Random Thoughts

A thread of 4 messages, 27 November 1990 to 29 November 1990, in the order they were sent.

#1862 Random Thoughts

Traveller on Fusion:

On page 83 of the Referee's Manual it refers to hydrogen fuel and
hydrogen gas (unrefined fuel).  Hydrogen gas is skimmed from gas giants
which we all know are not pure hydrogen but rather hydrogen compounds.
Therefore it seems reasonable to assume that the fusion plants use plain
hydrogen as fuel.  Burning unrefined fuel means injecting hydrogen
compounds (such as water or methane) into the reaction chamber and letting
the ultra-high temperatures break down the molecule and fuse the hydrogen.
The problem with unrefined fuel then is that you have less hydrogen per unit
volume and more non-fuel particles in the way.

Assuming then a p-p chain like reaction (or a related reaction such as the
C-N-O catalytic fusion cycle) neutrinos will be emitted and be detectable
as moving neutrino "hot spots" in the otherwise stationary neutrino
background.  Triangulation will allow estimates of range for reasonably
close targets.  Flux will allow estimates of energy generation.

About Refineries:

I can find no place that says 1 ton of skimmed material will be processed
into 1 ton of refined fuel, therefore since this makes no sense it must not
be the case.  Refineries are rated in kiloliters/6 hours.  I take this to
mean, given raw material, the refinery can produce x kl/6 hours.  How much
raw material depends on the gas giant (or more generally the source).
Remember 1 ton actually means 13.5 kl (a volume).  So the referee needs to
assign a percentage yeild to the material being processed.  One way to
estimate the percentage yeild of a material would be to estimate the number
of molecules present in 1 kl.  Then multiply by the number of hydrogen atoms
in each molecule (ie 2 for water).  Then see what volume that much hydrogen
would occupy.  The ratios of the volumes is the percentage yeild.  You
could say that the purification times are for some averagy yeild and high
yeild gas giants would take less time while low yeild gas giants would
take longer.  For mixed material simply use ratios ie if water yeilds 25%
hydrogen and methane yeilds 40% hydrogen then something thats half water
and half methane would yeild (25/2 + 40/2) 32.5% hydrogen.  This can get
very messy very quickly so an alternative is to simply classify the gas
giants as average, high, and low yeild and then adjust processing times
accordingly. (Note the numbers for water and methane are made up.)

Speaking of Volume:

Has anyone considered compressing the hydrogen?  That is putting the same
amount of fuel into a smaller space thus allowing more room for other things?
What I like to do is design the ship as normal but then when I draw it I
don't put in the fuel storage until last.  This allows some "artistic"
flare when laying out the ship.  i can put in hallways and common areas and
the like (within reason) then when I am finished I take the left over space
and put the fuel in there.  If there isn't enough left over space, then the
fuel is compressed!  I usually end up with about a 2 or 3 compression ratio
at most.  The actual weight of the ship would be higher than calculated
from the books but not alot because the extra space is not used for additional
equipment (cargo space or staterooms or the like) but rather for open spaces
like hallways.  Comments?

TLH

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T.L.Hayes                  |
MIT/Lincoln Laboratory     |
Lexington, MA              |

#1864 Re: Random Thoughts

T L Hayes writes:
> ....  Burning unrefined fuel means injecting hydrogen
> compounds (such as water or methane) into the reaction chamber and letting
> the ultra-high temperatures break down the molecule and fuse the hydrogen.
> The problem with unrefined fuel then is that you have less hydrogen per unit
> volume and more non-fuel particles in the way.

Okay, I just can't stay out of this discussion any longer.

When the unrefined fuel enters the reactor, it takes additional energy
to break apart the moecules and ionize the atoms -- considerable energy
in the case of all non-hydrogen elements.  So, the reactor must be run
at a higher fuel flow rate than was necessary for refined fuel, to get
the same output; or in the case of jump engines, it may be difficult to
get power flow to be well-regulated, depending on vagaries in the mix.

