TL13

By Robert S. Dean ·

------------cut here----------military vehicles--------cut here------------






Gryphon Grav Fighting Vehicle TL13

     The Gryphon is a general purpose grav fighting vehicle manufactured in
large quantities in the frontier regions of the Imperium.  A reliable design,
it was standard with the Imperial forces when they were equipped at TL13, and
the data package is now generally available.  With space rated armor and
computers, the Gryphon is capable of combat from a planetary surface out to
orbit, and can be launched from orbit for a planetary assault operation.
Armament is laid out "over and under", with the pulse laser in a remote
turret on the upper surface of the vehicle, and the fusion gun in a turret on
the lower surface. The 2 5MW beam lasers are mounted in side sponsons, and
are intended for antipersonnel use.

  CraftID: Gryphon GFV, TL13, MCr8.17
     Hull: 6/14, Disp=6, Config=1AF, Armor=45F, Loaded=132.6t, Unload=130.9t
    Power: 2/4, Fusion=144MW, Dur=12/36
     Loco: 1/2, StdGrav=360t, Max Speed=1860, Cruise=1395, NOE=170,
           MaxAccel=1.7G
     Comm: Radio=FarOrbit, MaserComm=Planetary
  Sensors: EMM, EMS Active(Continental), EMS Passive(Substellar),
           ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Rout
      Off: Hardpoints=1

                      Pen/          Max     Auto   Dngr
                      Attn    Dmg   Range   Tgts   Spc    Sig   ROF
         Fusion-Y Gun  71/5    30  VDist(21)  2     45     H     40
     50MW Pulse Laser  51/4    60   Reg(250)  3      -     L     80
     2*5MW Beam Laser  30/3    12  VDist(25)  2      -     L     40

      Def: Point Defense Targeting for 50MW pulse laser
  Control: Comp0*3, HeadsUpHoloDisplay*1, HoloLink*4
    Accom: Seats=ExtOccRoomy*3 (Commander, Driver, Gunner), Env=Basic env,
           basic ls, extended ls
    Other: Fuel=24.7kl, Cargo=0, ObjSize=Avg, EmLevel=Faint






Fakh Goudza Grav Fighting Vehicle TL13 (Vargr)

     The Fakh Goudza is a general purpose grav fighting vehicle manufactured
by several planets in the Vargr Extents.  Its name is taken from a large
carnivorous bird on the planet of its design.  It bears certain similarities
to the Imperial Gryphon GFV, but is intended to have an auxiliary role as a
troop carrier.  Roomy seats allow four infantrymen in battledress with grav
belts to be deployed when advantageous.  It also carries a non-homogeneous
computer array, with a Model 4 available for control of combat operations.
The Fakh Goudza's armor and controls are space rated, and the vehicle can be
launched from orbit for a planetary assault operation. Armament is laid out
"over and under", with the pulse laser in a remote turret on the upper sur-
face of the vehicle, and the fusion gun in a turret on the lower surface. The
two smaller lasers are mounted in side sponsons, and are intended for anti-
personnel use.

  CraftID: Fakh Goudza GFV, TL13, MCr18.76
     Hull: 6/14, Disp=6, Config=1AF(+ turret, 10%), Armor=55F, Loaded=288.5t,
           Unload=288.3t
    Power: 2/4, Fusion=252MW, Dur=20 hours
     Loco: 1/2, StdGrav=700t, Max Speed=1590kph, Cruise=1395kph, NOE=170kph,
           MaxAccel=1.43G
     Comm: Radio=FarOrbit, MaserComm=Planetary
  Sensors: EMM, EMS Active(Continental), EMS Passive(Interplanetary),
           LowPenDensitometer(50m), NeutrinoSensor(100kw), ActObjScan=Diff,
           ActObjPin=Diff, PassEnScan=Rout, PassEnPin=Diff, PassObjScan=Diff,
           PassObjPin=Diff
      Off: Hardpoints=1

                       Pen/          Max     Auto   Dngr
                       Attn    Dmg   Range   Tgts   Spc    Sig   ROF
         Fusion-Y Gun  71/5    30  VDist(21)  2     45     H     40
    100MW Pulse Laser  59/4   120   Reg(250)  3      -     L     80
   2*10MW Pulse Laser  33/3    12  VDist(50)  3      -     L     80

      Def: Point Defense Targeting for 100MW pulse laser
  Control: Comp Mod0*2, Comp Mod4*1, HeadsUpHoloDisplay*2
    Accom: Seats=Roomy*6 (Commander/Gunner, Pilot, 4 passengers), Env=basic
           env, basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=2.8kl, Cargo=0, ObjSize=Avg, EmLevel=Faint






Wyvern Grav Fighter TL13

     The Wyvern is a dual purpose design intended to serve as a fast attack
vehicle and a limited duty near orbit fighter.  It is fully space rated and
can be ground or ship based.  The Model 3 computer is intended for targeting
and combat, but the craft can still be flown as long as at least one of the
Model 0 computers remains functional.

  CraftID: Wyvern Grav Fighter GFV, TL13, MCr10.342
     Hull: 3/7, Disp=3, Config=1AF, Armor=40F, Loaded=132.6t, Unload=130.9t
    Power: 1/2, Fusion=126MW, Dur=24hours
     Loco: 2/4, StdGrav=770t, Max Speed=4560kph, Cruise=3420kph, NOE=170kph,
           MaxAccel=6.5G, Agility=6
     Comm: Radio=Planetary, MaserComm=Planetary
  Sensors: EMS Active(FarOrbit), EMS Passive(Interplanetary),
           ActObjScan=Rout, ActObjPin=Rout, PassEnScan=Rout
      Off: Hardpoints=1

                      Pen/          Max     Auto   Dngr
                      Attn    Dmg   Range   Tgts   Spc    Sig   ROF
         Fusion-Y Gun  71/5    30  VDist(21)  2     45     H     40

      Def: DefDM+11
  Control: CompMod0*2, CompMod3*1, HeadsUpHoloDisplay*1
    Accom: Seats=NoAccess*1 (Pilot), Env=Basic env, basic ls, extended ls,
           grav plates, inert comp
    Other: Fuel=1.8kl, Cargo=0, ObjSize=Avg, EmLevel=Moderate






LSP Model 139 Combat Support Tanker TL13

     By tech level 13, almost all combat operations are performed by energy
weapon armed grav vehicles.  This makes the job of combat logistics support
much easier than at lower tech levels, because all that is needed during an
operation (and maybe not even then, given the high endurance of most fusion
powered vehicles) is food, fuel, and repair parts.  The tanker is intended to
refuel combat grav vehicles while moving, to reduce vulnerability to enemy
long range attacks as much as possible.  Almost all combat grav vehicles are
equipped with the necessary refueling probes.  The LSP Model 139 is equipped
with a capable sensor/communication suite to assist in coordinating the
refueling activities, and to enable the craft to avoid action as much as
possible.

  CraftID: Combat Support Tanker, TL13, Cr4,057,000
     Hull: 14/34, Disp=15, Config=1AF, Armor=30F, Loaded=77.9t, Unload=66.3t
    Power: 1/2, Fusion=27MW, Dur=230/690
     Loco: 1/2, StdGrav=200t, Max Speed=1770, Cruise=1327, NOE=170,
           MaxAccel=1.6G
     Comm: Radio=Planetary, LaserComm=Continental, MaserComm=Regional
  Sensors: EMM, EMS Active(VDist), EMS Passive(Continental),
           ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Form
      Off: Hardpoints=1

                      Pen/          Max     Auto   Dngr
                      Attn    Dmg   Range   Tgts   Spc    Sig   ROF
       5MW Beam Laser  30/3    12  VDist(25)  2      -     L     40

      Def: -
  Control: Comp0*2, HeadsUpDisplay*1, HoloLink*35
    Accom: Seats=ExtOccRoomy*2 (Driver, Gunner), Env=Basic env, basic ls,
           extended ls
    Other: Fuel=165.8kl (all available for refueling), Cargo=0,
           ObjSize=Small, EmLevel=Faint






LSP Model 138 Combat Support Fuel Refiner TL13

     By tech level 13, almost all combat operations are performed by energy
weapon armed grav vehicles.  This makes the job of combat logistics support
much easier than at lower tech levels, because all that is needed during an
operation (and maybe not even then, given the high endurance of most fusion
powered vehicles) is food, fuel, and repair parts. While a planetary defender
is capable, at least in theory, of preparing caches of supplies prior to an
attack, an attacker has to be able to carry all required supplies.  To make
things easier, the combat support fuel refiner can process hydrogen out of
water where available at a rate of 142kl per hour, almost enough to fill a
Model 139 tanker.  Field commanders prefer to avoid this whenever possible,
because the fuel refiner is comparatively vulnerable in a high intensity
combat environment due to the requirement to stop while processing.  A vehi-
cle large enough to carry the amount of water needed and process it on the
move was considered by most logisticians to be prohibitively large.  Again,
as a result of the limited onboard tankage, a tanker vehicle must be on hand
to receive the hydrogen as it is being processed. The LSP Model 13 is
equipped with a capable sensor/communication suite to assist in coordinating
the refueling activities, and to enable the craft to avoid action as much as
possible.

  CraftID: Combat Support Fuel Refiner, TL13, Cr9,768,000
     Hull: 27/68, Disp=30, Config=4SL, Armor=30F, Loaded=794.6t
    Power: 2/4, Fusion=144MW, Dur=4.6/13.8
     Loco: 2/4, StdGrav=1400t, Max Speed=912, Cruise=684, NOE=170,
           MaxAccel=0.76G
     Comm: Radio=Planetary, LaserComm=Continental, MaserComm=Regional
  Sensors: EMM, EMS Active(VDist), EMS Passive(Continental),
           ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Form
      Off: Hardpoints=1
      Def: -
  Control: Comp0*2, HeadsUpHoloDisplay*1, HoloLink*30
    Accom: Seats=ExtOccRoomy*2 (Driver, Operator), Env=Basic env, basic ls,
           extended ls
    Other: Fuel=9kl, Fuel Purifier(142kl/hr), Cargo=0, ObjSize=Avg,
           EmLevel=None






Glyptodon Walker Tank TL13

     The Glyptodon is an experimental vehicle produced by LSP for the plane-
tary army of Lunion.  Ordered in very small quantities, it is used by spe-
cialized mountain warfare units for operations in very rough terrain.

