vegans

A thread of 3 messages, 24 April 1989 to 27 April 1989, in the order they were sent.

#322 vegans

See supplement 11, Library Data N-Z for more info on the Vegans. No character
generation is provided, but it will give you some background on them and
provides you with a couple of drawings of them. At one time Andy Keith was
going to be writing some stuff about them in a boxed module on how to
create your own minor race as well as background on minor races mentioned
until that time (which was around 1983. Needless to say, the project was
never developed, and GDW dropped the boxed module format due to lack of
sales.

#323 Vegans

[email removed] writes:

>I have been running a campaign for about a year, off and on, in the Solomani
>Rim Sector. I have been avoiding the Vegan Autonomous Region, mainly because
>I dont have any info on the Vegans, aside from the sketchy info in the Sector
>book.

There is a little more information on the Vegans in the GDW supplement "Library
Data N-Z". It contains the same information as in the Sector book (I assume
that this is the GDW supplement "The Solomani Rim"), plus enough biological
stuff to give you the skill Vegan Medic-1. Having said that, I found the
"sketchy" info sufficient to allow human characters to wander around, although
I can't generate Vegan NPC's except by using human tables. Still, the Alien
Module character generation tables are virtually identical to the human ones.

#325 Re: Vegans

I want to thank those who replied to my plea for aid. Looks like I will have
to dig up supplement Library Data N-Z. BTW, if any one is interested in a
PC generation of Vegans, I will be working on one in the near future. If
any of you have any ideas please dump them my way.

Greg

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Greg Givler                        Q-Link: Commodore
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The above opinions are usually mine, but sometimes I just repeat things.
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