Aliens

A thread of 4 messages, 8 June 1991 to 10 June 1991, in the order they were sent.

#2418 Aliens

    I have finally decided to confront a problem I have had for a long time
with the traveller system.  Why do all the major races breath a nice oxygen/
nitrogen mix of atmosphere.  Why don't any of them breathe clorine or even
neon.  Wouldn't this be much more realistic?  So I am proposing something that
I have not heard discussed before, that we design a REALLY interesting alien.
I suggest this because it is my belief that there is enough expertise on this
list to actually come up with an alien race with could actually function and
why.  It's just a though actually but I think some aliens designed on this list
(or on a sub-list) could really spice up a lot of traveller campaigns.  I would
like to hear what you think.  Hopefully I'm not wasting to much bandwidth.

						Matt.

#2422 RE: Aliens

>    I have finally decided to confront a problem I have had for a long time
>with the traveller system.  Why do all the major races breath a nice oxygen/
>nitrogen mix of atmosphere.  Why don't any of them breathe clorine or even
>neon.  Wouldn't this be much more realistic?  So I am proposing something that
>I have not heard discussed before, that we design a REALLY interesting alien.
>I suggest this because it is my belief that there is enough expertise on this
>list to actually come up with an alien race with could actually function and
>why.  It's just a though actually but I think some aliens designed on this list
>(or on a sub-list) could really spice up a lot of traveller campaigns.  I would
>like to hear what you think.  Hopefully I'm not wasting to much bandwidth.
>
>                                                Matt.


    I have also wondered about the same thing, and to that end, I'm
trying my hand at designing my first mini-adventure for some friends.

This may be a shop worn idea but......a local starport installation has
intecepted a ship carrying contraband.  The ship's crew has been detained
but for reasons unstated, Imperial officials are looking for a crew to
pilot the ship to the nearest Marine Base for disposal.
    The ship is carrying several large canisters, usually devoted to
carrying unstable medical materials.  In actuality they are carrying
lifeforms like those in the 'aquariums' in the movies ALIENS, which are
encountered in the med-lab.
    The basic theme is corruption and moneymaking on thepart of local
and some Imperium officials, muchlike in the movie.

If the adventure goes well, the players gain some expereince piloting a
ship, interacting with some ranking NPCs and earning some loot.  The
exposure also allows the developmentof further ideas.

If the adventure still goes well [grin] their curiosity will overcome
them and they'll have a look inside the canisters.  The rest is history!

Will they become host trying to destroy their cargo?  Will they recognize
the danger of actually delivering the cargo?  How will they explain the
destruction oftheir cargo?  etc...etc...

This being my first crack at any Traveller material, how does it sound?
Is it too ambitious for first time out?  Can you offer any suggestions
that would bring the plotline more in line with what goes on in the
Traveller milieu?

Thanks, from the Neophyte!

Dale
[email removed]

#2420 Re: Aliens

Well, first off, if you want some sort of realism in aliens, neon is a
bit unlikely.

Here's a quick rundown on chemistry possibilities for near-terrestrial planets:

nitrogen compound breathers (forms various acids in solution, which can
function to oxidize food. Also, one of the NO compounds is paramagnetic.
The effects of that, who knows, but perhaps the atmosphere itself will
produce a magnetic field.)

sulphur compound breathers (sulphur is very similar to oxygen, except
that it is solid at near-earth temperatures. H2S is a possible
substitution for the role water has in plants, and is indeed used that
way in certain ocean-vent life forms on Earth. However, sulphur isn't as
reactive as oxygen, so life forms might be lower energy <ie- move slower
to catch food, sustain energy with greater care, etc>)

Chlorine/flourine/etc breathers (HIGHLY reactive, so life forms may be
more energetic.)

Other chemistries:
Silicon- silicon forms VERY tight bonds, so either used in high
temperature life form (ie- molten rock level) or used for skeletal-type
structures.

Sugar- this is our chemistry (more or less) Note: at high temperatures,
sugars are as explosive as nitrates are in our temperature.

Nitrates- Cold life forms, possibly.

Ammonia- at low temperatures, ammonia bears some of the same
dissasociative properties as water.

Metallic- Possible electron transfers and salt solutions form basic chemistry.