  CraftID: Glyptodon Walker Tank, TL13, Cr4,662,000
     Hull: 5/12, Disp=5, Config=4USL+turret, Armor=60F, Loaded=286.2t,
           Unloaded=285.8t
    Power: 1/2, Fusion=60MW, Dur=5/15
     Loco: 2/4, Legs=6, P/W=209, RoadSpeed=268kph, OffRoad=161kph
     Comm: Radio=Planetary, LaserComm=Continental
  Sensors: EMM, EMS Active(Regional), EMS Passive(Interplanetary),
           Neutrino Sensor(1MW), LowPenDensitometer(50m), ActObjScan=Diff,
           ActObjPin=Diff, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Routine, PassEnPin=Diff
      Off: Hardpoints=1

                      Pen/          Max     Auto   Dngr
                      Attn    Dmg   Range   Tgts   Spc    Sig   ROF
    Fusion Gun FY-13  71/5     30 VDist(21)  2      -     H     40
    2*5MW Beam Laser  30/3     12 VDist(25)  2      -     L     40

      Def: -
  Control: Comp1*1, HeadsUpHoloDisplay*1
    Accom: Seats=Adequate*1 (Commander), Env=Basic env, basic ls
    Other: Fuel=6kl, Cargo=0, ObjSize=Avg, EmLevel=Faint






-----------------------cut here---------civilian vehicles--------cut here--






LSP Model 1006 Transporter TL13

     The Model 1006 transporter is a high speed cargo mover common on high
tech worlds.  With a cargo capacity of two Imperial Standard 4 ton cargo
containers, it can rapidly deliver shipments from a starport to any location
on the planet.  The total weight of cargo containers can be up to 123 tons
without affecting the vehicle's speed.

  CraftID: Model 1006 Transporter, TL13, Cr2,290,000
     Hull: 9/23, Disp=10, Config=4SL, Armor=1F, Loaded=143.2t, Unload=34.9t
    Power: 1/2, Fusion=31.5MW, Dur=4 days
     Loco: 1/2, StdGrav=300t, Max Speed=1000, Cruise=750, NOE=170,
           MaxAccel=1.1G
     Comm: Radio=Continental
  Sensors: EMS Active(VDist), ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1
      Def: -
  Control: Comp0*2, HeadsUpDisplay*1, HoloLink*4
    Accom: Seats=Roomy*2 (Driver, Passenger), Env=Basic env
    Other: Fuel=3.36kl, Cargo=108kl (8t), ObjSize=Average, EmLevel=Moderate






LSP Model 7012 Transporter TL13

     The Model 7012 is a large, low speed cargo transporter, suitable for low
priority containerized cargo.  The cargo compartment is fitted to carry 16
Imperial Standard 4 ton containers in a two high by eight long configuration.
Side doors open to allow access to containers not at the rear of the vehicle.
Up to 900 gross weight tons of containers may be carried without affecting
vehicle performance.

  CraftID: Model 7012 Transporter, TL13, Cr5,651,000
     Hull: 63/158, Disp=70, Config=4USL, Armor=1F, Loaded=966.5t,
           Unload=100.9t
    Power: 1/2, Fusion=126MW, Dur=13.6 days
     Loco: 2/4, StdGrav=1250t, Max Speed=300, Cruise=225, NOE=40,
           MaxAccel=0.3G
     Comm: Radio=Continental
  Sensors: EMS Active(VDist), ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1
      Def: -
  Control: Comp0*2, HeadsUpDisplay*1, HoloLink*62
    Accom: Seats=Roomy*2 (Driver, Passenger), Env=Basic env
    Other: Fuel=22.9kl, Cargo=864kl (64t), ObjSize=Average, EmLevel=Moderate






Shetland Light ATV TL13

     The Shetland is a light walker ATV for those who prefer legged vehi-
cles.  It is fully equipped for any environment, and the fuel cell can be
operated in open or closed cycle mode.

  CraftID: Shetland Light ATV, TL13, Cr59,574
     Hull: 3/7, Disp=3, Config=4USL, Armor=4F, Loaded=17.0t,
           Unloaded=11.1t
    Power: 1/2, 8*FuelCells=1.08MW, Dur=30days (or 80hrs closed cycle)
     Loco: 1/2, Legs=4, P/W=63, Road Speed=122kph, Offroad=97kph
     Comm: Radio=Regional(500km)
  Sensors: Headlights*2, Light Amplification
      Off: Hardpoints=1
      Def: -
  Control: Elec*16
    Accom: Seats=ExtOccAdequate*3 (Driver, 2 passengers), Env=Basic env,
           basic ls, extended ls, airlock
    Other: Fuel=2.304kl, Cargo=5.7kl, ObjSize=Small, EmLevel=Moderate






Swift Light Air Raft TL13

     The Swift is a low cost grav vehicle intended for the general market.
Most of its popularity stems from the fully enclosed, streamlined design,
enabling comparatively high speed travel.

  CraftID: Swift Light AirRaft, TL13, Cr39205
     Hull: 1/3, Disp=1, Conf=4SL, Armor=4F, Loaded=3.86t,
           Unloaded=1.46t
    Power: 1/2, FuelCell*5=0.675MW, Dur=30days
     Loco: 1/2, Std Grav, Thrust=6t, TopSpeed=660kph, Cruise=495kph,
           NOE=40kph, MaxAccel=0.55G
     Comm: Radio=Continental(5000km)
  Sensors: Radar=VDist(50km), ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1, No weapons
      Def: -
  Control: Electronic*10
    Accom: Seats=Cramped*4, Env=basic env
    Other: Fuel=1.44kl, Cargo=2.3kl, ObjSize=Small, EmLevel=Moderate






Grav Bike TL13

     The grav bike is a popular recreational and very light transport vehicle
at appropriate tech levels.  This example includes a fairing to reduce the
wind resistance of the rider, and a fair amount of enclosed cargo space
(enough for a couple of suitcases.)

  CraftID: Grav Bike, TL13, Cr2940
     Hull: 1/2, Disp=0.037, Conf=4SL, Armor=1F, Loaded=364.1kg,
           Unloaded=108.1kg
    Power: 1/2, FuelCell=0.06MW, Dur=14/42
     Loco: 1/2, StdGrav=0.5t, TopSpeed=450kph, Cruise=338kph,
           NOE=40kph, MaxAccel=0.37G
     Comm: Radio=VDist(50km)
  Sensors: 1*Headlight
      Off: Hardpoints=1, No weapons
      Def: -
  Control: 1*Electronic
    Accom: Seats=Open*1
    Other: Fuel=84liters, Cargo=0.25kl, ObjSize=Small, EmLevel=Moderate
     Note: 0.5 ton standard grav propulsion is below the theoretical
           minimum value.






Eclipse Orbital Speeder TL13

     The Eclipse is designed as rapid transport for  executives, although a
number have been bought by private enthusiasts.  Ordinary operation consists
of climbing to stratospheric or orbital altitudes to permit continuous
acceleration with mid-point turnover, allowing for extremely rapid travel
over planetary distances.  The Eclipse is fully spaceworthy and can undertake
interplanetary flight, in which case a steward is usually carried for the
benefit of the passengers.

  CraftID: Eclipse Orbital Speeder, TL13, MCr10.48
     Hull: 18/45, Disp=20, Config=1AF, Armor=40F, Loaded=229t,
           Unloaded=220.9t
    Power: 1/2, Fusion=135MW, Dur=10/30
     Loco: 2/4, StdGrav=1100t, Max Speed=3300, Cruise=2475, NOE=170,
           MaxAccel=3.8G
     Comm: Radio=System
  Sensors: EMS Active(Planetary), ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1
      Def: -
  Control: Comp1*3, HeadsUpHoloDisplay*1
    Accom: SmallStaterooms*7 (Pilot, 6 passengers or optional steward),
           Env=Basic env, basic ls, extended ls, grav plates, inert comp,
           Airlock
    Other: Fuel=18kl, Cargo=6.8kl, ObjSize=Avg, EmLevel=Faint






Dragonfly Light Grav Vehicle TL13

     The Dragonfly is intended to serve as a basic around the town vehicle
for a sizable family.  Every effort has been made to keep it affordable.  It
should be noted that up to 1.3 tons of cargo can be carried with the
performance still at the "unloaded" values given below.  As with any grav
vehicle, weight is critical. No life support system is included, thereby
limiting operations to a breathable atmosphere.

  CraftID: Dragonfly Light Grav Vehicle, TL13, Cr26,375
     Hull: 2/5, Disp=2, Config=4SL, Armor=2F, Loaded=4.76t,
           Unloaded=1.66t
    Power: 1/2, FuelCells=.675MW, Dur=30days
     Loco: 1/2, StdGrav=6t, Max Speed=300(L)/1000(U), Cruise=225(L)/750(U),
           NOE=40
     Comm: Radio=VDist(50km)
  Sensors: Headlights*2, Radar=Dist(5km), ActObjScan=Form, ActObjPin=Form
      Off: Hardpoints=1
      Def: -
  Control: Elec*7
    Accom: Seats=Adequate*7 (Driver, 6 passengers), Env=Basic env
    Other: Fuel=1.44kl, Cargo=3kl, ObjSize=Small, EmLevel=Moderate






Reliable Light ATV TL13

     The Reliable is produced throughout the Imperium, and is very popular
as an auxiliary vehicle aboard small starships.  It has the advantage of
using hydrogen fuel, available from the ship's tanks, and can be configured
to run its fuel cells in open or closed cycle, which, along with the fully
self contained life support system and airlock, enables operation in vacuum
or any non-corrosive atmosphere.  The three large seats can be folded into
6 roomy seats, or even 12 cramped seats for short trips.  Low ground
pressure gives good offroad performance, and limits the possibility of
damage to road surfaces, making urban operations practical.

  CraftID: Reliable Light ATV, TL13, Cr49,482
     Hull: 3/7, Disp=3, Config=4USL, Armor=4F, Loaded=13.3t,
           Unloaded=8.8t
    Power: 1/2, 8*FuelCells=1.08MW, Dur=30days (or 80hrs closed cycle)
     Loco: 1/2, Tracks, Road Speed=220kph, Offroad=132kph
     Comm: Radio=Regional(500km)
  Sensors: Headlights*2, Light Amplification
      Off: Hardpoints=1
      Def: -
  Control: Elec*13
    Accom: Seats=ExtOccRoomy*3 (Driver, 2 passengers), Env=Basic env,
           basic ls, extended ls, airlock
    Other: Fuel=2.304kl, Cargo=4.3kl, ObjSize=Small, EmLevel=Moderate






---------------cut here-------military spacecraft---------cut here---------






Pilum Class Close Escort TL13

     The Pilum is designed to meet the Imperial Navy standard requirements of
Jump-4 and 4-G acceleration.  A substantial number of Pilum class escorts
remain in Imperial service, although almost all new construction is for
various planetary navies.

