Red Zones

A thread of 2 messages, 30 December 1991 to 31 December 1991, in the order they were sent.

#3392 Red Zones

    A related question to the Ancient sites question: Can anyone or all of
you
provide a quick rundown (or detailed decription, if you like) as to why
the various Red Zones in the Marches are interdicted?  I believe several of

them have been mention over the years (Your cue, metlay) in the Journal and
other sources.
   BTW, the Victoria scenario is NOT in Best of the Journal #1 -- I have
BotJ#1 and I am still wondering about Victoria, since the Annic Nova
(now that was a neat ship) scenario refers you to the Victoria scenario if
you want further info on Victoria...  I have *most* of the Journals back to

3 or 4, or so, but not #1.

                                  --- Cynthia

- -- Via DLG Pro v0.985b

[email removed]

#3397 Re: (3392) Red Zones

Most of the RED zones are interdicted because of the Traveller equivilant of
"The Prime Directive".  If the world has a Starport of X and has a population,
it will be a Red Zone.  Even if the population is 0, then it can be interdicted
because of evolving life.  Other Red Zones I have seen include navigational
hazards (Adventure 1, Kinur - Shinothy) and planets that have been Nuked or
have some other deadly hazard.

In the later cases, it is up to the Game Master to determine.  The first
criteria is an automatic.

Rob