Inert gas foo- certain inert gases can be used in gas pump lasers.
Perhaps a 'gas cloud' being, composed of many separate pieces, uses
lasers to interconnect the nodes... or something.

Heavy metals, radioactives- depending on the chemical type of the
compounds, oxidation may or may not be important. Radioactive decay and
linked reactions form chemistry. Note: Xenon absorbs neutrons, and may
be of use in such a life form.

Crystalline- As WHAT crystal hasn't been mentioned, there's alot of
lattitude here. Crystals have interesting properties of resonance and
reproduction that may make it more common than non-crystalline life.
<shrug>

Cold hydrogen- mentioned in a certain Carl Sagan book whose title eludes
me, liquid hydrogen can occur in two forms, determined by whether the
spins of the electrons match or not. He postulates that this difference
may be utilizable and be the structure of some sort of life form.

Plasma- the photospheres of stars may be the most abundant sources of
life in the cosmos. Plasmas, ionized gas, are matter and energy which
affect each other. It doesn't take a huge leap to postulate life of this
sort.


Well, this covers some of the possibilities for chemistry in life forms.
When I'm up to it, I'll post about some of the different forms I think
life could take. Oh, and maybe the social/evolution stuff (though that
is so specific perhaps I shouldn't...)

Until next time...

- - -The Incoherent Will

#2425 Re: (2418) Aliens

>Date: Fri, 7 Jun 91 20:56:26 -0400
>From: [email removed]
>Subject: (2418) Aliens
>
>    I have finally decided to confront a problem I have had for a long time
>with the traveller system.  Why do all the major races breath a nice oxygen/
>nitrogen mix of atmosphere.

Well, there are probably a number of good scientific reasons for this, but
I'll add a few game mechanical and game background reasons.  People not playing
with the official universe can ignore these.  Races would have little reason
to interact (and it would be difficult for them to do so) if they didn't
breathe approximately the same atmosphere mixture.  One of the intentions of
Traveller aliens was that they be playable both in their own cultural context
and in a mixed human/alien context.  Major races, of course, are limited to
humaniti (all three major branches), Vargr (modified Earth life), Droyne (who
presumably fooled around with Earth life because it could live in their
environment without special attention), and the K'Kree, Hivers and Aslan.  I
won't make excuses for them.  Several minor races have been presented in
various Traveller products (some quite 'official') that are not based around
oxygen chemistry, such as the Jgd-il-jagd (sp?) who are gas giant dwellers,
the Ebokin (methane breathers) and the Brinn (also methane? or are they a
hydrogen breathing species?).  The old FASA adventure "Ordeal on Eshaar"
took place on a halogen atmosphere planet, from what I recall from hearsay.


> Why don't any of them breathe chlorine or even
> neon.  Wouldn't this be much more realistic?


Not necessarily.  I could look up (if anyone is interested) a number of science
fact articles published in Analog over the last thirteen years (since I started
reading the magazine regularly) which go over why chlorine and fluorine
atmospheres are extremely unlikely (making life in them even unlikelier) and
why silicon based life won't really work (silicon doesn't actually form the
same range of structures as carbon, making 'silo-organic' chemistry unlikely.
Some silicon/carbon hybrid systems could be possible.).  Breathing neon is
prety unlikely because it just doesn't do much in the way of reacting, and
the whole point of breathing is to fuel some sort of chemical reaction to
keep your lifeform going.  You could probably design a lifeform that could
exist in a neon atmosphere, but it wouldn't breathe in the sense that we use
the term.

>So I am proposing something that
>I have not heard discussed before, that we design a REALLY interesting alien.
>I suggest this because it is my belief that there is enough expertise on this
>list to actually come up with an alien race with could actually function and
>why.

Not a bad idea perhaps, although I think our pool of expertise doesn't include
too many biology types, at least from what I remember of last year's survey.

> It's just a though actually but I think some aliens designed on this list
> (or on a sub-list) could really spice up a lot of traveller campaigns.

No sublists.  Traffic has a hard time sustaining the critical volume required
for good discussion.

> I would
> like to hear what you think.  Hopefully I'm not wasting to much bandwidth.
>
> 						Matt.
>
Sounds good to me.  (Never apologize for presenting ideas!)  It might be
prudent to start with a fairly conventional alien first, though.

Rob Dean