  CraftID: Pilum Class Close Escort, TL13, MCr725.2
     Hull: 720/1800, Disp=800t, Config=1AF, Armor=55F, Loaded=17947t,
           Unloaded=17072t
    Power: 64/128, Fusion=8550MW, Duration=30days
     Loco: 80/160, Maneuver=4, 36/72, Jump=4, Cruise=2550kph, Max=3400kph,
           Agility=2
     Comm: Radio=System, Laser=System, Maser=System
  Sensors: EMS Active(FarOrbit), EMS Jammer (FarOrbit),
           EMS Passive(Interstellar), Neutrino Sensor (100kw),
           High Pen Densitometer (100m), ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff
      Off: Hardpoints=8

                  Missile=x03     BeamLaser=xx4
           Batteries        4                 2
           Bearing          4                 2

      Def: DefDM+10

               SandCaster=x04
           Batteries        2
           Bearing          2

  Control: Computer Mod7*3, 5*HeadsUpHoloDisplay, 190*HoloLink
    Accom: Crew=14 (2 bridge, 2 engineer, 1 maintenance, 3 gunners,
           3 flight, 2 command, 1 medical), Staterooms=7, Env=basic env,
           basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=6120kl (1 jump-4+30 days), Cargo=0, Missile Magazine=30kl
           (25b-r), Fuel Scoops, Fuel Purifier (18hr), SubCraft=1*20t Armed
           Launch, ObjSize=Large, EmLevel=Moderate






Aramis Class Light Fleet Escort TL13

     The Aramis is designed to meet the Imperial Navy standard requirements
of Jump-4 and 4-G acceleration.  Named for worlds in the Spinward Marches,
there was a certain amount of public outcry from the planetary populations so
recognized when the class was unveiled, as many didn't think that having such
a small vessel named after their planet was much of an honor.  The Imperial
Navy still engages in limited production of Aramis class escorts at shipyards
on TL13 planets.  When active defenses such as meson screens and dampers (not
usually installed on vessels in this size class anyway) are not considered,
there is not much difference in performance between TL13 and TL15 vessels.
The model 7 computer set up on these vessels is sufficient to be superior to
that carried by most small raider and corsair vessels.  Thus, Aramis (and
similar) class vessels can be used to perform rear and low threat area escort
duties enabling more capable ships to be maintained in the front lines.

  CraftID: Aramis Class Light Fleet Escort, TL13, MCr1647.2
     Hull: 1800/4500, Disp=2000t, Config=1SL, Armor=55F, Loaded=43524t,
           Unloaded=40692t
    Power: 154/308, Fusion=20700MW, Duration=30days
     Loco: 198/396, Maneuver=4, 90/180, Jump=4, Cruise=750kph, Max=1000kph,
           Agility=2
     Comm: Radio=System*2, Laser=System*2, Maser=System*2
  Sensors: EMS Active(FarOrbit)*2, EMS Jammer (FarOrbit)*2,
           EMS Passive(Interstellar)*2, Neutrino Sensor (100kw)*2,
           High Pen Densitometer (100m)*2, ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff
      Off: Hardpoints=20

                  Missile=x05     BeamLaser=xx4
           Batteries        3                 4
           Bearing          3                 4

      Def: DefDM+10

               SandCaster=x04
           Batteries        4
           Bearing          4

  Control: Computer Mod7fib*3, 1*LargeHoloDisplay, 4*HeadsUpHoloDisplay,
           330*HoloLink
    Accom: Crew=30 (4 bridge, 5 engineer, 2 maintenance, 8 gunners,
           6 flight, 4 command, 1 medical), Staterooms=15, Env=basic env,
           basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=15030kl (1 jump-4+30 days), Cargo=15kl, Missile
           Magazine=180kl (50b-r), Fuel Scoops, Fuel Purifier (24hr),
           SubCraft=2*50t Wasp Fighters, ObjSize=Large, EmLevel=Moderate






M. Metlay class Imperial Navy Fleet Escort TL13

     The Metlay class fleet escort was designed by the Imperial Navy's own
Bureau of Ships in 872.  With Jump-4 capability, the Metlay is still capable
of performing valuable work for the Imperial Navy, although most new con-
struction is for frontier planetary navies.  Members of the class are tradi-
tionally named after posthumous winners of the Imperial Navy's Medal for
Conspicuous Gallantry.  Normal operation of the vessel (full maneuver power
and life support) requires 66% of the power plant capacity, and the rated
endurance shown below is based on this figure.

  CraftID: Metlay class Fleet Escort, 10000 tons, TL13, MCr7430
     Hull: 9000/22500, Disp=10000t, Config=1SL, Armor=52F,
           Loaded=209601t, Unloaded=204051t
    Power: 980/1960, Fusion=132300MW, Duration=30 days at 66% power
     Loco: 990/1980, Maneuver=4 (Thrusters=715kt), 450/900, Jump=4,
           Cruise=750kph, Max=1000kph, TrueAcc=3.4G, Agility=3
     Comm: Radio=System*3, Laser=System*3, Maser=System*3
  Sensors: EMS Active(FarOrbit)*3, EMS Jammer (FarOrbit)*3,
           EMS Passive(Interstellar)*3, Neutrino Sensor (100kw)*3,
           High Pen Densitometer (100m)*3, ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff
      Off: Hardpoints=100

               ParticleAcc=090     Missile=x90     BeamLaser=xx9
           Batteries        2               4                  1
           Bearing          2               4                  1

      Def: DefDM+9, Meson Screen-3*2, Nuclear Damper-3*2

               SandCaster=x09
           Batteries        3
           Bearing          3

  Control: Computer Mod7fib*3, 4*LargeHoloDisplay, 35*HeadsUpHoloDisplay,
           1100*HoloLink
    Accom: Crew=114 (12 bridge, 27 engineer, 7 maintenance, 51 gunners,
           3 flight, 12 command, 2 medical), Staterooms=57, Env=basic env,
           basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=69853kl (1 jump-4+30 days), Cargo=0, Missile Magazine=500kl
           (50b-r), Fuel Scoops, Fuel Purifier (12hr), SubCraft=1*Pinnace,
           ObjSize=Large, EmLevel=Strong






IGN Aganar Class "Light Cruiser" TL13

     The first Aganar class light cruiser was built by the Imperial Glisten
Navy in 997.  The last of the sixty vessels was commissioned in 1029.  The
ships are named for famous battles of history.  At the outbreak of the Fifth
Frontier War, the Aganars were the oldest class of vessels still in service
with the IGN, and were committed to action immediately as one of the few
meson gun carrier classes in use.  Merely the technological equals of their
opponents in the Collace Independence Fleet, and heavily outnumbered at every
encounter due to the vagaries of their pre-war deployment, the Aganar squad-
rons were virtually annihilated in the opening weeks of the war.  Between
combat losses and the destruction of a number of damaged ships under repair
during the brief Collace occupation of Glisten, only a single ship out of the
sixty, the IGNS Alesia, survived through the end of the war.  The Alesia was
reclassified as a fleet escort during the fleet reorganization of 1112, and
was still in service as a training vessel as of 1118.
     Short duration was a major problem of the class--immediate refueling
upon entering a system was a necessity, but was considered an acceptable
trade-off in return for the meson gun mounted on such a comparitively small
hull.

  CraftID: Aganar Class Light Cruiser, TL13, MCr9460
     Hull: 7200/18000, Disp=8000, Config=1SL, Armor=52F,
           Unloaded=190700t, Loaded=194131t
    Power: 1840/3680, Fusion=248400MW, Dur=13.6 days at 21% power
     Loco: 288/576, Jump=3, 576/1152, Maneuver=3 (Thrusters=416kt),
           TrueAcc=2.14G, MaxSpeed=1000kph, Cruise=750kph, Agility=2
     Comm: Radio=System*3, LaserComm=System*3, MaserComm=System*3
  Sensors: EMS Active(Far Orbit)*3, EMS Jammer(Far Orbit)*3, EMS
           Passive(Interstellar)*3, High Pen Densitometer(100m)*3, Neutrino
           Sensor(100kw)*3, ActObjScan=Routine, ActObjPin=Routine,
           PassObjScan=Diff, PassObjPin=Diff, PassEnScan=Routine,
           PassEnPin=Difficult
      Off: Hardpoints=80

            MesonGun=E0x   Missile=x90   BeamLaser=xx9
           Batteries 1              5                1
           Bearing   1              5                1

      Def: DefDm+9, NuclearDamper-3, MesonScreen-3

              Sandcasters=xx9
           Batteries        2
           Bearing          2

  Control: Computer Mod7fib*3, LargeHoloDisplay*2, HeadsUpHoloDisplay*70,
           HoloLink*1200
    Accom: Crew=122 (12 command, 13 bridge, 34 engineer, 54 gunnery, 6
           Maintenance, 2 medical), Staterooms=61, Env=basic env, basic ls,
           extended ls, grav plates, inertial comp
    Other: Fuel=31170kl, Cargo=0, Missile Magazine=2500kl (100 battery
           rounds), Fuel Scoops, Fuel Purifier (18hrs), ObjSize=Large,
           EmLevel=Strong
    Notes: Fuel Consumption at full power 138kl/hr, at 21% power (full
           maneuver and life support) 29.3kl/hr, 21600kl per Jump-3






Collace Missile Boat TL13

     A mainstay of the Collace Independence Fleet, these cheap, mass
produced, single purpose craft were carried in large quantities on all
of the larger vessels of the Collace Navy.

  CraftID: Collace Missile Boat, TL13, MCr575.5
     Hull: 900/2250, Disp=1000, Config=2SL, Armor=40G,
           Unloaded=15,888t, Loaded=16,562t
    Power: 97/194, Fusion=13050MW, Dur=34/102
     Loco: 153/306, Maneuver=6, Agility=4, NOE=170kph, Cruise=2835kph,
           Max=3780
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
           Passive(Interstellar), High Pen Densitometer(100m), Neutrino
           Sensor(100kw), ActObjScan=Routine, ActObjPin=Routine,
           PassObjScan=Diff, PassObjPin=Diff, PassEnScan=Routine,
           PassEnPin=Difficult
      Off: Hardpoints=10

            Missile=x90
           Batteries 1
           Bearing   1

      Def: DefDm+11
  Control: Computer Mod7fib*3, LargeHoloDisplay*1
    Accom: Crew=10 (1 command, 2 bridge, 3 engineer, 4 gunnery),
           Staterooms=5, Env=basic env, basic ls, extended ls, grav plates,
           inertial comp
    Other: Fuel=6057kl, Cargo=0kl, Missile Magazine=500kl (100 battery
           rounds), Fuel Scoops, Fuel Purifier (12hr), ObjSize=Large,
           EmLevel=Moderate






Collace S.P. Crean class Destroyer TL13

     In keeping with the design philosophy of the Collace Independence Fleet,
these vessels were intended to perform a single function, and to be built
quickly.  Over 700 were assembled by Collace for use in the Fifth Frontier
War.  The vessels were named after the Founders of Collace, the two thousand
orignal colonists from Mora.  It should be noted that the destroyer is de-
pendent on use of the its subsidiary missile boat's fuel scooping and purify-
ing capability.

