaded=154.7t
    Power: 1/2, Fusion=40MW, Dur=15/45
     Loco: 1/2, StdGrav, Thrust=280t, TopSpeed=840kph, Cruise=630kph,
           NOE=140kph, MaxAccel=0.7G
     Comm: Radio=Planetary, LaserComm=Regional(500), MaserComm=Regional(500)
  Sensors: EMM, EMSActive=Regional(500), EMSPassive=Continental(5000),
           ActObjScan=Difficult, ActObjPin=Difficult, PassEnScan=Formidable
      Off: Hardpoints=1

                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
PA-10 Plasma Gun   -   44/5    20  VDist(5.1) 2     15      H    40
2*5.5mm Gatling 30000   2/3     3    Dist     7      -      H   1280

      Def: -
  Control: Comp Mod0*2, HeadsUpDisplay*1,DynLink*44
    Accom: Crew=11(Commander, Gunner, Driver, 8*infantry), Seats=Roomy*11,
           Env=basic env, basic ls, ext ls
    Other: Fuel=10.8kl, Cargo=8kl, ObjSize=Avg, EmLevel=Faint






Leopard Hybrid Infantry Fighting Vehicle TL10

     The Leopard is a member of the Tiger family of infantry fighting
vehicles, and is designed to serve as a command infantry carrier and a medium
tank/point defense unit under a variety of combat conditions.  The Tiger
family is particularly popular among mercenary units because of the
comparatively low cost.  Maintenance compatibility with the range of Tiger
vehicles is also a popular feature.  The entire crew including the six man
infantry squad has been provided with roomy seats to facilitate egress under
combat conditions.  One of the machine guns is manned by the infantry crew,
and the second is manned by the vehicle commander.

  CraftID: Leopard Point Defense Infantry Combat Vehicle, TL10, Cr6,043,000
     Hull: 6/15, Disp=6, Config=4SL+turret, Armor=50E, Loaded=172.3t
           Unloaded=164.8t
    Power: 1/2, Fusion=84MW, Dur=15/45
     Loco: 1/2, StdGrav, Thrust=300t, TopSpeed=890kph, Cruise=668kph,
           NOE=140kph, MaxAccel=0.74G
     Comm: Radio=Planetary, LaserComm=Regional(500), MaserComm=Regional(500)
  Sensors: EMM, EMSActive=Regional(500), EMSPassive=Continental(5000),
           ActObjScan=Difficult, ActObjPin=Difficult, PassEnScan=Formidable
      Off: Hardpoints=1

                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
2*20MW Pulse Laser -   38/3    20  VDist(50)  4      -      H    160
2*5.5mm Gatling 30000   2/3     3    Dist     7      -      H   1280

      Def: Point Defense targeting for dual pulse lasers
  Control: Comp Mod0*2, HeadsUpDisplay*2, DynLink*18
    Accom: Crew=9(Commander, Gunner, Driver, 6*infantry), Seats=Roomy*9,
           Env=basic env, basic ls, ext ls
    Other: Fuel=15.12kl, Cargo=6kl, ObjSize=Avg, EmLevel=Faint






Lion Hybrid Infantry Fighting Vehicle TL10

     The Lion is a member of the Tiger family of infantry fighting vehicles,
and is designed to serve as a command infantry carrier and a medium/heavy
tank under a variety of combat conditions.  The Tiger family is particularly
popular among mercenary units because of the comparatively low cost.
Maintenance compatibility with the range of Tiger vehicles is also a popular
feature.  The entire crew including the six man infantry squad has been
provided with roomy seats to facilitate egress under combat conditions.  One
of the machine guns is manned by the infantry crew, and the second is manned
by the vehicle commander.

  CraftID: Lion Heavy Support Infantry Combat Vehicle, TL10, Cr5,761,000
     Hull: 6/15, Disp=6, Config=4SL+turret, Armor=50E, Loaded=172.0t
           Unloaded=164.6t
    Power: 1/2, Fusion=84MW, Dur=15/45
     Loco: 1/2, StdGrav, Thrust=300t, TopSpeed=890kph, Cruise=668kph,
           NOE=140kph, MaxAccel=0.74G
     Comm: Radio=Planetary, LaserComm=Regional(500), MaserComm=Regional(500)
  Sensors: EMM, EMSActive=Regional(500), EMSPassive=Continental(5000),
           ActObjScan=Difficult, ActObjPin=Difficult, PassEnScan=Formidable
      Off: Hardpoints=1

                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
 50MW Beam Laser   -   55/4    100  Reg(125)  2      -      H    40
2*5.5mm Gatling 30000   2/3     3    Dist     7      -      H   1280

      Def: -
  Control: Comp Mod0*2, HeadsUpDisplay*2, DynLink*12
    Accom: Crew=9(Commander, Gunner, Driver, 6*infantry), Seats=Roomy*9,
           Env=basic env, basic ls, ext ls
    Other: Fuel=15.12kl, Cargo=6kl, ObjSize=Avg, EmLevel=Faint






Cougar Fire Support Vehicle TL10

     The Cougar is a member of the Tiger family of infantry fighting
vehicles, and is the only major variation designed with no provision for
carrying infantry. The vehicle is designed to provide indirect fire support
in a variety of combat conditions.  Because large scale use of grav vehicles
generally leads to an amorphous combat situation with no secure rear areas
for siting of artillery, the Cougar carries the same weight of armor as the
remainder of the vehicles in the family. The turret has been enlarged from 5%
to 10% of the base vehicle size to accommodate the large mass driver gun. The
Tiger family is particularly popular among mercenary units because of the
comparatively low cost.  Maintenance compatibility with the range of Tiger
vehicles is also a popular feature.  The machine gun is manned by the vehicle
commander.

