Recoil in zero-G: Part 1
In reply to #1887 Re: Gyros affecting recoil by Adrian Hurt
Adrian Hurt [email removed] writes: > Mark F. Cook [email removed] writes: > > > > Yes AND no, Paul. You're right that gyros don't absorb any recoil (you'll > > still get kicked in the shoulder just as hard). But that's not the point. > > >From both a real-life military standpoint AND a RPG standpoint, the > > detrimental effect recoil has on accuracy is barrel climb. Virtually > > nothing else matters. > > I have to disagree again, Mark! :-) > > One of the reasons Traveller classes weapons as low, medium and high recoil > is that some people fight in zero-G. A low recoil weapon (e.g. snub pistol) > is better for use in zero-G than a high-recoil weapon (e.g. PGMP) because > it doesn't send you backwards at great speed into the wall behind you. > There's also the matter of the strength of the person holding the gun, and > the effect the recoil will have on someone who isn't holding it properly. You're right, recoil does have a VERY strong effect on a combatant in zero-G. My comments (above) were strictly addressing combatants on a planetary surface, or some other "gravitized" location. Within that limitation, I still stand by those statements. And I still maintain that gyros do nothing to reduce recoil; they only damp the rotational effect it has on a weapon. A weapon that isn't already "Low Recoil" won't be helped by gyros, if used in zero-G. The combatant will still get thrown all over the place. As for a weak person holding the weapon, or someone holding it improperly, I doubt that gyros would help either of those folks, either. A weak person needs gravitics to reduce the weight of the weapon AND it's recoil (ala PGMPs). A person holding the weapon improperly deserves the broken fingers and/or shoulder-blade. :-) Again, I suppose gravitics would help there also. Mark F. Cook USMail: User Interface Technical Support Hewlett-Packard - Interface Technology Operation [address removed] INTERNET: [email removed] [email removed]