  CraftID: S.P. Crean class Destroyer, TL13, MCr3332 (incl 2 Missile Boats)
     Hull: 5400/13500, Disp=6000, Config=4USL, Armor=40F,
           Unloaded=55054t, Loaded=90887t
    Power: 294/588, Fusion=39600MW, Dur=30days
     Loco: 162/324, Jump=2, 432/864, Maneuver=3, Agility=3
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
           Passive(Interstellar), High Pen Densitometer(100m), Neutrino
           Sensor(100kw), ActObjScan=Routine, ActObjPin=Routine,
           PassObjScan=Diff, PassObjPin=Diff, PassEnScan=Routine,
           PassEnPin=Difficult
      Off: Hardpoints=60

            Missile=x80
           Batteries 6
           Bearing   6

      Def: DefDm+10
  Control: Computer Mod7fib*3, LargeHoloDisplay*1, HeadsUpHoloDisplay*10,
           HoloLink*463
    Accom: Crew=60 (8 command, 6 bridge, 9 engineer, 15 gunnery, 22 flight),
           Staterooms=30, Env=basic env, basic ls, extended ls, grav plates,
           inertial comp
    Other: Fuel=27990kl, Cargo=0kl, Missile Magazine=1500kl (100 battery
           rounds), ObjSize=Large, EmLevel=Moderate






Collace Retribution Class Light Cruiser TL13

     The Retribution class light cruiser is one of four standard designs
produced for the Collace Independence Fleet prior to the Fifth Frontier War.
Like the others, every effort was made to make these vessels easy to assem-
ble, and over a hundred were in service by the outbreak of the war.  A small
group of these cruisers, along with one Freedom class battlecruiser escaped
from the final battle at Collace where they had been stationed throughout the
war, and were eventually sold to an Aslan clan navy in the Trojan Reach sec-
tor, and participated in the attack on Glisten in 1119, twelve years after
their sisters.

  CraftID: Retribution Class Light Cruiser, TL13, MCr16220
     Hull: 27000/67500, Disp=30000, Config=4SL, Armor=40F,
           Unloaded=382000t, Loaded=400000t
    Power: 3047/6094, Fusion=411300MW, Dur=21 days
     Loco: 810/1620, Jump=2, 1350/2700, Maneuver=2 (Thrusters=975kt),
           TrueAcc=2.4G, MaxSpeed=1000kph, Cruise=750kph, Agility=2
     Comm: Radio=System*3, LaserComm=System*3, MaserComm=System*3
  Sensors: EMS Active(Far Orbit)*3, EMS Jammer(Far Orbit)*3, EMS
           Passive(Interstellar)*3, High Pen Densitometer(100m)*3, Neutrino
           Sensor(100kw)*3, ActObjScan=Routine, ActObjPin=Routine,
           PassObjScan=Diff, PassObjPin=Diff, PassEnScan=Routine,
           PassEnPin=Difficult
      Off: Hardpoints=300

            ParticleAccelerator=R00   Missile=x90
           Batteries            1              24
           Bearing              1              22

      Def: DefDm+8, NuclearDamper-3, MesonScreen-3

              Sandcasters=xx9
           Batteries        2
           Bearing          2

  Control: Computer Mod7fib*3, LargeHoloDisplay*4, HeadsUpHoloDisplay*130,
           HoloLink*90
    Accom: Crew=155 (13 command, 15 bridge, 65 engineer, 58 gunnery, 2
           maintenance, 2 medical), Staterooms=78, Env=basic env, basic ls,
           extended ls, grav plates, inertial comp
    Other: Fuel=177477kl, Cargo=0, Missile Magazine=12000kl (100 battery
           rounds), Fuel Scoops, Fuel Purifier (12hrs), ObjSize=Large,
           EmLevel=Strong
    Notes: Fuel Consumption at full power 228.5kl/hr, at 33% power (full
           maneuver and life support) 76.2kl/hr, 60750kl per Jump-2






Collace Freedom Class Battlecruiser TL13

     The Freedom class battlecruiser was designed for the Collace Indepen-
dence Fleet, and was built in enormous numbers prior to the Fifth Frontier
War.  Recognizing that quantity was the only way to counterbalance the
Glisten/Imperial technological advantage, every effort was made to keep
these vessels as simple as possible.

  CraftID: Freedom class Battlecruiser, TL13, MCr33986 incl auxiliaries
     Hull: 67334/168334, Disp=75000, Config=4SL, Armor=40F,
           Unloaded=641,917t, Loaded=998,442t
    Power: 3000/6000, Fusion=405000MW, Dur=30days
     Loco: 3375/6750, Maneuver=2, 2025/4050, Jump=2, Agility=0
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMS Active(FarOrbit), EMS Passive(Interstellar), Neutrino
           Sensor (100kw), High Pen Densitometer (100m), ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff
      Off: Hardpoints=750

           MesonGun=P00  Missile=x80
          Batteries 1             67
          Bearing   1             51

      Def: DefDm+6, Nuclear Damper-3, Meson Screen-3
  Control: Computer Mod7fib*3, LargeHoloDisplay*4, HeadsUpHoloDisplay*100,
           HoloLink*13000
    Accom: Crew=530 (17 bridge, 92 engineer, 57 gunnery, 6 maintenance,
           150 troops, 190 flight, 18 command), Staterooms=265,
           Env=basic env, basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=313875kl, Cargo=11500kl, Missile Magazine=16750kl(100b-r),
           Fuel Scoops, Fuel Purifier (12hr), Subcraft=19*1000t,
           ObjSize=Large, EmLevel=Strong






Wasp Class Heavy Fighter TL13

     The Wasp class has been slightly adapted from standard data packages
by the navies of Lunion and Strouden. Produced in vast quantities since
first introduced in 1085, the Wasp can be encountered almost anywhere.  It
is popular as a light system defense boat, since its 35 day endurance
allows it to undertake long patrols.

  CraftID: Wasp Class Fighter, TL13, MCr88
     Hull: 45/113, Disp=50, Conf=1AF, Armor=40F, Loaded=837.2t,
           Unloaded=810.1t
    Power: 5/10, 675MW Fusion, Dur=35/105
     Loco: 8/16, Maneuver=6, Agility=4
     Comm: Radio=System, Laser=System, Maser=System
  Sensors: EMM, EMS Active(FarOrbit), EMS Passive(Interstellar), Neutrino
           Sensor (100kw), High Pen Densitometer (100m), ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff
      Off: Hardpoints=1

            Missiles=x03
           Batteries   1
           Bearing     1

      Def: DefDM+13
  Control: Comp7*3, HeadsUpHoloDisplay*2
    Accom: Crew=2 (Commander/Gunner, Pilot), Small Staterooms*2, Env=basic
           env, basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=322kl, Fuel Scoops, ObjSize=Avg, EmLevel=None






Metolius Class Fleet Escort TL13

     The Metolius class was designed as a cooperative venture by the navies
of Lunion and Strouden.  The first vessel in the class was completed by
Lunion and flown on 243-1110.

  CraftID: Metolius class Fleet Escort, TL13, MCr6912
     Hull: 9000/22500, Disp=10000, Config=1SL, Armor=55F, Loaded=212322t,
           Unloaded=205907t
    Power: 667/1333, Fusion=90000MW, Duration=30days
     Loco: 990/1980, Maneuver=4, 360/720, Jump=3, Cruise=750kph,
           Max=1000kph, Agility=1
     Comm: Radio=System, Laser=System, Maser=System
  Sensors: EMS Active(FarOrbit), EMS Passive(Interstellar), Neutrino
           Sensor (100kw), High Pen Densitometer (100m), ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff
      Off: Hardpoints=100

               Missile=x90     BeamLaser=x09
           Batteries    6                  1
           Bearing      6                  1

      Def: DefDM+7, Nuclear Damper-3, Meson Screen-3

               SandCaster=x09
           Batteries        3
           Bearing          3

  Control: Computer Mod7fib*3, 4*LargeHoloDisplay, 30*HeadsUpHoloDisplay,
           1066*HoloLink
    Accom: Crew=120 (11 bridge, 22 engineers, 18 flight, 9 maintenance,
           50 gunners, 10 command), Staterooms=60, Env=basic env,
           basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=63000kl, Cargo=1255kl, Missile Magazine=1500kl(50b-r),
           Fuel Scoops, Fuel Purifier(12hrs), SubCraft=12*50ton,
           ObjSize=Large, EmLevel=Moderate






Lord Adrian Class Light Cruiser TL13

     The Lord Adrian class was designed as a cooperative venture by the
navies of Lunion and Strouden.  The first vessel in the class was completed
by Strouden and flown on 343-1096.  One of the main flaws of this design
was particularly evident as a result of its performance in the Fifth
Frontier War--the lack of an onboard fuel purification capability.  Two
ships of a six ship squadron were lost to misjumps during the retreat to
Lunion when forced to jump immediately after a gas giant refueling.

  CraftID: Lord Adrian class Light Cruiser, TL13, MCr23981
     Hull: 27000/67500, Disp=30000, Config=1SL, Armor=67F, Loaded=984065t,
           Unloaded=960756t
    Power: 2000/4000, Fusion=270000MW, Duration=30days
     Loco: 2160/4320, Maneuver=3, 1080/2160, Jump=3, Cruise=750kph,
           Max=1000kph, Agility=0
     Comm: Radio=System, Laser=System, Maser=System
  Sensors: EMM, EMS Active(FarOrbit), EMS Passive(Interstellar), Neutrino
           Sensor (100kw), High Pen Densitometer (100m), ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff
      Off: Hardpoints=300

               MesonGun=E00     Missile=x90     BeamLaser=x09
           Batteries    1                8                  2
           Bearing      1                8                  2

      Def: DefDM+6, Nuclear Damper-3, Meson Screen-3

               Repulsor=x7x     SandCaster=x09
           Batteries     8                   11
           Bearing       8                   10

  Control: Computer Mod7fib*3, 10*LargeHoloDisplay, 150*HeadsUpHoloDisplay,
           1700*HoloLink
    Accom: Crew=330 (17 bridge, 63 engineers, 32 maintenance, 52 gunnery,
           120 flight, 30 troops, 14 command, 2 medics), Staterooms=60,
           Env=basic env, basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=189000kl, Cargo=9079kl, Missile Magazine=2000kl(50b-r),
           Fuel Scoops, LaunchTube=50tons, SubCraft=40*50ton,
           ObjSize=Large, EmLevel=Moderate






Admiral Bertil Modified Type M TL13

     The Admiral Bertil is a specially modified Type M liner, overhauled at
Lunion in 1117 for an independent mercenary fleet.  As much of the outward
appearance of the original vessel was retained as possible.  Major changes
were made to the control and sensor systems (upgraded to a Model 7
computer, which resulted in a reduction in the required operating crew to
two men), and the cargo/living spaces, which were reconfigured into a
launch/service bay for six Raptor class landers and accommodations for 78
crewpersons.  The cost given below includes the price of the landers.
Power allocation is such that the lasers cannot be operated at the same
time as the grav plates and the inertial compensators.