  CraftID: Cougar Fire Support Combat Vehicle, TL10, Cr6,553,000
     Hull: 6/15, Disp=6, Config=4SL+turret, Armor=50E, Loaded=193.4t
           Unloaded=178.2
    Power: 1/2, Fusion=84MW, Dur=15/45
     Loco: 1/2, StdGrav, Thrust=400t, TopSpeed=1000kph, Cruise=750kph,
           NOE=140kph, MaxAccel=1.0G
     Comm: Radio=Planetary, LaserComm=Regional(500), MaserComm=Regional(500)
  Sensors: EMM, EMSActive=Regional(500), EMSPassive=Continental(5000),
           ActObjScan=Difficult, ActObjPin=Difficult, PassEnScan=Formidable
      Off: Hardpoints=1

                            Pen/          Max     Auto   Dngr
                 Rds  Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
16cm Mass Driver 400   HE    24      20 VDist(32)  2      40     L    60
                  -   HEAP   50      16 VDist(32)  2       -     L    60
                  -   KEAP   38      16 VDist(32)  2       -     L    60
                  -Flechette 24      3  VDist(32)  2     150     L    60
                  -  Illum    -       - VDist(32)  2 Radius:120  L    60
  5.5mm Gatling 15000   -    2/3     3    Dist     7      -      H   1280

      Def: -
  Control: Comp Mod0*2, HeadsUpDisplay*2, DynLink*28
    Accom: Crew=3 (Commander, Gunner, Driver), Seats=Roomy*3, Env=basic env,
           basic ls, ext ls
    Other: Fuel=15.12kl, Cargo=0, ObjSize=Avg, EmLevel=Faint






Horosho M1002 Walker Tank TL10

     The M1002 is part of a series of unusual vehicles designed for the
planetary army of Horosho.  Extreme weather conditions render grav vehicles
useless in the extensive mountainous areas.  Therefore walker vehicles are
used to get the best possible cross country/rough terrain performance.

  CraftID: M1002 Walker Tank, TL10, Cr2,431,000
     Hull: 4/9, Disp=4, Config=4USL+turret, Armor=45E, Loaded=112.2t
           Unloaded=111.7t
    Power: 1/2, Fusion=18MW, Dur=140hrs (5/15)
     Loco: 2/4, 8 Legs, P/W=160, RoadSpeed=204kph, Offroad=163kph
     Comm: Radio=Planetary, LaserComm=VDist(50)
  Sensors: EMM, EMSActive=VDist(50), EMSPassive=Continental(5000),
           ActObjScan=Difficult, ActObjPin=Difficult, PassEnScan=Formidable
      Off: Hardpoints=1, Stabilized to 120kph

                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
PA-10 Plasma Gun   -   44/5    20  VDist(5.1) 2     15      H    40
  5.5mm Gatling 25000   2/3     3    Dist     7      -      H   1280

      Def: -
  Control: Comp Mod0, HeadsUpDisplay*3
    Accom: Crew=3(Commander, Gunner, Driver), Seats=Roomy*3, Env=basic env,
           basic ls, ext ls
    Other: Fuel=2.52kl, Cargo=0, ObjSize=Avg, EmLevel=Faint






Dromedary Armored Recovery Vehicle TL10

     The Dromedary is designed to complement the Tiger series of infantry
combat vehicles, but can be used as a recovery vehicle in support of any
grav vehicle equipped with lifting hook mounts, and having a gross weight
of less than 200 tons.  Since disabled grav vehicles cannot be towed, the
practical solution to battlefield recovery of damaged vehicles is something
like the Dromedary, equipped to carry off disabled vehicles as a sling load.
The Dromedary is equipped with four heavy robotic arms to enable the sling
to be rigged without leaving the vehicle when conditions make this necessary,
and it should be noted that the one HUD provided as part of the control
system is used by the vehicle recovery specialist.


  CraftID: Dromedary ARV, TL10, Cr3,196,000
     Hull: 8/18, Disp=8, Config=4SL, Armor=25E, Unloaded=74.0t, Loaded=123.3t,
           With Full Sling Load=323.3t
    Power: 1/2, Fusion=40MW, Dur=20/60
     Loco: 1/2, StdGrav=390t, SlingLoadMax=240, SlingLoadCruise=180,
           Max=1000, Cruise=750, NOE=140
     Comm: Radio=Cont(5000km)
  Sensors: 2*Headlights, ActEMS=VDist(50), ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1

                      Pen/         Max    Auto   Dngr
                 Rds  Attn   Dmg   Range  Tgts   Spc    Sig   ROF
7mm Gatling-8   10000  3/3    3    Dist    7      -      H   1280

      Def: -
  Control: Comp0*2, HeadsUpDisplay*1, DynLink*12
    Accom: Crew=2 (Driver, Recovery Specialist), Passengers=4,
           Seats=Roomy*6, Env=Basic env, basic ls
    Other: Fuel=14.4kl, Cargo=48kl, SlingLoad=200t, HeavyRobotArms*4,
           ObjSize=Avg, EmLevel=Moderate






Chameleon Grav Tank TL10

     The Chameleon is an unusual grav tank design, based on a customer
requirement for low observability.  To reduce the vehicle signature power is
provided by an MHD turbine rather than a more typical fusion plant, and the
main armament is a hull mounted 20cm mass driver gun. No active sensors, and
no broadcast communications are installed.

