Combat psionics
In reply to #3592 Re: (3571) TL high infantry... by Robert S. Dean
Robert S. Dean [email removed] writes: > > Would you care to suggest a class of infantry weapons that is not currently > covered by the rules that will threaten a grav tank? Sure. Actually, it has already been suggested, although against larger targets. [email removed] writes: > > 2) Psi shielding for ships: > Well, why not? It would be of very dubious use in preventing Zho Teleport > commandos though. Remember, they have limited range. Also there is the > problem that the attacker would still have to match vectors with the defender > to avoid the teleporters from slamming into the bulkheads of the ship they > are teleporting on to. What about psionic attacks against grav vehicles? If I were a Zhodani with a good set of psionic skills, I wouldn't want to teleport into a tank. (Or a ship, for that matter.) Even if the problem with different vectors was solved, I expect there would be a little delay involved as I adjusted to my new surroundings, and in that time the new surroundings would be adjusting to me. This means marines and/or crew adjusting their weapons in a manner dangerous to my health. No, I would go for some sort of telekinetic attack. Try to find some fuses and remove them. Flip safety switches on weapons. Alter throttles. Try to bend, unbend, bend a wire in the hope of snapping it. I might also go for the crew. As well as the obvious trick of crushing the pilot's trachea, I could also mess with their minds in all sorts of ways. The only problem is that if the Imperial forces have any sense at all, every vehicle from battle-dress size upwards is going to be psionically shielded if it is expected to see combat against Zhodani. Or against anyone else who has a chance of using psionic adepts, for that matter. - -- "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed]