Mark F. Cook · 1 December 1990 · reply to #1887
Adrian Hurt [email removed] writes:
> Mark F. Cook [email removed] writes:
> >
> > Yes AND no, Paul. You're right that gyros don't absorb any recoil (you'll
> > still get kicked in the shoulder just as hard). But that's not the point.
> > >From both a real-life military standpoint AND a RPG standpoint, the
> > detrimental effect recoil has on accuracy is barrel climb. Virtually
> > nothing else matters.
>
> I have to disagree again, Mark! :-)
>
> One of the reasons Traveller classes weapons as low, medium and high recoil
> is that some people fight in zero-G. A low recoil weapon (e.g. snub pistol)
> is better for use in zero-G than a high-recoil weapon (e.g. PGMP) because
> it doesn't send you backwards at great speed into the wall behind you.
> There's also the matter of the strength of the person holding the gun, and
> the effect the recoil will have on someone who isn't holding it properly.
You're right, recoil does have a VERY strong effect on a combatant in
zero-G. My comments (above) were strictly addressing combatants on
a planetary surface, or some other "gravitized" location. Within
that limitation, I still stand by those statements. And I still maintain
that gyros do nothing to reduce recoil; they only damp the rotational
effect it has on a weapon. A weapon that isn't already "Low Recoil"
won't be helped by gyros, if used in zero-G. The combatant will still
get thrown all over the place.
As for a weak person holding the weapon, or someone holding it improperly,
I doubt that gyros would help either of those folks, either. A weak
person needs gravitics to reduce the weight of the weapon AND it's
recoil (ala PGMPs). A person holding the weapon improperly deserves
the broken fingers and/or shoulder-blade. :-) Again, I suppose
gravitics would help there also.
Mark F. Cook
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