  CraftID: Admiral Bertil, TL13, MCr606.8
     Hull: 540/1350, Disp=600, Config=4SL, Armor=40F, Loaded=10625t,
           Unloaded=3912t
    Power: 14/28, Fusion=1800MW, Duration=30days
     Loco: 11/22, Maneuver=1, 22/44, Jump=3, NOE=40kph, Cruise=750kph,
           Max=1000kph, Agility=1
     Comm: Radio=System, Laser=System, Maser=System
  Sensors: EMS Active(Planetary), EMS Passive(Substellar), Neutrino
           Sensor (100kw), High Pen Densitometer (100m), ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff
      Off: Hardpoints=6

               Missile=x03     BeamLaser=x04
           Batteries     3                 1
           Bearing       3                 1

      Def: DefDM+9

               SandCaster=x04
           Batteries        2
           Bearing          2

  Control: Computer Mod7*3, 2*HeadsUpHoloDisplay
    Accom: Crew=78 (1 bridge, 2 medic, 1 engineer, 24 flight, 48 troops,
           2 command), Staterooms=39, Env=basic env, basic ls, extended ls,
           grav plates, inertial comp
    Other: Fuel=2340kl, Cargo=417kl (30.8t), Missile Magazine=45kl
           (90b-r), Fuel Scoops, ObjSize=Average, EmLevel=Moderate






Raptor Combat Lander TL13

     The Raptor is designed as a multi-function vehicle, for interface
military operations.  Capable of serving as a space or air fighter, it is
also equipped to land a squad of 12 infantrymen (preferably battle dress
equipped).  Endurance was sacrificed to provide the other desired operating
features. The Raptor carries a space-rated triple missile turret as well as a
remotely operated 100MW pulse laser belly turret.

  CraftID: Raptor Combat Lander, TL13, MCr57.5
     Hull: 19/48, Disp=20, Config=1AF+turret, Armor=60F, Loaded=1018.4t,
           Unloaded=1014.4t
    Power: 5/10, Fusion=576MW, Dur=36hrs
     Loco: 7/14, StdGrav=4500t, Max Speed=3090, Cruise=2317, NOE=170,
           MaxAccel=3.4G, Space Agility=2
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMM, EMS Active(Planetary), EMS Jammer(Planetary),
           EMS Passive(Substellar), Low Pen Densitometer(50m),
           Neutrino Sensor(100kw), ActObjScan=Diff, ActObjPin=Diff,
           PassObjScan=Diff, PassObjPin=Diff, PassEnScan=Routine,
           PassEnPin=Diff
      Off: Hardpoints=1

                      Pen/          Max     Auto   Dngr
                      Attn    Dmg   Range   Tgts   Spc    Sig   ROF
    100MW Pulse Laser  59/4   100   Reg(250)  3      -     L     80

           Missiles=x03
           Batteries  1
           Bearing    1

      Def: Point Defense Targeting for Laser, DefDM+7
  Control: Comp3*3, HeadsUpHoloDisplay*1, HoloLink*26
    Accom: Seats=Roomy*16 (Commander, Pilot, Gunner, 13 passengers),
           Env=Basic env, basic ls, grav plates, inert comp
    Other: Fuel=11.52kl, Cargo=3.2kl, Missile Magazine=10 battery-rounds,
           ObjSize=Avg, EmLevel=None






Duke Boris class Mercenary Cruiser TL13

     The Duke Boris class is produced by ConTech of Glisten, at a lower
tech level than possible there, for ease of owner maintenance in operations.
Essentially designed as a competitor to the fairly common Broadsword class,
the Duke Boris is equipped with a Raptor lander and four Kestrel fighters,
whose cost is included below.  Provision for twenty troops is made, which
restricts the types of operations that can be undertaken by a Duke Boris
equipped mercenary outfit.

  CraftID: Duke Boris, TL13, MCr667.1
     Hull: 720/1800, Disp=800, Config=1SL, Armor=52F, Loaded=14973t,
           Unloaded=12402t
    Power: 54/108, Fusion=7200MW, Duration=30days
     Loco: 58/116, Maneuver=3 (Thrusters=41.6kt), 29/58, Jump=3, NOE=40kph,
           Cruise=750kph, Max=1000kph, TrueAcc=2.78G, Agility=2
     Comm: Radio=System, Laser=System, Maser=System
  Sensors: EMS Active(FarOrbit), EMS Passive(Interstellar), Neutrino
           Sensor (100kw), High Pen Densitometer (100m), ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff
      Off: Hardpoints=8

               Missile=x03     BeamLaser=x04
           Batteries     4                 2
           Bearing       4                 2

      Def: DefDM+10

               SandCaster=x04
           Batteries        2
           Bearing          2

  Control: Computer Mod7*3, 4*HeadsUpHoloDisplay, 72*HoloLink
    Accom: Crew=53 (2 bridge, 2 medic, 2 engineer, 20 flight, 20 troops,
           4 command, 3 gunners), Staterooms=27, Env=basic env, basic ls,
           extended ls, grav plates, inertial comp
    Other: Fuel=5040kl (1 jump-3+30 days), Cargo=555kl, Missile Magazine=60kl
           (50b-r), Fuel Scoops, ObjSize=Large, EmLevel=Moderate, SubCraft=
           1*20t Raptor lander, 4*10t Kestrel fighters






Marcus Antonius class Attack Transport TL13

     The first Marcus Antonius  was constructed for a specialized mercenary
company.  Able to simultaneously drop a full platoon of jump troops, and
retrieve them when their operation was completed, the vessel was used pri-
marily for commando type raids.  The cargo capacity of 111 displacement tons
allows over 200 spare drop capsules to be carried, so the ship can engage in
multiple drops while operating independently if necessary.

  CraftID: Marcus Antonius class Attack Transport, TL13, MCr1510
     Hull: 1800/4500, Disp=2000t, Config=1SL, Armor=55F, Loaded=43659t,
           Unloaded=36902t
    Power: 120/240, Fusion=16200MW, Duration=30days
     Loco: 144/288, Maneuver=3, 72/144, Jump=4, Cruise=750kph, Max=1000kph,
           Agility=1
     Comm: Radio=System*2, Laser=System*2, Maser=System*2
  Sensors: EMS Active(FarOrbit)*2, EMS Jammer (FarOrbit)*2,
           EMS Passive(Interstellar)*2, Neutrino Sensor (100kw)*2,
           High Pen Densitometer (100m)*2, ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff
      Off: Hardpoints=20

                  Missile=x05     BeamLaser=xx4
           Batteries        3                 4
           Bearing          3                 4

      Def: DefDM+8

               SandCaster=x04
           Batteries        4
           Bearing          4

  Control: Computer Mod7fib*3, 1*LargeHoloDisplay, 4*HeadsUpHoloDisplay,
           60*HoloLink
    Accom: Crew=30 (4 bridge, 4 engineer, 8 gunners, 100 troops, 6 flight,
           4 command, 1 medical), Staterooms=75, Env=basic env, basic ls,
           extended ls, grav plates, inertial comp
    Other: Fuel=11880kl (1 jump-3+30 days), Cargo=1500kl, Missile
           Magazine=180kl (50b-r), Fuel Scoops, Fuel Purifier (24hr),
           SubCraft=4*20t Raptor Landers, ObjSize=Large, EmLevel=Moderate






Triumph Class Cruiser TL13

     The Triumph class was designed as a flagship for an independent
mercenary fleet, and built at Lunion in 1109.  The high cost of heavy
spacecraft puts them beyond the reach of almost all mercenary units, and
the Lunion government showed little interest in a craft with such
diversified capabilities when they were already heavily committed to the
production of a specialized fleet escort in the same tonnage range.  As a
result, only two of these craft had been constructed by 1117--the Triumph
and the Victory.

  CraftID: Triumph Class Cruiser, TL13, MCr9801
     Hull: 9000/22500, Disp=10000, Config=1AF, Armor=61F, Loaded=270598t
           Unloaded=261138t
    Power: 667/1333, Fusion=90000MW, Duration=30days
     Loco: 720/1440, Maneuver=3, 360/720, Jump=3, Cruise=2138kph,
           Max=2850kph, Agility=0
     Comm: Radio=System, Laser=System, Maser=System
  Sensors: EMS Active(Planetary), EMS Passive(Substellar), Neutrino
           Sensor (100kw), High Pen Densitometer (100m), ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff
      Off: Hardpoints=100

                     Missile=x07     BeamLaser=x09       PartAcc=080
           Batteries           2                 3                3
           Bearing             2                 3                3

      Def: DefDM+6, Nuclear Damper-3

               SandCaster=x09
           Batteries        2
           Bearing          2

  Control: Computer Mod7fib*3, 2*LargeHoloDisplay, 45*HeadsUpHoloDisplay,
           4840*HoloLink
    Accom: Crew=289 (11 bridge, 10 medics, 21 engineers, 10 flight,
           150 troops, 24 maintenance, 13 command, up to 111 additional at
           full double occupancy), Staterooms=200, Env=basic env,
           basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=63000kl, Cargo=4900kl, Missile Magazine=300kl(50b-r),
           Fuel Scoops, Fuel Purifier(12hrs), ObjSize=Large,
           EmLevel=Moderate






Rapier class Fighter TL13

     The Rapier class fighter is optimized for short range and short duration
orbital or deepspace combat, although it is occasionally used in a support
role as an atmospheric fighter.  Noteworthy for its fusion gun main armament,
the Rapier is somewhat sluggish due to the mass of the power plant required
to support it.  Much of the cost of the craft (over 60%) is due to the in-
stallation of the extremely capable Model 7 computer, which gives the Rapier
a reasonable chance of taking on and damaging much larger ships.  Originally
designed by TrinTechnics, the Rapier is now built under license primarily by
LSP at Lunion and Strouden, and in the Vargr Extents.