  CraftID: Chameleon Grav Tank, TL10, Cr5,674,000
     Hull: 5/12, Disp=5, Config=4SL, Armor=35E, Loaded=66.5t,
           Unloaded=53.4t
    Power: 1/2, MHD Turbine=5.6MW, Dur=12hrs
     Loco: 1/2, LP HGrav=100t, Max=600kph, Cruise=450kph, NOE=140kph
     Comm: LaserComm=Regional(500), MaserComm=Regional(500)
  Sensors: EMM, EMSPassive=Continental(5000), PassEnScan=Formidable
      Off: Hardpoints=1

                             Pen/          Max     Auto   Dngr
                 Ammo  Rds   Attn    Dmg   Range   Tgts   Spc    Sig   ROF
  20cm MD Gun    KEAP  170    42     20   Dist(45)   -     -      L     3
                 HEAP   -     54     20   Dist(45)   -     -      L     3
                  HE    -     28     28   Dist(45)   -     50     L     3
              Flechette -     28      4   Dist(45)   -    150     L     3
                 CBM    -    10/7     6   Dist(45)  +6     50     L     3

      Def: -
  Control: Comp Mod1*2, HeadsUpDisplay*3
    Accom: Crew=3(Commander, Gunner, Driver), Seats=Roomy*3, Env=basic env,
           basic ls
    Other: Fuel=2.94kl, Cargo=0, ObjSize=Small, EmLevel=Faint






Frenetic Armored Car TL10

     The Frenetic is an inexpensive armored car designed to mount a VRF gauss
gun.  The gun accounts for almost 2/3 of the vehicle cost. A sealed environ-
ment system is installed for use in chemically or radioactively contaminated
environments, and auxiliary oxygen tanks can be installed to permit operation
in non-breathable atmosphere or vacuum.  This results in a decrease in endur-
ance to 40 hours.

  CraftID: Frenetic Armored Car, TL10, Cr323,600
     Hull: 1/2, Disp=1, Conf=4USL+turret, Armor=20E, Loaded=10.54t,
           Unloaded=9.22t
    Power: 1/2, 12*Fuel Cell=1.08MW, Dur=15/45
     Loco: 1/2, 6 wheels, P/W=102, Road=222kph, Offroad=67kph
     Comm: Radio=Regional(500km)
  Sensors: 2*Headlights, Passive IR, Light Amplification
      Off: Hardpoints=1

                              Pen/          Max     Auto   Dngr
                 Ammo  Rds    Attn    Dmg   Range   Tgts   Spc    Sig   ROF
 VRF Gauss Gun     -  60000   21/4    10   Dist(4.5)  4     -      L    300

      Def: -
  Control: Comp0*1, 6*DynLink
    Accom: Seats=Adequate*2, Env=basic env, basic ls
    Other: Fuel=1.78kl, Cargo=0.6kl, ObjSize=Small, EmLevel=Moderate






-----------cut here-----------civilian vehicles-------------cut here-------






Solar Burro TL10

     The Solar Burro is marketed under license by ConTech.  Its sole motive
power is provided by a 3 square meter solar panel, and it is therefore most
useful in situations such as daylight transport on vacuum worlds.  The
unenclosed cab is adequate for movement in a vacc suit, and the electronics
may be accessed by suit jack.

  CraftID: Solar Burro, TL10, Cr15,013
     Hull: 1/2, Disp=0.75, Conf=4USL, Armor=1B, Loaded=4.78t,
           Unloaded=2.58t
    Power: 1/2, Solar Cells 0.081MW, Dur=Indefinite
     Loco: 1/2, Tracks, P/W=16, Road=110kph, Offroad=66kph
     Comm: Radio=Regional(500km)
  Sensors: Radar=Distant(5km), ActObjScan=Form, ActObjPin=Form
      Off: none
      Def: -
  Control: Electronic*3
    Accom: Seats=Adequate*2
    Other: Cargo=2.2kl, ObjSize=Small, EmLevel=Moderate






Expediter Long Range Transporter TL10

     The Expediter is designed for high speed transit applications, where
limited cargo capacity is not relevant.  This primarily consists of scheduled
intercity service catering to passengers expecting to return home on the same
day.

  CraftID: Expediter Transporter, TL10, Cr1,137,000
     Hull: 14/34, Disp=15, Config=3AF, Armor=4E, Unloaded=22.5t,
           Loaded=27.0t
    Power: 1/2, Fusion=12MW, Dur=30days
     Loco: 1/2, Std Grav, Thrust=100t, Max=2650kph, Cruise=1980kph,
           NOE=140kph, MaxAccel=2.7G
     Comm: Radio=Continental(5000)
  Sensors: AllWeatherRadar=VDist(50), ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1, no weapons
      Def: -
  Control: Comp0*2, DynLink*20
    Accom: Crew=1 (Driver), Passengers=60, Seats=Adequate*61, Env=basic
           env, basic ls
    Other: Fuel=6.48kl, Cargo=4kl, ObjSize=Small, EmLevel=Moderate






Poni Utility Walker TL10

     The Poni is intended as an all purpose low cost all terrain vehicle.
The legged suspension gives excellent off road performance, and the vehicle
will float, and is therefore capable of limited amphibious operation. The
wide range of sensors are intended to assist in exploratory work, and the
robot arms allow some outside operation to be done without exposing the crew
to potential hazards.