Also, the garbage elements absorb neutrons and other particles; in
general, causing the reaction to be less controlled, and slurping up
still more energy.  The isotope transmutation and added scattering leads
to residual radioactivity of the reactor chamber, and accelerates the
normal plasma bombardment/destruction of the chamber's walls.  The end
result is that the reactor chamber needs replacement much more often,
sensors controlling the reaction are more likely to fail, and with the
increased radioactivity one is more likely to have ionization problems
in nearby electronics and power control circuits.

Commercial engines are DESIGNED to run on refined fuel, so they are
smaller, lighter, less shielded, and have less robust control
mechanisms.  Military drives that run on unrefined fuel are built much
more like a brick caca house, are designed to have the reactor chamber
replaced easily and quickly in the field, have more backup control
mechanisms, plus lots of spares are on board to replace the occasional
failure.  The waste reactor cores can be easily and cheaply placed in a
military rad weapons dump somewhere, and so on.  It's only money, and
the military is allowed to spend lots of it.

> Has anyone considered compressing the hydrogen?

I was always under the belief that fuel hydrogen was stored as a
cryogenic liquid.  Liquids are awfully hard to compress.  The only
possible compression I see possible is to solidify it, which is very
hard to do (need very high pressures) with hydrogen, besides which you'd
need to thaw it out to use it in the engines.

I tend not to worry about deck plans being real accurate; they are there
as additional detail to make the fictional universe more palpable.
Besides, the "rule"books indicate that 10% slop either way on deck plan
volumes is acceptable.  I also figure that there are many nooks and
crannies aboard the vessel which are difficult to depict on deck plans,
but are used by something, either freeing additional room for fuel or
actually used for fuel storage itself... as a case in point, have you
ever done a deck plan of a Scout-shaped ship? With such a shape, it
doesn't translate real well to paper (how big a triangle do I draw to
map deck 1? deck 2? Heck, I'll make a rough guess :-).

James
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Traveller Mailing List Administrator	     James T Perkins @ Tektronix, Inc
[email removed]                      	     Beaverton, Oregon, USA
[email removed]                              "Load Auto/Evade, Beowulf!"

#1870 Re: (1864) Re: Random Thoughts

James,

     I like to reply to one point in your message.  You said that commercial
drives were intended to eat refined fuel, while military drives would eat
unrefined fuel.  This is a carryover from old Traveller that has no existence
in the new design rules, as far as I can tell.  What all military ships have
in the new design rules (and all commercial ships, if they're sensible) is the
fule purifier.  As big and bulky as they are under the new rules, they are
still cost effective when used on commercial ships, at least according to the
current (broken) trade rules.

Rob Dean

[Oops, my classic Traveller background is showing -- James]

#1881 Re: deck plans

James T Perkins [email removed] writes:
>					as a case in point, have you
> ever done a deck plan of a Scout-shaped ship? With such a shape, it
> doesn't translate real well to paper (how big a triangle do I draw to
> map deck 1? deck 2? Heck, I'll make a rough guess :-).

I've gone one better, I've made a model of a scout ship, with a removeable
top, and lots of internal detail.  It's based on the deck plans GDW put
out in the old Traveller supplement 7, "Traders and Gunboats" - the same
plan also appeared in the introductory adventure which came with the
De Luxe boxed set.  I had to add in a few things, such as the power plant
and the computer!  I also rearranged the middle section, after I found
that in the wedge-shaped hull, the forward staterooms were only suitable
for dwarves who didn't get claustrophobia - the ceiling and deck came
together.  What I did was turn the middle section round, so the crew
common area is directly behind the bridge.  The ceiling and deck still
come together, but there's a large quarter-circular chair or sofa in the
forward port corner, and a game console with seats in the forward starboard
quarter, so the higher floor doesn't matter - it's part of the seat.  I also
moved the cargo bay, because where they had it, there wasn't enough height
to allow 3 tons.  Unless, that is, I was to make it long, broad and low,
which wouldn't make it useful for many types of cargo.  Besides, I wanted
that place for the forward undercarriage leg.  The ship has reaction drives,
so nyah to all you reactionless fans! :-)  It looks better with exhaust
nozzles, anyway.  I also put in several small thrusters for manoevering.
As for fuel - anywhere I haven't put something else is fuel space.


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