  CraftID: Rapier class Fighter, TL13, MCr82.9
     Hull: 18/45, Disp=20, Config=1SL, Armor=40F, Loaded=546.3t,
           Unloaded=543.7t
    Power: 6/12, Fusion=810MW, Dur=3.5 days
     Loco: 4/8, Maneuver=7 (Thrusters=2600t), MaxSpeed=1000kph,
           Cruise=750kph, TrueAcc=4.76G, Agility=4
     Comm: Radio=System, MaserComm=System
  Sensors: EMM, EMS Active(FarOrbit), EMS Jammer (FarOrbit),
           EMS Passive(Interstellar), LowPenDensitometer(50m),
           NeutrinoSensor(100kw), ActObjScan=Rout, ActObjPin=Rout,
           PassObjScan=Diff, PassObjPin=Diff, PassEnScan=Routine,
           PassEnPin=Diff
      Off: Hardpoints=1

             FusionGun=x04
           Batteries     1
           Bearing       1

      Def: DefDM+13
  Control: Comp7*3, HeadsUpHoloDisplay*1
    Accom: Seats=ExtOccRoomy*1 (Pilot), Env=Basic env, basic ls, ext ls,
           grav plates, inert comp
    Other: Fuel=37.8kl, Cargo=0, ObjSize=Avg, EmLevel=None
     Note: 4 Thruster units installed at 20% of craft volume which corre-
           sponds to Maneuver 7.  At 1 unit=650 tons, this still only pro-
           duces 4.75G of acceleration due to the mass of the power plant.






Kestrel Class Interface Fighter TL13

     The Kestrel is produced under license in the Spinward Marches by LSP
in their Lunion shipyards.  The Kestrel is a compromise design--some
capability for space combat was considered to be essential, but the
main use was anticipated to be atmospheric combat. Accordingly, the
computer installation was limited to a Model 3, which still accounts for
50% of the vehicle cost.

  CraftID: Kestrel Class Fighter, TL13, MCr???
     Hull: 9/23, Disp=10, Conf=1AF, Armor=40F, Loaded=153.6t,
           Unloaded=150.2t
    Power: 1/2, Fusion=135MW, Dur=15/45
     Loco: 1/2, StdGrav=700t, Max=3150, Cruise=2363, NOE=170, MaxAccel=3.5G,
           Agility=2
     Comm: Radio=System, Laser=FarOrbit, Maser=Planetary
  Sensors: EMSActive(FarOrbit), EMSPassive(Interstellar), Neutrino
           Sensor (100kw), LowPenDensitometer (50m), ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff
      Off: Hardpoints=1

            Missiles=x03
           Batteries   1
           Bearing     1

                      Pen/         Max      Auto   Dngr
                      Attn   Dmg   Range    Tgts   Spc    Sig   ROF
 50MW Beam Laser      57/4   120   Reg(125)  2      -      L    40

      Def: DefDM+7, Point Defense Targeting for laser
  Control: Comp3*3, HoloLink*40
    Accom: Crew=3 (Commander, Gunner, Pilot), Seats=Roomy*3, Bunks=2,
           Env=basic env, basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=27kl, ObjSize=Avg, EmLevel=Moderate






Privateer Packet TL13

     This armed merchant vessel has been converted for military or paramili-
tary service by building bays for three armed launches into the space former-
ly occupied by the cargo hold, and removing the low berths to provide a small
quantity of cargo space. The total cost of the conversion would be MCr93.04
including the purchase of the launches.  The price given below takes into
account the removal of the low berths, and should be used for calculation of
annual maintenance.

  CraftID: Privateer Packet, TL13, MCr280.18
     Hull: 360/900, Disp=400, Config=4SL, Armor=52F, Loaded=7357t,
           Unloaded=5678t
    Power: 15/30, Fusion=1980MW, Duration=30days
     Loco: 18/36, Maneuver=2 (Thrusters=13kt), 11/22, Jump=2, Cruise=750kph,
           Max=1000kph, TrueAcc=1.77G, Agility=0
     Comm: Radio=System*2, LaserComm=System
  Sensors: EMS Active(FarOrbit), EMS Passive(Substellar), ActObjScan=Rout,
           ActObjPin=Rout, PassEnScan=Rout
      Off: Hardpoints=4

               Missile=x03     BeamLaser=x04
           Batteries     1                 2
           Bearing       1                 2

      Def: DefDM+5

               SandCaster=x04
           Batteries        1
           Bearing          1

  Control: Computer Mod4*3, 3*HeadsUpHoloDisplay, 60*HoloLink
    Accom: Crew=46 (1 bridge, 2 medic, 1 engineer, 3 gunners, 9 flight,
           24 troops, 6 command), Passengers=4, Staterooms=25, Env=basic env,
           basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=1602kl, Cargo=270kl (20t), Fuel Purifier (18hrs),
           Fuel Scoops, SubCraft=3*Armed Launch, ObjSize=Average,
           EmLevel=Faint






Armed Launch TL13

     The armed launch is designed as a space fighter, with a secondary role
in personnel transport.  Deployment of boarding parties is a common use.
Armament consists of a triple turret with a beam laser, a sandcaster, and a
missile launcher.

  CraftID: Armed Launch, TL13, MCr30.9
     Hull: 18/45, Disp=20, Config=4USL, Armor=40F, Loaded=431.6t,
           Unloaded=422.9t
    Power: 4/8, Fusion=540MW, Dur=3/9
     Loco: 4/8, Maneuver=6 (Thrusters=2210t), Max Speed=300, Cruise=225,
           TrueAcc=5.12G, Agility=5
     Comm: Radio=System, LaserComm=System
  Sensors: EMS Active(FarOrbit), EMS Passive(Substellar), ActObjScan=Rout,
           ActObjPin=Rout, PassEnScan=Routine
      Off: Hardpoints=1

             BeamLaser=xx2     Missile=x02
           Batteries     1               1
           Bearing       1               1

      Def: DefDM+10

            Sandcaster=xx3
           Batteries     1
           Bearing       1

  Control: Comp3*3, HoloLink*70
    Accom: Seats=ExtOccRoomy*12 (Pilot, Gunner, 10 passengers), Env=Basic
           env, basic ls, ext ls, grav plates, inert comp
    Other: Fuel=21.6kl, Cargo=7.7kl, Missile Magazine=2kl (20 b-r),
           ObjSize=Avg, EmLevel=Faint






Type S3 Naval Scout TL13

     The Type S3 Scout was built to an Imperial Navy specification for a
light fleet scout.  Based on the standard Type S design, the S3 includes a
larger jump drive, electronic countermeasure capability, and a redundant
sensor and communication suite. A typical mission might involve two or three
S3s that would jump to the outskirts of an enemy held system, refuel clandes-
tinely, monitor enemy broadcast communications, and identify forces with
passive detection gear.  If something vital were learned, or at a scheduled
time otherwise, one of the ships would jump outsystem and report, leaving the
other(s) to continue the surveillance.  A full tank of fuel would allow
operation of the life support and sensor systems for over 300 days with no
other use of power.

  CraftID: Type S3 Naval Scout, TL13, MCr163.8
     Hull: 90/225, Disp=100t, Config=1AF, Armor=40F, Loaded=1472t,
           Unloaded=1376t
    Power: 6/12, Fusion=720MW, Duration=30days
     Loco: 5/10, Maneuver=2 (Thrusters=3250t), 4/8, Jump=3, Cruise=1050kph,
           Max=1400kph, NOE=170kph, TrueAcc=2.2G, Agility=2
     Comm: Radio=System*2, Laser=System*2, Maser=System*2
  Sensors: EMM, EMS Active(FarOrbit)*2, EMS Jammer(FarOrbit)*2,
           EMS Passive(Interstellar)*2, Neutrino Sensor (100Kw),
           High Pen Densitometer (100m), ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff
      Off: Hardpoints=1

               BeamLaser=x02     Missile=x02
           Batteries       1               1
           Bearing         1               1

      Def: DefDM+6

              Sandcaster=xx3
           Batteries       1
           Bearing         1

  Control: Computer Mod3fib*3, 1*HeadsUpHoloDisplay, 75*HoloLink
    Accom: Crew=2 (1 bridge/engineer, 1 gunner), Passengers=6, Staterooms=4,
           Env=basic env, basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=560kl (1 jump-3+30 days), Cargo=56kl, Fuel Scoops, Fuel
           Purifier (6hr), SubCraft=1*4ton (not included), ObjSize=Avg,
           EmLevel=None






Bharrayegh class Fleet Escort TL13 (Vargr)

     The Bharrayegh class Fleet Escort is a typical Vargr multi-role corsair
vessel.  This class emphasizes speed and agility over armor protection, and
has a wide mix of offensive weapons systems.  The power plant is typically
operated at 20% of full power, which provides full life support and 1-G of
acceleration.  Endurance at that setting is 30 days.

  CraftID: Vargr Fleet Escort, TL13, MCr5645
     Hull: 5400/13500, Disp=6000, Config=1SL, Armor=52F, Loaded=149137t,
           Unloaded=138792t
    Power: 850/1700, Fusion=114750MW, Duration=30 days@20% power
     Loco: 918/1836, Maneuver=6 (Thrusters=663000t), 216/432, Jump=3,
           Cruise=750kph, Max=1000kph, Agility=4, TrueAcc=4.45G
     Comm: Radio=System*3, Laser=System*3, Maser=System*3
  Sensors: EMS Active(FarOrbit)*3, EMS Passive(Interstellar)*3, Neutrino
           Sensor (100kw)*3, High Pen Densitometer (100m)*3, ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff
      Off: Hardpoints=60

               Missile=x90     ParticleAcc=080     BeamLaser=x05
           Batteries    2                   2                  2
           Bearing      2                   2                  2

             FusionGun=x05
           Batteries     2
           Bearing       2

      Def: DefDM+11

               SandCaster=x05
           Batteries        6
           Bearing          6

  Control: Computer Mod7fib*3, 50*HeadsUpHoloDisplay, 230*HoloLink
    Accom: Crew=120 (12 bridge, 20 engineers, 24 flight, 5 maintenance,
           30 gunners, 43 troops, 12 command, 4 medics), Staterooms=75,
           Env=basic env, basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=25415kl, Cargo=2700kl, Missile Magazine=500kl(50b-r),
           Fuel Scoops, Fuel Purifier(12hrs), SubCraft=8*40ton combat
           pinnaces, ObjSize=Large, EmLevel=Strong






Vargr Combat Pinnace TL13

     The combat pinnace is a multi-role light craft, capable of engaging in
space combat with its missile main battery, or of landing a full squad of
ground troops with their support vehicle in a planetary raid or assault
operation.  Extended accommodations are provided for the crew for long dura-
tion patrols.