  CraftID: Poni Walker, TL10, Cr192,200
     Hull: 4/9, Disp=4, Conf=4USL, Armor=4E, Loaded=38.7t,
           Unloaded=25t
    Power: 1/2, MHD=4MW, Dur=43hrs
     Loco: 2/4, 6 legs, P/W=103, Road=147kph, Offroad=117kph
     Comm: Radio=Regional(500km), LaserComm=VDist(50km)
  Sensors: Radar=VDistant(50km), 2*Headlights, Passive IR, Light
           Amplification, Passive Audio, Magnetic sensor, Radiation sensor,
           ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1

                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
        HMG      1200   6/3     3  VDist(1.5) 3     -       H    80

      Def: -
  Control: Comp0, CompLink*4
    Accom: Seats=Extended Roomy*2, Env=basic env, basic ls, ext ls, intake
           compressor
    Other: Fuel=7.58kl, Cargo=6.0kl, 2*Heavy Robotic Arms, ObjSize=Small,
           EmLevel=Moderate






Prospector's Track TL10

     This prospector's track is a light utility vehicle designed to be useful
under a a variety of circumstances.  The airlock allows ingress and egress
without waste of air when this is helpful, and also can be used with the
inner door open to increase the driver's available space when safe (that is,
operating in a breathable atmosphere).  The fuel cell system can be charged
with hydrogen and oxygen to allow closed cycle operation in vacuum or exotic
atmosphere, or hydrogen alone when circumstances allow.  Instruments give the
capability to perform limited survey work without leaving the vehicle.

  CraftID: Prospector's Track, TL10, Cr21,720
     Hull: 1/2, Disp=0.5, Conf=4USL, Armor=8E, Loaded=2.01t,
           Unloaded=1.7t
    Power: 1/2, Fuel Cell*2=0.18MW, Dur=10 days (open), 27hrs (closed)
     Loco: 1/2, Tracks, P/W=89, Road=198kph, Offroad=118kph
     Comm: Radio=Regional(500km)
  Sensors: 2*Headlights, Light Amplification, Magnetic sensor, Radiation
           sensor, Environmental Sensor
      Off: Hardpoints=1, no weapons mounted
      Def: -
  Control: Electronic*5
    Accom: Seats=Cramped, Env=basic env, basic ls, ext ls, airlock
    Other: Fuel=0.2kl, Cargo=0.3kl, ObjSize=Small, EmLevel=Moderate






Yak All Terrain Vehicle TL10

     The Yak is designed as a basic ATV to fit the commonly available star-
ship 4 ton vehicle bay.  A fairly substantial sensor suite is provided, since
this vehicle is aimed more at the scientific or military market than at the
casual buyer.

  CraftID: Yak ATV, TL10, Cr1,860,000
     Hull: 4/9, Disp=4, Conf=4USL, Armor=10E, Loaded=37.2t,
           Unloaded=28.5t
    Power: 1/2, Fusion=8MW, Dur=30days
     Loco: 1/2, tracks, P/W=215, Road=309kph, Offroad=185kph
     Comm: Radio=Planetary(50000km), LaserComm=Regional(500km)
  Sensors: EMS Active=Regional(500km), EMS Passive=Continental(5000km),
           2*Headlights, Passive Audio, Magnetic sensor, ActObjScan=Diff,
           ActObjPin=Diff, PassEnScan=Form
      Off: Hardpoints=1

                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
        HMG      1000   6/3     3  VDist(1.5) 3     -       H    80

      Def: -
  Control: Comp0, DynLink*36
    Accom: Seats=Roomy*4, Env=basic env, basic ls, ext ls, airlock
    Other: Fuel=8.64kl, Cargo=8.0kl, 2*Heavy Robotic Arms, ObjSize=Small,
           EmLevel=Moderate






Whippet Ground Car TL10

     The Whippet is an inexpensive basic transportation design, suitable for
use in urban areas and on improved roads.  The use of a fuel cell allows
sufficient fuel to be carried for extended operations between refills--low
maintenance being one of the selling points of the design.

  CraftID: Whippet Ground Car, TL10, Cr2799
     Hull: 1/2, Disp=1, Conf=4USL, Armor=1E, Loaded=1.3t,
           Unloaded=0.5t
    Power: 1/2, Fuel Cell=0.05MW, Dur=30days
     Loco: 1/2, 4 wheels, P/W=38, Road=157kph, Offroad=47kph
     Comm: Radio=Distant(5km)
  Sensors: 2*Headlights
      Off: Hardpoints=1
      Def: -
  Control: Elec*1
    Accom: Seats=Adequate*4, Env=basic env
    Other: Fuel=0.216kl, Cargo=0.8kl, ObjSize=Small, EmLevel=Moderate






Husky Ground Car TL10

     The Husky is an enlarged version of the Whippet, suitable for use in
civilized areas.  As with the Whippet, the fuel cell system allows for up to
30 days of operation between refills.

  CraftID: Husky Ground Car, TL10, Cr4436
     Hull: 3/7, Disp=3, Conf=4USL, Armor=1E, Loaded=4.2t,
           Unloaded=1.1t
    Power: 1/2, Fuel Cell=0.09MW, Dur=30days
     Loco: 1/2, 4 wheels, P/W=21, Road=130kph, Offroad=26kph
     Comm: Radio=Distant(5km)
  Sensors: 2*Headlights
      Off: Hardpoints=1
      Def: -
  Control: Elec*1
    Accom: Seats=Roomy*9, Env=basic env
    Other: Fuel=0.288kl, Cargo=3.1kl, ObjSize=Small, EmLevel=Moderate






Pioneer Grav Carrier TL10

     The Pioneer is intended as a general purpose large grav vehicle suitable
for extended wilderness use by military or scientific parties.  The powerful
Model 1 computer and extensive sensor suite would seldom be required by
casual users.  The vehicle is designed to fit the standard starship 10 ton
vehicle bay.

