Re: (3405) Computers & Computer Programs
In reply to #3405 Computers & Computer Programs by Scott A Hicks
Cites: #3405
Scott, In MegaTraveller the old-time flavor of computers is completely changed. I've only ever designed one MegaTraveller ship (this being an unplatable experience) but what I remember (or mis-remember) is this: Ship designs are created with parts of the ship that require CONTROL POINTS. Then, control panels and holodisplays and whatnot provide CONTROL POINTS. For example, an automobile design has a motor and wheels that require X control points, provided by a mechanical panel that provides X control points. A computer is a device which multiplies the effectiveness of the panels and displays (effectively multiplying the productivity of the sophonts running the panels and displays). For example, a small cruiser may require 1000 control points. You can accomplish this by having a crew of 1000 sitting at mechanical panels, or with a crew of 20 sitting in front of high-tech displays, or a crew of 5 with the same displays and a computer. There are no longer memory/cpu size or specific computer programs. The effectiveness of a computer is handled abstractly as a die modifier in combat and sensor operations. I miss the old-time Traveller computers. They were quaint and cantakerous, and added flavor to the game. James