  CraftID: Vargr Combat Pinnace, TL13, MCr46.2
     Hull: 36/90, Disp=40, Config=1AF, Armor=40F, Loaded=823.4t,
           Unloaded=639.9t
    Power: 4/8, Fusion=522MW, Dur=10days
     Loco: 7/14, Maneuver=6 (Thrusters=4420t), Max Speed=3590kph,
           Cruise=2694kph, NOE=170kph, TrueAcc=5.4G, Agility=5
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMM, EMS Active(Planet), EMS Passive(Substellar),
           LowPenDens(50m), ActObjScan=Diff, ActObjPin=Diff,
           PassObjScan=Diff, PassObjPin=Diff, PassEnScan=Routine
      Off: Hardpoints=1

               Missile=x03
           Batteries     1
           Bearing       1

      Def: DefDM+11
  Control: Comp4*3, HeadsUpDisplay*2, HoloLink*12
    Accom: Crew=2, Passengers=12, Seats=Roomy*12, Bunks*2, Env=basic
           env, basic ls, ext ls, grav plates, inert comp
    Other: Fuel=72.44kl, Cargo=175.5kl, Missile Magazine=6kl (20 b-r),
           ObjSize=Avg, EmLevel=None






Argravour Class Light Escort TL13 (Vargr)

     The Argravour was built by a planetary navy in the Gvurrdon sector as an
experiment in the application of defensive technology to small vessels.  Not
particularly successful, it was sold to a corsair band following the trial.
The power plant is typically run at 15% of the maximum power, which allows
full life support and 1-G maneuver.

  CraftID: Vargr Light Escort, TL13, MCr983.3
     Hull: 900/2250, Disp=1000t, Config=1AF, Armor=40F, Loaded=20312t,
           Unloaded=19501t
    Power: 149/298, Fusion=20070MW, Duration=40days@15% power
     Loco: 153/306, Maneuver=6 (Thrusters=110500t), 36/72, Jump=3,
           MaxSpeed=3590kph, Cruise=2694kph, TrueAcc=5.44G, Agility=5
     Comm: Radio=System, Laser=System, Maser=System
  Sensors: EMS Active(FarOrbit), EMS Jammer (FarOrbit),
           EMS Passive(Interstellar), Neutrino Sensor (100kw),
           High Pen Densitometer (100m), ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff
      Off: Hardpoints=10

                  Missile=x05
           Batteries        2
           Bearing          2

      Def: DefDM+12, NuclearDamper-3, MesonScreen-3

               SandCaster=x04
           Batteries        2
           Bearing          2

  Control: Computer Mod7fib*3, 6*HeadsUpHoloDisplay, 410*HoloLink
    Accom: Crew=44 (3 bridge, 4 engineer, 24 gunners, 6 troops, 6 command,
           1 medical), Staterooms=22, Env=basic env, basic ls, extended ls,
           grav plates, inertial comp
    Other: Fuel=4300kl (1 jump-3+40 days), Cargo=390kl, Missile
           Magazine=240kl (100b-r), Fuel Scoops, Fuel Purifier (12hr),
           ObjSize=Avg, EmLevel=Moderate






Argrabhakh Class Light Escort TL13 (Vargr)

     The Argrabhakh is a typical Vargr light escort built for the corsair
market.  It has unusually long endurance for a Vargr design, and reasonable
acceleration.  The provision of two combat pinnaces allows a wide variety of
missions to be performed. The power plant is typically run at 67% of the
maximum power, which allows full life support and full maneuver. Endurance is
28 days at this power level.  24% power (80 days) is sufficient for life
support and 1-G, and full power can be maintained for up to 19 days.

  CraftID: Vargr Light Escort, TL13, MCr857.95
     Hull: 900/2250, Disp=1000t, Config=1SL, Armor=52F, Loaded=21144t,
           Unloaded=19272t
    Power: 98/196, Fusion=13230MW, Duration=28days@67% power
     Loco: 99/198, Maneuver=4 (Thrusters=71500t), 36/72, Jump=3,
           MaxSpeed=1000kph, Cruise=750kph, TrueAcc=3.38G, Agility=3
     Comm: Radio=System, Laser=System, Maser=System
  Sensors: EMS Active(FarOrbit), EMS Jammer (FarOrbit),
           EMS Passive(Interstellar), Neutrino Sensor (100kw),
           High Pen Densitometer (100m), ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff
      Off: Hardpoints=10

               BeamLaser=xx5   Missile=x05
           Batteries       3             1
           Bearing         3             1

      Def: DefDM+10

               SandCaster=x04
           Batteries        2
           Bearing          2

  Control: Computer Mod7fib*3, 6*HeadsUpHoloDisplay, 130*HoloLink
    Accom: Crew=33 (2 bridge, 3 engineer, 4 gunners, 6 flight, 12 troops,
           5 command, 1 medical), Staterooms=17, Env=basic env, basic ls,
           extended ls, grav plates, inertial comp
    Other: Fuel=6100kl (1 jump-3+19 days), Cargo=135kl, Missile
           Magazine=60kl (100b-r), Fuel Scoops, Fuel Purifier (12hr),
           SubCraft=2*40t Combat Pinnaces, ObjSize=Avg, EmLevel=Moderate






Chariot class System Defense Boat TL13

     The Chariot class is a standard Imperial SDB design.  Hundreds are in
service with the planetary navies of the industrial worlds of Lunion and
Strouden in the Spinward Marches alone. While the fuel supply is sufficient
for thirty full days of operation at maximum power, it is more often
stretched to provide 75 days of operation at 40% power, enough for 1-G maneu-
ver and full life support.  If operated in life support and passive sensor
only mode, as with a loiter operation during an enemy attack on the system,
only one percent of the power capacity is required.  This would allow the
vessels to wait up to 4375 days between fuelings--which is to say, as long as
necessary.

 CraftID: Chariot class SDB, TL13, MCr757.85
    Hull: 540/1350, Disp=600, Config=4SL, Armor=70F, Unloaded=29760t,
          Loaded=30600t
   Power: 70/140, Fusion=9270MW, Dur=30days
    Loco: 94/188, Maneuver=6 (Thrusters=67600t), MaxSpeed=1000kph,
          Cruise=750kph, NOE=170kph, TrueAcc=2.2G, Agility=2
    Comm: Radio=System*2, LaserComm=System*2, MaserComm=System*2
 Sensors: EMM, EMS Active (Far Orbit)*2, EMS Jammer (Far Orbit)*2,
          EMS Passive (Interstellar)*2, Neutrino Sensor (100KW)*2,
          High Pen Densitometer (100m)*2, ActObjScan=Rout, ActObjPin=Rout,
          PassObjScan=Diff, PassObjPin=Diff, PassEnScan=Rout, PassEnPin=Diff
     Off: Hardpoints=6

            BeamLaser=xx3             Missile=x03
          Batteries     2                       3
          Bearing       2                       3

     Def: DefDM=+10

          SandCasters=xx4
          Batteries     1
          Bearing       1

 Control: CompMod7*3, HUDHoloDisplay*6, HoloLink*120
   Accom: Crew=11 (2 Bridge, 2 Engineers, 2 Gunners, 1 Maintenance, 2 Flight,
          1 Command, 1 Medic), Staterooms=11, Env=basic env, basic ls, ext
          ls, grav plates, inert comp
   Other: Fuel=3780kl, Cargo=73kl, MissileMagazine=90kl (100 b-r),
          Subcraft=1*30t Ship's Boat, ObjSize=Large, EmLevel=Faint






-----------------cut here---------civilian spacecraft-------cut here-------






Type S Scout/Courier (Long Endurance) TL13

     This slightly modified Type S has increased endurance, but is otherwise
fairly standard.  Space for a four ton auxiliary vehicle has been included,
but no weight or cost for such a vehicle are shown below.

  CraftID: Type S Scout/Courier, TL13, MCr44.27
     Hull: 90/225, Disp=100t, Config=1AF, Armor=40F, Loaded=1373t,
           Unloaded=1216t
    Power: 4/8, Fusion=459MW, Duration=52days
     Loco: 5/10, Maneuver=2 (Thrusters=3250t), 3/6, Jump=2, Cruise=1193kph,
           Max=1590kph, NOE=170kph, TrueAcc=2.37G, Agility=0
     Comm: Radio=System, Laser=System, Maser=System
  Sensors: EMS Active(FarOrbit), EMS Jammer(FarOrbit),
           EMS Passive(Interstellar), Neutrino Sensor (100Kw),
           High Pen Densitometer (100m), ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff
      Off: Hardpoints=1

               BeamLaser=x02     Missile=x02
           Batteries       1               1
           Bearing         1               1

      Def: DefDM+2

              Sandcaster=xx3
           Batteries       1
           Bearing         1

  Control: Computer Mod1bis*3, 1*HeadsUpHoloDisplay, 100*HoloLink
    Accom: Crew=2 (1 bridge/engineer, 1 gunner), Passengers=6, Staterooms=4,
           Env=basic env, basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=521.1kl (1 jump-2+52 days or 2 Jump-2+19 days),
           Cargo=120.3kl, Fuel Scoops, Fuel Purifier (6hr), SubCraft=1*4ton
           (not included), ObjSize=Avg, EmLevel=None






Type S Scout/Courier TL13

     This is the standard Type S, as built at TL13.  Space for a four ton
auxiliary vehicle has been included, but no weight or cost for such a vehicle
are shown below.

  CraftID: Type S Scout/Courier, TL13, MCr44.24
     Hull: 90/225, Disp=100t, Config=1AF, Armor=40F, Loaded=1384t,
           Unloaded=986t
    Power: 4/8, Fusion=459MW, Duration=30days
     Loco: 5/10, Maneuver=2 (Thrusters=3250t), 3/6, Jump=2, Cruise=1193kph,
           Max=1590kph, NOE=170kph, TrueAcc=2.35G, Agility=0
     Comm: Radio=System, Laser=System, Maser=System
  Sensors: EMS Active(FarOrbit), EMS Jammer(FarOrbit),
           EMS Passive(Interstellar), Neutrino Sensor (100Kw),
           High Pen Densitometer (100m), ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff
      Off: Hardpoints=1

               BeamLaser=x02     Missile=x02
           Batteries       1               1
           Bearing         1               1

      Def: DefDM+2

              Sandcaster=xx3
           Batteries       1
           Bearing         1

  Control: Computer Mod1bis*3, 1*HeadsUpHoloDisplay, 100*HoloLink
    Accom: Crew=2 (1 bridge/engineer, 1 gunner), Passengers=6, Staterooms=4,
           Env=basic env, basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=521.1kl (1 jump-2+30 days), Cargo=370.1kl (27.4t), Fuel
           Scoops, Fuel Purifier (12hr), SubCraft=1*4ton (not included),
           ObjSize=Avg, EmLevel=None






Packet TL13

     This armed merchant vessel is produced by LSP of Lunion, and is increas-
ing in popularity due to the current troubles afflicting the Imperium.  Since
a quick economic analysis of the cargo/passenger capacity and the routine
monthly payments of a standard starship mortgage shows that there is no way
for this vessel to pay for itself, most of the examples presently flying are
under government subsidies.  Governments with off-world interests, or that
frequently transport valuable cargoes, find that armed vessels can get
through situations which would result in the loss of less capable merchants.
A privately owned packet would find it necessary to constantly engage in
profitable speculative trade to make ends meet, and there would be every
temptation to resort to smuggling or outright piracy.  With armament equiva-
lent to many military vessels of similar size, the transition from fighting
pirates to piracy is an easy one.