  CraftID: Pioneer Grav Carrier, TL10, MCr3.23
     Hull: 9/23, Disp=10, Conf=4SL, Armor=12E, Loaded=73.5t,
           Unloaded=55.3t
    Power: 1/2, Fusion=24MW, Dur=30days
     Loco: 1/2, Std Grav, Thrust=100t, TopSpeed=420kph, Cruise=315kph,
           NOE=105kph, MaxAccel=.36G
     Comm: Radio=Planetary(50000km), LaserComm=Regional(500km)
  Sensors: EMS Active(VDist), EMS Passive(VDist), Pass Audio Sensor,
           Magnetic Sensor, Environmental Sensor, LowPen Densitometer(surf),
           ActObjScan=Diff, ActObjPin=Diff, PassObjScan=Form,
           PassObjPin=Imp, PassEnScan=Form
      Off: Hardpoints=1

                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
 2MW Pulse Laser   -   12/2     5   Dist(5)   3     -       H    80

      Def: -
  Control: Comp1*2, DynLink*24
    Accom: Seats=Roomy*6, SmallStaterooms*2, Env=basic env, basic ls,
           extended ls, grav plates, inert comp, airlock
    Other: Fuel=17.28kl, Cargo=17kl, ObjSize=Small, EmLevel=Moderate






Urban Grav Bus TL10

     This type of vehicle is typically found providing low cost mass trans-
portation within an urban area.  Use of an MHD turbine engine restricts the
vehicle to breathable atmospheres.  The seats are small because it is not
anticipated that passengers will be in them for very long.

  CraftID: Urban Grav Bus, TL10, Cr118,453
     Hull: 9/23, Disp=10, Config=4USL, Armor=2E, Loaded=25.6t,
           Unloaded=8.2t
    Power: 1/2, MHD Turbine=3.2MW, Dur=10hrs
     Loco: 1/2, StdGrav, Thrust=32t, MaxSpeed=300kph, Cruise=225kph,
           NOE=40kph
     Comm: Radio=VDist(50km)
  Sensors: Headlights*2
      Off: Hardpoints=1
      Def: -
  Control: Elec*23
    Accom: Seats=Roomy*1 (Driver), Cramped*53 (53 passengers),
           Env=basic env
    Other: Fuel=1.4kl, Cargo=16kl, ObjSize=Small, EmLevel=Moderate






Bishop Grav Carrier TL10

     The Bishop is intended as a medium grav vehicle suitable for cargo
transport at fairly high speeds.

  CraftID: Bishop Grav Carrier, TL10, MCr1.62
     Hull: 6/14, Disp=6, Conf=4SL, Armor=8E, Loaded=93.9t,
           Unloaded=35.2t
    Power: 1/2, Fusion=18MW, Dur=10/30
     Loco: 1/2, Std Grav=170t, TopSpeed=960kph, Cruise=720kph,
           NOE=140kph, MaxAccel=0.81G
     Comm: Radio=Regional(500km)
  Sensors: 2*Headlights, Radar=VDist, ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1
      Def: -
  Control: Comp0*2, DynLink*35
    Accom: Seats=Adequate*2, Env=basic env, basic ls
    Other: Fuel=4.32kl, Cargo=58.4kl, ObjSize=Small, EmLevel=Moderate






Ox Cargo Air Raft TL10

     The Ox is intended as a light grav vehicle suitable for cargo transport
at fairly high speeds.  It is not equipped with life support systems, and is
powered by a hydrocarbon engine.

  CraftID: Ox Cargo Air Raft, TL10, Cr226,000
     Hull: 4/9, Disp=4, Conf=4SL, Armor=4E, Loaded=40.95t,
           Unloaded=11.75t
    Power: 1/2, MHD Turbine=6MW, Dur=16hrs
     Loco: 1/2, Std Grav=60t, TopSpeed=540kph, Cruise=405kph,
           NOE=135kph, MaxAccel=0.46G
     Comm: Radio=Regional(500km)
  Sensors: 2*Headlights, Radar=VDist, ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1
      Def: -
  Control: Elec*44
    Accom: Seats=Cramped*4, Env=basic env
    Other: Fuel=4.2kl, Cargo=29kl, ObjSize=Small, EmLevel=Moderate






Horosho Intercity Passenger Track TL10

     The weather on Horosho makes travel by grav vehicle dangerous and uncer-
tain, and communications between arcologies are maintained by a fleet of
passenger and cargo crawlers, capable of travelling the distance between two
typical settlements in less than twelve hours even if the roads are blocked
by mudslides or other transient terrain phenomena.

  CraftID: Passenger Track, TL10, Cr1,911,400
     Hull: 45/113, Disp=50, Conf=4USL, Armor=4E, Loaded=402.4t,
           Unloaded=354.8t
    Power: 1/2, Fusion=18MW, Dur=18.2days
     Loco: 14/28, Tracks, P/W=44, Road=138kph, Offroad=83kph
     Comm: Radio=Continental(5000km)*3
  Sensors: AllWeatherRadar=VDist(50km), Synthetic Vision, ActObjScan=Diff,
           ActObjPin=Diff
      Off: Hardpoints=1
      Def: -
  Control: Comp0*2, DynLink*40
    Accom: Crew=2 (driver, steward), Passengers=47, Seats=ExtOccRoomy*49,
           Env=basic env, basic ls, ext ls
    Other: Fuel=7.9kl, Cargo=47kl, ObjSize=Avg, EmLevel=Faint






Horosho Intercity Cargo Track TL10

     The weather on Horosho makes travel by grav vehicle dangerous and uncer-
tain, and communications between arcologies are maintained by a fleet of
passenger and cargo crawlers, capable of travelling the distance between two
typical settlements in less than twelve hours even if the roads are blocked
by mudslides or other transient terrain phenomena.
     The cargo version of the track includes extended duration accommodations
for the crew, which are occasionally necessary when the heavier vehicles are
prevented from moving offroad.  In addition, no redundant control computer is
carried, since a breakdown in the absence of passengers is not considered to
be a serious problem.

