Computers & Computer Programs

A thread of 2 messages, 4 January 1992 to 6 January 1992, in the order they were sent.

#3405 Computers & Computer Programs

Hello,
	This is my first venture onto the Traveller Mailing List so if this
question has already come up please bear with me.

	I may be blind but I cannot find the information in the MT books that
states the capabilities of computers (ie. memory / cpu size, etc...).  Nor
can I find any information on available computer programs, such as PREDICT,
NAV, that were from the earlier books.  If anybody could either point me at
the proper place to look or just mail me the information I would be very
greatful, as my group finaly got a ship last night and they wanted to buy
some new programs for it.

Thanks in advance,
Scott Hicks

[email removed]

#3412 Re: (3405) Computers & Computer Programs

Scott,

In MegaTraveller the old-time flavor of computers is completely changed.
I've only ever designed one MegaTraveller ship (this being an unplatable
experience) but what I remember (or mis-remember) is this:

Ship designs are created with parts of the ship that require CONTROL
POINTS.  Then, control panels and holodisplays and whatnot provide
CONTROL POINTS.  For example, an automobile design has a motor and
wheels that require X control points, provided by a mechanical panel
that provides X control points.

A computer is a device which multiplies the effectiveness of the panels
and displays (effectively multiplying the productivity of the sophonts
running the panels and displays).

For example, a small cruiser may require 1000 control points.  You can
accomplish this by having a crew of 1000 sitting at mechanical panels,
or with a crew of 20 sitting in front of high-tech displays, or a crew
of 5 with the same displays and a computer.

There are no longer memory/cpu size or specific computer programs.  The
effectiveness of a computer is handled abstractly as a die modifier in
combat and sensor operations.

I miss the old-time Traveller computers.  They were quaint and
cantakerous, and added flavor to the game.

James