  CraftID: Packet, TL13, MCr188.54
     Hull: 360/900, Disp=400, Config=4SL, Armor=52F, Loaded=6891t,
           Unloaded=5698t
    Power: 15/30, Fusion=1980MW, Duration=30days
     Loco: 18/36, Maneuver=2, 11/22, Jump=2, Cruise=750kph, Max=1000kph
           Agility=0
     Comm: Radio=System*2
  Sensors: EMS Active(FarOrbit), EMS Passive(Substellar), ActObjScan=Rout,
           ActObjPin=Rout, PassEnScan=Rout
      Off: Hardpoints=4

               Missile=x03     BeamLaser=x04
           Batteries     1                 2
           Bearing       1                 2

      Def: DefDM+5

               SandCaster=x04
           Batteries        1
           Bearing          1

  Control: Computer Mod4*3, 3*HeadsUpHoloDisplay, 60*HoloLink
    Accom: Crew=9 (1 bridge, 1 medic, 1 engineer, 3 gunners, 2 stewards,
           1 command), Passengers=16, LowPassengers=20, Staterooms=25,
           LowBerths=20, Env=basic env, basic ls, extended ls, grav plates,
           inertial comp
    Other: Fuel=1602kl, Cargo=1077kl (79t), Fuel Purifier (18hrs),
           Fuel Scoops, ObjSize=Average, EmLevel=Faint






Type A3 Far Trader TL13

     This version of the Type A2 Far Trader can be built at TL13 when the
anticipated trade route needs that little bit of extra jump capability. This
version is intended for cargo transportation.  Two extra staterooms are pro-
vided which may be used to carry middle passengers or extra crew members (or
removed to provide eight additional tons of cargo space at a cost saving of
0.8MCr).  A Reliable light ATV is carried as an auxiliary vehicle.  The type
A3 is known jokingly as the "Real far trader", or the "Even further trader"
among free traders.

  CraftID: Type A3 Far Trader, TL13, MCr70.464
     Hull: 180/450, Disp=200t, Config=3SL, Armor=40F, Loaded=2728.6t,
           Unloaded=1584.8t
    Power: 4/8, Fusion=495MW, Duration=30days
     Loco: 4/8, Maneuver=1, 8/16, Jump=3, Cruise=750kph, Max=1000kph,
           Agility=1
     Comm: Radio=System*2
  Sensors: EMS Active(FarOrbit), EMS Passive(Substellar), ActObjScan=Rout,
           ActObjPin=Rout, PassEnScan=Rout
      Off: Hardpoints=2

                  Missiles=x03
           Batteries         1
           Bearing           1

      Def: DefDM+5

               SandCaster=x04
           Batteries        1
           Bearing          1

  Control: Computer Mod3*3, 1*HeadsUpHoloDisplay, 65*HoloLink
    Accom: Crew=3 (1 bridge, 1 engineer, 1 gunner), MidPassengers=2,
           Staterooms=5, Env=basic env, basic ls, extended ls, grav plates,
           inertial comp
    Other: Fuel=738kl (1 jump-3+30 days), Cargo=1205kl (89t), Fuel Scoops,
           Fuel Purifier (18hr), SubCraft=1*3ton (Reliable light ATV),
           ObjSize=Avg, EmLevel=Faint






Bargain class Type A Free Trader TL13

     The Bargain class appears in the standard vehicle catalog of the LSP
shipyard at Lunion, but examples are seldom actually built.  It was designed
almost entirely for advertising purposes (Be your own boss-buy a Free Trader
for under MCr32), with the primary design goal being to reduce costs as far
as possible.  Salespersons will attempt to sell a more capable design to any
customer who holds still long enough. The Bargain class, therefore, is built
with no inertial compensators on a basic streamlined box hull.  To avoid
throwing passengers around it was necessary to arrange the decks to be per-
pendicular to the line of thrust.  Grav plates (a major energy consumer) have
been limited to the bridge, passenger, and engineering compartments. The
power plant is therefore trimmed to the bare minimum size need to support
maneuver and the limited environmental package. Fuel tankage and the cargo
bay have whatever pseudogravity is provided by the acceleration ship's
thrusters.  No backup communications ares carried, and the navigation radar
is a barely acceptable planetary range model.  The control system is not
really adequate to support the installation of a weapons package. The fuel
purifier is of minimum size.  The thrusters provide a nominal acceleration of
1.058G at calculated load, making lift-off from an earth-sized planet barely
possible.  Actual loads, of course, are frequently less.
     As they say in the Free Trader community "Sometimes a Bargain is no
bargain..."

  CraftID: Type A Free Trader, TL13, MCr31.76 (incl standard discount)
     Hull: 180/450, Disp=200t, Config=4SL, Armor=40F, Loaded=2456.4t,
           Unloaded=1215.6t
    Power: 3/6, Fusion=351MW, Duration=30days
     Loco: 4/8, Maneuver=1 (Thrusters=2600t), 4/8, Jump=1, Max=60kph,
           Agility=1, TrueAcc=1.058G
     Comm: Radio=System
  Sensors: EMS Active(Planetary), ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=2
      Def: DefDM+3
  Control: Computer Mod1*3, 2*HeadsUpHoloDisplay, 20*HoloLink
    Accom: Crew=4 (1 bridge, 1 engineer, 1 steward, 1 medic), Passengers=6,
           Staterooms=10, LowBerths=20, Env=basic env, basic ls, extended ls,
           grav plates (bridge, accommodation and engineering spaces only)
    Other: Fuel=410.4kl (1 jump-1+30 days), Cargo=1212kl (89.8t), Fuel
           Scoops, Fuel Purifier (13.25hr), ObjSize=Avg, EmLevel=Faint






Ship's Boat TL13

     This standard design ship's boat is produced throughout the Imperium.
Individual manufacturers attempt to boost sales with flashy advertising
campaigns, but there is little substantive difference from one model to the
next.  This version is a compromise between an atmospheric/interface opti-
mized design and a deepspace independent operation design, and as such is
found as an auxiliary aboard vessels requiring a general purpose capability.
     No weapons are installed as shown, but 13.5kl of space and sufficient
control capacity have been reserved to allow for the installation of any
sandcaster and/or missile turret.  The ship's power plant is not large enough
to allow for installation of a space combat laser, although in the current
troubled times it would not be impossible to find these craft armed with
whatever can be obtained, such as 20MW planetary combat pulse lasers, or even
mass driver guns for ground protection.
     The small cargo bay is accessible from a rear clamshell hatch, and has
fittings for carrying a variety of specialized cargoes, such as 2 Imperial
Standard 4 ton containers, or a up to a 6 ton class ATV or air/raft.

  CraftID: Ship's Boat, TL13, MCr14.0
     Hull: 27/68, Disp=30, Config=3AF, Armor=40F, Loaded=457t,
           Unloaded=320t
    Power: 2/4, Fusion=198MW, Dur=30days
     Loco: 3/6, Maneuver=3 (Thrusters=1560t), MaxSpeed=2430, Cruise=1823,
           NOE=170kph, Agility=3, TrueAcc=3.4G
     Comm: Radio=System
  Sensors: EMS Active(Planetary), EMS Passive(Substellar), Neutrino
           Sensor(100kw), LowPenDens(50m), ActObjScan=Rout, ActObjPin=Rout,
           PassObjScan=Diff, PassObjPin=Diff, PassEnScan=Routine,
           PassEnPin=Diff
      Off: Hardpoints=1 (no weapons mounted)
      Def: DefDM+5
  Control: Comp0*3, HeadsUpHoloDisplay*2, HoloLink*5
    Accom: Crew=2 (Pilot, Copilot), Passengers=2, SmallStaterooms=4,
           Env=basic env, basic ls, ext ls, grav plates, inert comp
    Other: Fuel=79.2kl, Fuel Scoops, Cargo=131kl (9.7t), ObjSize=Avg,
           EmLevel=Faint






Launch TL13

     This standard design launch is produced throughout the Imperium, pri-
marily as an auxiliary for cargo ships requiring some self-contained shuttle
capability for use at ports where the ship is not able to land.  As such, it
is not optimized for atmospheric travel.  The twelve cramped seats which are
available for passenger transfer are designed to fold down flush with the
floor of the cargo bay when not required, which increases cargo capacity to
184kl.  At 160kl with seats extended, the cargo bay can hold 2 Imperial
Standard 4 ton cargo containers, or 11 standard 1 ton containers.
     No armament has been provided, nor has space been reserved for the
installation of weaponry at a later date.

  CraftID: Launch, TL13, MCr7.3
     Hull: 18/45, Disp=20, Config=4SL, Armor=40F, Loaded=382t,
           Unloaded=221t
    Power: 1/2, Fusion=135MW, Dur=10days
     Loco: 2/4, Maneuver=3 (Thrusters=1040t), MaxSpeed=1000kph,
           Cruise=750kph, NOE=170kph, Agility=2, TrueAcc=2.72G
     Comm: Radio=System, LaserComm=FarOrbit
  Sensors: EMS Active(Planetary), EMS Passive(Substellar), ActObjScan=Rout,
           ActObjPin=Rout, PassEnScan=Routine
      Off: Hardpoints=1 (no weapons mounted)
      Def: DefDM+3
  Control: CompMod0bis*3, HeadsUpDisplay*1, HoloLink*30
    Accom: Crew=2 (Pilot, Copilot), Passengers=12, Seats=ExtOccRoomy*2,
           Cramped*12, Env=basic env, basic ls, ext ls, grav plates, inert
           comp, air lock
    Other: Fuel=18kl, Fuel Scoops, Cargo=160kl (11.8t), ObjSize=Avg,
           EmLevel=Faint