  CraftID: Cargo Track, TL10, Cr1,856,700
     Hull: 45/113, Disp=50, Conf=4USL, Armor=4E, Loaded=752.0t,
           Unloaded=355.4t
    Power: 1/2, Fusion=18MW, Dur=18.2days
     Loco: 14/28, Tracks, P/W=44, Road=138kph, Offroad=83kph
     Comm: Radio=Continental(5000km)*3
  Sensors: AllWeatherRadar=VDist(50km), Synthetic Vision, ActObjScan=Diff,
           ActObjPin=Diff
      Off: Hardpoints=1
      Def: -
  Control: Comp0, DynLink*40
    Accom: Crew=2 (driver, relief driver), Seats=ExtOccRoomy*2, Bunks*2,
           Env=basic env, basic ls, ext ls
    Other: Fuel=7.9kl, Cargo=396kl, ObjSize=Avg, EmLevel=Faint






------------cut here----------military sapcecraft--------------cut here----






Sparrow Interface Fighter TL10

     The Sparrow is capable of limited space operations and can be ground or
ship based.

  CraftID: Sparrow Interface Fighter, TL10, MCr16.55
     Hull: 5/12, Disp=5, Conf=1AF, Armor=40E, Loaded=159.55t
    Power: 2/4, 108MW Fusion, Dur=33hrs
     Loco: 2/4, Std Grav=1000t, TopSpeed=3930kph, Cruise=2940kph,
           MaxAccel=5.25G, Agility=3
     Comm: Radio=Planetary, LaserComm=Continent, MaserComm=Continent
  Sensors: EMS Active(Planetary), EMS Passive(Interplanetary),
           ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Routine
      Off: Hardpoints=1

               Missile=x02
           Batteries     1
           Bearing       1

      Def: DefDM+7
  Control: Comp2*2, HeadsUpDisplay*1, DynLink*35
    Accom: Crew=1 (Pilot), Seat=Roomy*1, Env=basic env, basic ls, extended
           ls, grav plates, inertial comp (pilot compartment only)
    Other: Fuel=1.8kl, ObjSize=Avg, EmLevel=Moderate, Missiles=1 volley






Eagle Interface Fighter TL10

     The Eagle is capable of limited space operations and can be ground or
ship based.  It is primarily intended for engagements with enemy grav fight-
ing vehicles, and is accordingly armed with a 250MW ship-class pulse laser.

  CraftID: Eagle Interface Fighter, TL10, MCr28.54
     Hull: 9/23, Disp=10, Conf=1AF, Armor=50E, Loaded=513.2t, Unloaded=512.2t
    Power: 5/10, Fusion=408MW, Dur=24hrs
     Loco: 2/4, StdGrav=1500t, TopSpeed=2035kph, Cruise=1526kph, NOE=140kph,
           MaxAccel=1.9G, Agility=1
     Comm: Radio=FarOrbit, LaserComm=FarOrbit
  Sensors: EMS Active(Planetary), EMS Passive(Interplanetary),
           ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Routine
       Off: Hardpoints=1

               Missile=x01  PulseLaser=xx1
           Batteries     1               1
           Bearing       1               1

      Def: DefDM+4

             SandCaster=xx2
           Batteries      1
           Bearing        1

  Control: Comp1bis*2, HeadsUpDisplay*1, DynLink*122
    Accom: Crew=1 (Pilot), Seat=Adequate*1, Env=basic env, basic ls,
           extended ls
    Other: Fuel=4.9kl, ObjSize=Avg, EmLevel=Moderate, Missiles=14b-r






Porcupine class System Defense Boat TL10

     The Porcupine class SDB exhibits many of the typical problems found in
lower tech military craft.  An armored hull provides some resistance to
higher tech secondary weapons, but at a cost in maneuveribility.  In an
effort to attain reasonable performance beyond planetary gravity wells, an
enormous maneuver drive unit (occupying almost 30% of the total hull volume)
is carried, with a correspondingly large power plant.  In normal operation,
21% of power capacity is sufficient to provide 1-G thrust and full life
support and sensor functions, which would allow for up to 73 days of non-
combat operations.  Despite the flaws, the Porcupines are built in large
numbers by planets unwilling to rely solely on the Imperial navy for defense.
Similar vessels can be found in the Sword Worlds planetary fleets and in the
Vargr Extents.

  CraftID: Porcupine class SDB, TL10, MCr809.4 (Mass Cost MCr648)
     Hull: 540/1350, Disp=600t, Config=1AF, Armor=55E, Loaded=21627t,
           Unloaded=21420t
    Power: 150/300, Fusion=13440MW, Duration=15.7 days at full power
     Loco: 157/314, Maneuver=10 (StdGrav=113.1kt), MaxSpeed=3500kph,
           Cruise=2625kph, TrueAcc=5.23G (2.6G deepspace),
           Agility=2 (deepspace)
     Comm: Radio=System*2, Laser=System*2, Maser=System*2
  Sensors: EMS Active(FarOrbit)*2, EMS Passive(Interplanetary)*2,
           ActObjScan=Rout, ActObjPin=Rout, PassEnScan=Rout
      Off: Hardpoints=6

                Missile=x03   BeamLaser=xx3
           Batteries      2               2
           Bearing        2               2

      Def: DefDM+7

               SandCaster=x04
           Batteries        2
           Bearing          2

  Control: Computer Mod4fib*3, 15*HeadsUpDisplay, 1840*DynLink
    Accom: Crew=17 (4 bridge, 5 engineer, 1 maintenance, 4 gunners,
           2 command, 1 medical), Staterooms=9, Env=basic env, basic ls,
           extended ls, inertial comp
    Other: Fuel=2536kl (1 jump-1+30 days), Cargo=0, Missile
           Magazine=60kl (100b-r), Fuel Scoops, ObjSize=Large,
           EmLevel=Moderate






