Jock-o-Trades

A thread of 2 messages, in the order they were sent.

#107 Jock-o-Trades

I've been playing Traveller for some time now, and I just started GMing a
campaign with a bunch of friends.  One of the characters rolled Jack-o-T 3
times, and I thought nothing of it.  Then while raiding a frieghter, the pilot
gets killed and the character with JoT jumps into the pilot chair and flys
the ship.

Question:  Do JoT skill levels directly transfer to other skills?
           (i.e. JoT-3, means also Pilot-3, Pistol-3, etc...)
           I don't have any books with me, and I'm playing the rules by memory,
           so can anyone help me.


Thanks.

Brad Post
UUCP: ...[email removed]
ARPA: [email removed]

#112 Re: Jock-o-Trades

>
> I've been playing Traveller for some time now, and I just started GMing a
> campaign with a bunch of friends.  One of the characters rolled Jack-o-T 3
> times, and I thought nothing of it.  Then while raiding a frieghter, the pilot
> gets killed and the character with JoT jumps into the pilot chair and flys
> the ship.
>
> Question:  Do JoT skill levels directly transfer to other skills?
>            (i.e. JoT-3, means also Pilot-3, Pistol-3, etc...)
>            I don't have any books with me, and I'm playing the rules by memory,
>            so can anyone help me.

Perhaps in some universes they are equivalent (no books handy here either)....

In my games it's 1/2 equivalent -- that is, JOT-3 gets you equivalent of
Pilot-1 (no 1/2s here), JOT-4 gets you Pilot-2, etc.

JOT is thus very useful, but *not* gross.  As the normal 'limit' is -5 for a
skill, it is difficult for a JOT to become very skilled at anything -- but
they can *do* nearly everything.  This seems to be in the original spirit of
the character skill.

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Karl Denninger		       |  Data: [phone removed]
Macro Computer Solutions, Inc. | Voice: [phone removed]
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