RE: Aliens

By Dale Poole ·

TML message #2422From bundle 200Read the whole thread (4 messages)All messages with this subject

In reply to #2420 Re: Aliens by William Henry Timmins
>    I have finally decided to confront a problem I have had for a long time
>with the traveller system.  Why do all the major races breath a nice oxygen/
>nitrogen mix of atmosphere.  Why don't any of them breathe clorine or even
>neon.  Wouldn't this be much more realistic?  So I am proposing something that
>I have not heard discussed before, that we design a REALLY interesting alien.
>I suggest this because it is my belief that there is enough expertise on this
>list to actually come up with an alien race with could actually function and
>why.  It's just a though actually but I think some aliens designed on this list
>(or on a sub-list) could really spice up a lot of traveller campaigns.  I would
>like to hear what you think.  Hopefully I'm not wasting to much bandwidth.
>
>                                                Matt.


    I have also wondered about the same thing, and to that end, I'm
trying my hand at designing my first mini-adventure for some friends.

This may be a shop worn idea but......a local starport installation has
intecepted a ship carrying contraband.  The ship's crew has been detained
but for reasons unstated, Imperial officials are looking for a crew to
pilot the ship to the nearest Marine Base for disposal.
    The ship is carrying several large canisters, usually devoted to
carrying unstable medical materials.  In actuality they are carrying
lifeforms like those in the 'aquariums' in the movies ALIENS, which are
encountered in the med-lab.
    The basic theme is corruption and moneymaking on thepart of local
and some Imperium officials, muchlike in the movie.

If the adventure goes well, the players gain some expereince piloting a
ship, interacting with some ranking NPCs and earning some loot.  The
exposure also allows the developmentof further ideas.

If the adventure still goes well [grin] their curiosity will overcome
them and they'll have a look inside the canisters.  The rest is history!

Will they become host trying to destroy their cargo?  Will they recognize
the danger of actually delivering the cargo?  How will they explain the
destruction oftheir cargo?  etc...etc...

This being my first crack at any Traveller material, how does it sound?
Is it too ambitious for first time out?  Can you offer any suggestions
that would bring the plotline more in line with what goes on in the
Traveller milieu?

Thanks, from the Neophyte!

Dale
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