Commodore Perkins class Fleet Escort TL10

     The Commodore Perkins class of fleet escorts was built locally by the
Planetary Navy of Horosho.  Faced with the usual problems of a low stellar
tech level local navy, the Perkins are a compromise design.  Offensive power
is provided by missiles and particle accelerators which tend to be less
affected by enemy active defenses, and a substantial amount of armor is
carried to keep the craft fighting as long as possible when overwhelmed by a
higher tech level foe.  Similar vessels may be found in Vargr and Sword
Worlds navies of appropriate tech level.
     No small craft weights or costs are included below, although provision
for accommodation of flight crew is included.

  CraftID: Commodore Perkins class Fleet Escort, TL10, MCr7066.6
     Hull: 5400/13500, Disp=6000t, Config=1SL, Armor=67E, Loaded=274063t,
           Unloaded=270998t
    Power: 667/1334, Fusion=60000MW, Duration=30days
     Loco: 594/1188, Maneuver=4 (Thrust=429kt), 108/216, Jump=1,
           Cruise=750kph, Max=1000kph, TrueAcc=1.56G, Agility=1
     Comm: Radio=System*3, Laser=System*3, Maser=System*3
  Sensors: EMM, EMS Active(FarOrbit)*3, EMS Jammer (FarOrbit),
           EMS Passive(Interstellar)*3, ActObjScan=Rout, ActObjPin=Rout,
           PassEnScan=Rout
      Off: Hardpoints=60

                Missile=x80     PartAcc=030
           Batteries     2               2
           Bearing       2               2

      Def: DefDM+5

               SandCaster=x09
           Batteries        2
           Bearing          2

  Control: Computer Mod4fib*3, 50*HeadsUpDisplay, 21000*DynLink
    Accom: Crew=185 (14 bridge, 23 engineer, 31 maintenance, 32 gunners,
           30 flight, 40 troops, 12 command, 3 medical), Staterooms=93,
           Env=basic env, basic ls, extended ls, inertial comp
    Other: Fuel=29700kl (1 jump-1+30 days), Cargo=486kl, Missile
           Magazine=1000kl (100b-r), Fuel Scoops, Fuel Purifier
           (18hr), SubCraft=600ton Small Craft Bay, ObjSize=Large,
           EmLevel=Faint






------------cut here------------civilian spacecraft----------cut here------






SIE Princess Lora TL10

     The Princess Lora series craft were built for SIE in several locations,
and these specifications are for those built locally at Grote and Forine, as
well as vessels converted from war-surplus. As is common practice with SIE
vessels, part of the crew is composed of robots to conserve on accommodation
space.  One steward robot and one gunnery robot are carried on vessels of
this class.

  CraftID: Princess Lora, TL10, MCr105.7
     Hull: 360/900, Disp=400, Config=1AF, Armor=40E, Loaded=5982t,
           Unloaded=3273t
    Power: 11/22, Fusion=960MW, Duration=30days
     Loco: 8/16, Maneuver=1 (StdGrav=5200t), 8/18, Jump=1, TrueAcc=0.82G,
           Agility=0
     Comm: Radio=System
  Sensors: EMS Active(Planetary), EMS Passive(Substellar),
           ActObjScan=Difficult, ActObjPin=Difficult, PassEnScan=Routine
      Off: Hardpoints=4

               Missile=x02     BeamLaser=x02
           Batteries     2                 1
           Bearing       2                 1

      Def: DefDM+4

               SandCaster=x04
           Batteries        1
           Bearing          1

  Control: Computer Mod3*3, 4*HeadsUpDisplay, 300*DynLink
    Accom: Crew=6 (2 bridge, 1 medic, 1 engineer, 1+1 gunners, 1+1 stewards),
           Passengers=10, LowPassengers=9, Staterooms=16, LowBerths=9,
           Env=Basic env, Basic ls, Extended ls, Grav plates, Inertial comp
    Other: Fuel=890kl, Cargo=2646kl (196t), Fuel Purifier (12 hrs), Fuel
           Scoops, ObjSize=Average, EmLevel=Faint






Type S Scout/Courier TL10

     This version of the Type S is the first to mount a full environmental
suite.  The maneuver drive is still standard grav, which means that perform-
ance falls off to 1G thrust beyond deep gravity wells.  A Traveller air raft
(from 101 Vehicles) is provided as an auxiliary (and the cost is included
below), but other four displacement ton vehicles could be substituted. A fuel
purifier is included, and fuel tankage is sufficient for two jumps.

  CraftID: Type S Scout/Courier, TL10, MCr55.262
     Hull: 90/225, Disp=100t, Config=1AF, Armor=40E, Loaded=1639t,
           Unloaded=1205t
    Power: 5/10, Fusion=450MW, Duration=30days
     Loco: 5/10, Maneuver=2 (StdGrav=3250t), 2/4, Jump=1, TrueAcc=1.98G,
           Agility=1 (deepspace)
     Comm: Radio=System, Laser=System, Maser=System
  Sensors: EMS Active(FarOrbit), EMS Passive(Interstellar),
           ActObjScan=Rout, ActObjPin=Rout, PassEnScan=Rout
      Off: Hardpoints=1

                  Missile=x01
           Batteries        1
           Bearing          1

      Def: DefDM+4

               SandCaster=x03
           Batteries        1
           Bearing          1

  Control: Computer Mod2*3, 2*HeadsUpDisplay, 220*DynLink
    Accom: Crew=2 (1 bridge/engineer, 1 gunner), Passengers=6, Staterooms=4,
           Env=basic env, basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=432kl (2 jump-1+30 days), Cargo=381kl, Fuel Scoops, Fuel
           Purifier (12hr), SubCraft=1*4ton (Traveller air/raft),
           ObjSize=Avg, EmLevel=Faint






Type R Merchant Ship TL10

     The Type R merchant is one of the most common starship designs in Impe-
rial space, and is built in varying forms from TL9 up to the highest Imperial
tech level.  In addition to being used "as is", the design has spawned count-
less variations customized for particular applications.

