TL high infantry...

A thread of 3 messages, 27 January 1992 to 31 January 1992, in the order they were sent.

#3571 TL high infantry...

BTW, rob, your comment about TL15 infantry being too vulnerable and all
their targets being too invulnerable (to them) sounds a lot like what they
said after WW2.  And WW1.  And the Franco-Prussian War.  And the American
Civil War.  And the Thirty Years War.  And the Hundred Years War.  And
Alexander's conquests.  And the Persian Attacks on Greece. and...

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[email removed]

I have learned to use the word "impossible" with the greatest caution.
                                    --W. von Braun

#3592 Re: (3571) TL high infantry...

In your letter dated Mon, 27 Jan 92 13:35:23 CST, you wrote:
>
> BTW, rob, your comment about TL15 infantry being too vulnerable and all
> their targets being too invulnerable (to them) sounds a lot like what they
> said after WW2.  And WW1.  And the Franco-Prussian War.  And the American
> Civil War.  And the Thirty Years War.  And the Hundred Years War.  And
> Alexander's conquests.  And the Persian Attacks on Greece. and...

Maybe.  BUT, I'm not arguing that this problem would necessarily exist in
the "real" Imperium.  What I am saying is that it does exist in the rules
of Striker, which we are using as a model for development of our picture of
future trends.

Let me put this another way.  In the real world, defense and counter succeed
each other in sort of a progressive escalation.  The earliest tanks had armor
which could shrug off rifle caliber machine gun bullets (hopefully) and the
infantry eventually countered with the anti-tank rifle.  As engines got better,
more armor was added to the tank, and the anti-tank rifle was neutralized.
This situation prevailed at the beginning of WWII, and infantry was essentially
forced to depend on artillery in the form of limited numbers of anti-tank guns
for defense against tanks.  Then someone developed the shaped charge warhead
which again allowed some sort of man-carried attack which could threaten an
armored vehicle.  The situation remained stable (more or less) through the
70's, with man-portable shaped charge attacks gaining range with the intro-
duction of missiles.  Now, the development of reactive and composite armors
have changed the situation again, to the point where it is possible to design
a tank which can shrug off infantry attacks in most circumstances...I'd suspect
that it isn't cost effective to do so because the weight/speed/cost tradeoffs
are not favorable.  Presumably the next step is either a man-portable kinetic
kill missile (heavy, lots of fuel needed) or an improved shaped charge method
which will counter the newer armor.

The trouble with Striker is this:  There are distinct limits to the development
of kinetic kill and shaped charge weapons.  We know what they are, and what
tech levels the maximums can be achieved in.  The tech level chart shows
advances in armor outstripping the ability of kinetic kill and shpaed charge
warheads to defeat it, roughly at TL14 with the introduction of superdense
armor.  Now, the overall battlefield situation is not brought to the level of
the 14th century, where armored men had a hard time injuring each other on the
battlefield because power generation technology and energy weapon technology
keeps up with  armor technology, and it is impossible to design a tank so well
armored that some sort of weapon can't punch through it.  The trouble is, from
the point of view of the infantry, that that weapon is likely to weigh 3/4 of
a ton and require another 5-6 tons of power plant to support it.  That makes
it non-portable, even for battledress equipped infantry, except of course by
their carriers, which are effectively tanks.

Anyway, beyond TL13 or so, I would guess that the optimum armor thickness for
tanks is going to be about 60...enough to shrug off infantry and low tech
weapons, but not so much that you can't load enough power plant into it to
push the limits of air speed, since speed will be the next most useful
attribute, even if you don't allow Striker's evasion rule.

Would you care to suggest a class of infantry weapons that is not currently
covered by the rules that will threaten a grav tank?

Rob Dean

#3630 Combat psionics

Robert S. Dean  [email removed] writes:
>
> Would you care to suggest a class of infantry weapons that is not currently
> covered by the rules that will threaten a grav tank?

Sure.  Actually, it has already been suggested, although against larger
targets.

[email removed] writes:
>
> 2) Psi shielding for ships:
> Well, why not?  It would be of very dubious use in preventing Zho Teleport
> commandos though.  Remember, they have limited range.  Also there is the
> problem that the attacker would still have to match vectors with the defender
> to avoid the teleporters from slamming into the bulkheads of the ship they
> are teleporting on to.

What about psionic attacks against grav vehicles?  If I were a Zhodani with
a good set of psionic skills, I wouldn't want to teleport into a tank.  (Or
a ship, for that matter.)  Even if the problem with different vectors was
solved, I expect there would be a little delay involved as I adjusted to my
new surroundings, and in that time the new surroundings would be adjusting
to me.  This means marines and/or crew adjusting their weapons in a manner
dangerous to my health.  No, I would go for some sort of telekinetic attack.
Try to find some fuses and remove them.  Flip safety switches on weapons.
Alter throttles.  Try to bend, unbend, bend a wire in the hope of snapping
it.

I might also go for the crew.  As well as the obvious trick of crushing
the pilot's trachea, I could also mess with their minds in all sorts of
ways.

The only problem is that if the Imperial forces have any sense at all,
every vehicle from battle-dress size upwards is going to be psionically
shielded if it is expected to see combat against Zhodani.  Or against
anyone else who has a chance of using psionic adepts, for that matter.

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