> >>(TNE actually, when talking about the Virus blockade) implied you could
> >>even tell what planet a ship has jumped from or is jumping to by it's
> >>vector to or from a jump point.
[..snips..]
> since fuel is so bloody limited. About the biggest question then is for
> referees to decide what, in there campaign, Jump Point means.
> Is is a fixed point in space, sort of like the Lagrange Points in Earth =
> Orbit, where traffic is regular, or is it just some point beyond 100 =
> planetary diameters.
> Can you tell where vessles are comming from or going to by their approach =
> or re-entry vector, or can a navigator control that and so the system has =
The material I have (The Jumpspace Article by Marc Miller), and the way
jump works in my campagn.
Jump-points, are simply the point in space-time that you jump from/to.
Your real-space-time vector (relative to galactic coordinates) is
preserved through jump-space.
Generally you can jump from any-point to any-other-point. In practice
your choice of jump-points is going to be constrained by the concervation
of momentum, and the relative motion of star-systems.
You will want to emerge from jump-space with a position such that your
vector in-system will take you in the direction of the planet you are
aiming at.
So you manoeuver in the first system, to set up a vector relative to your
jump exit point that will do this.
If this involves a large vector in the first system, this may limit where
you can jump from.
> knows where you go except the ship's navigator, though you might argue MT
> neutrino Sensors could detect how big a jump was made based on the jump
> drives output.
Interesting idea....
Yes it would work, but it would only tell you the size of the jump being
made.
Though if you could see the jumping ship, and record the sequence of the
jump-grid initialisation (via visual, neutrino scans..whatever), you
might be able to (with enough computing power) reconstruct the
jump-initialisation, and then work backwards to the jump-vector, and
hense the destination!