Other systems of psionics for Traveller

A thread of 2 messages, 14 March 1992 to 16 March 1992, in the order they were sent.

#3849 Other systems of psionics for Traveller

The psionics system in Traveller seems awfully skeletal.
Fortunately, the game universe is structured so that, in
practice, you can ignore psionics if you want to.

I would, however, like to include psionics in a campaign I'm now
planning.  Given the flexibility of Traveller's task system, it
should be fairly easy to convert the psionics system from another
game for use in Traveller.

I've glanced at a copy of a game called "Psi World," and I now
that there is a GURPS source book on psionics, though I have not
read it.

Has anyone out there tried to make such a conversion?  If so,
what system works well, and how have you implemented it?

==========================================================================
Brian G. Vaughan           |  O God, I could be bounded in a nutshell, and
[email removed]            |  count myself a king of infinite space--were
                           |  it not that I have bad dreams.
                           |                         (Hamlet, II.ii.254-6)

#3853 Re: (3849) Other systems of psionics for Traveller

A friend of mine, who is also the GM of our current Traveller campaign, has
devised a new set of Psionics rules that all the players are extremely pleased
with.

I'm not up to date on what the actual rules are at the moment, as he does
not have them down on media yet, but a character has a secret roll made on generation, and the character can train or whatever, and this value will be taken
into account - the character does not know his/her potential until (s)he gets
there.  Additional depth has been given to psionics...

As an example, my character was the head of a psionics institute, and the other
characters students and collegues.  (yes, it's is predominantly as psi adventure)  anyway, the institiute is stormed by imperial troops, and we have made our
way out of here, but one of my collegues was injured and in a coma.  Having an
interest in psionic theory, I do some calculations and project in to witchspace
where I find my collegue's "mind". It is wandering precariously and I try to
guide it back to reality.  Whilst in witchspace, I spotted something in the
"distance" - a corpse - somehow this being had teleported their body in to
witchspace and got caught.  I took the body back in to reality...

Now, my character is not the most attractive woman (yes I play a female), so she
has various nervous breakdowns on finding such a baeutiful body, so perfect and
un spoilt, what I beefed up on psi drugs and projected in to the body and took over it, leaving my old body perminantly - little did I know that this creature
had ruby red eyes, fangs, a blood lust, and various other strange attributes.
I had become a vampire ...

There's more to say after this, but I feel that i'm going on a bit!  Needless
to say, this new psi rule system adds a definate bit of spice to psi in
traveller - also covered is the ability for non living entities to have
psi (due to magic), magic, witchcraft, etc.  You might say that the system
covers every fascet of supernatural activity - also covered is magical
items!  If you would like, I will get the full rules and add it to the
TML Nightly some time in the near future.

Regards,
	Mike.
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