  CraftID: Type R Merchant, TL10, MCr107.7
     Hull: 360/900, Disp=400, Config=1SL, Armor=40E, Loaded=5991t,
           Unloaded=3215t
    Power: 11/22, Fusion=930MW, Duration=30days
     Loco: 8/16, Maneuver=1, 8/16, Jump=1, TrueAcc=0.87G, Agility=0
     Comm: Radio=System
  Sensors: Radar=FarOrbit, ActObjScan=Routine, ActObjPin=Routine
      Off: Hardpoints=4 (No weapons included, but control sufficient for
           up to 9MCr worth has been provided)
      Def: DefDM+2
  Control: Computer Mod1bis*3, 3*HeadsUpDisplay, 500*DynLink
    Accom: Crew=4 (1 bridge, 1 medic, 1 engineer, 1 steward), Passengers=8,
           LowPassengers=9, Staterooms=12, LowBerths=9, Env=basic env, basic
           ls, extended ls, grav plates, inertial comp
    Other: Fuel=875kl, Cargo=2595kl (192.2t), Fuel Purifier (12 hrs), Fuel
           Scoops, Subcraft=1*20ton launch, ObjSize=Average, EmLevel=Faint






Type A Free Trader TL10

     This is a fairly standard Type A free trader, with the only changes to
the basic package being the wedge form hull and the two dual turrets, each
with a missile rack and a sandcaster.  Free trader crews with members who can
double as gunners (such as the steward and perhaps the engineer) can allocate
additional staterooms to passenger service.  The standard grav maneuver drive
system loses efficiency beyond a gravity well, and only provides 0.95Gs of
acceleration when the vessel is fully loaded.  This limits the vessel to use
of orbital port facilities when carrying cargo to or from earth-size planets.
The ship can make 1.5Gs empty, which allows for landing when necessary.
     The vessel's control system is sufficient for installation of a more
powerful weapons system.

  CraftID: Type A  Free Trader, TL10, MCr54.15
     Hull: 180/450, Disp=200t, Config=1SL, Armor=40E, Loaded=2740t,
           Unloaded=1699t
    Power: 6/12, Fusion=468MW, Duration=30days
     Loco: 4/8, Maneuver=1 (StdGrav=2600t), 4/8, Jump=1, TrueAcc=0.95G,
           Agility=1
     Comm: Radio=System*2
  Sensors: Radar=FarOrbit, ActObjScan=Rout, ActObjPin=Rout
      Off: Hardpoints=2

                  Missile=x01
           Batteries        2
           Bearing          2

      Def: DefDM+3

               SandCaster=x03
           Batteries        2
           Bearing          2

  Control: Computer Mod1*3, 2*HeadsUpDisplay, 420*DynLink
    Accom: Crew=6 (1 bridge, 1 engineer, 2 gunners, 1 steward, 1 medic),
           Passengers=4, Staterooms=10, Low Berths=20, Env=basic env, basic
           ls, extended ls, grav plates, inertial comp
    Other: Fuel=440kl (1 jump-1+30 days), Cargo=1010kl (74.8t), Fuel Scoops,
           Fuel Purifier (12hr), ObjSize=Avg, EmLevel=Faint






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Scavenger class Salvage Submarine TL10

     The Scavenger class minisub is designed for support of underwater sal-
vage operations.  Its closed cycle fuel cell array can power the vessel for
up to 96 hours underwater.  Life support and accommodations are sufficient
for up to 6 crew members for extended duration missions, and up to 12 if
missions are restricted to 16 hours.  The Scavenger has an adequate active
and passive sonar system, as well as externally mounted lights to allow
operation of the robotic arms to be controlled visually.  Divers can be
deployed via the airlock if operating at appropriate depths.

  CraftID: Scavenger class Salvage Submarine, TL10, Cr3,539,000
     Hull: 18/36/54/72, Disp=20, Conf=3SL, Armor=45E, Loaded=270t,
           Unloaded=199.5t, Length=28.5m, MaxDepth=1050m
    Power: 1/2, FuelCells*20=1.8MW, Dur=4days
     Loco: 1/2, Propeller (electric drive)*1, P/W=1.75, Max Speed=20kph
     Comm: Radio=Continental(5000km)
  Sensors: 2*Headlights, ActiveSonar=Distant, PassiveSonar=Distant,
           ActSonarScan=Diff, ActSonarPin=Diff, PassSonarScan=Diff,
           PassSonarPin=Form
      Off: none
      Def: none
  Control: Comp Mod0*2, HeadsUpDisplay*1, DynLink*20
    Accom: Crew=4 (Helmsman, Engineer, Sonar Operator, Salvage Specialist),
           Passengers=2, Bunks*6, Seats=Roomy*6, Env=basic env, basic ls,
           extended ls, airlock
    Other: Fuel=6.912kl, Cargo=0, BallastTank=70kl, 2*HeavyRobotArms,
           2*LightRobotArms, ObjSize=Avg, EmLevel=Faint, AcousticSig=Minimal