Re: deck plans
In reply to #1864 Re: Random Thoughts by James T Perkins
James T Perkins [email removed] writes: > as a case in point, have you > ever done a deck plan of a Scout-shaped ship? With such a shape, it > doesn't translate real well to paper (how big a triangle do I draw to > map deck 1? deck 2? Heck, I'll make a rough guess :-). I've gone one better, I've made a model of a scout ship, with a removeable top, and lots of internal detail. It's based on the deck plans GDW put out in the old Traveller supplement 7, "Traders and Gunboats" - the same plan also appeared in the introductory adventure which came with the De Luxe boxed set. I had to add in a few things, such as the power plant and the computer! I also rearranged the middle section, after I found that in the wedge-shaped hull, the forward staterooms were only suitable for dwarves who didn't get claustrophobia - the ceiling and deck came together. What I did was turn the middle section round, so the crew common area is directly behind the bridge. The ceiling and deck still come together, but there's a large quarter-circular chair or sofa in the forward port corner, and a game console with seats in the forward starboard quarter, so the higher floor doesn't matter - it's part of the seat. I also moved the cargo bay, because where they had it, there wasn't enough height to allow 3 tons. Unless, that is, I was to make it long, broad and low, which wouldn't make it useful for many types of cargo. Besides, I wanted that place for the forward undercarriage leg. The ship has reaction drives, so nyah to all you reactionless fans! :-) It looks better with exhaust nozzles, anyway. I also put in several small thrusters for manoevering. As for fuel - anywhere I haven't put something else is fuel space. - - -- "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed]