The psionics system in Traveller seems awfully skeletal.
Fortunately, the game universe is structured so that, in
practice, you can ignore psionics if you want to.
I would, however, like to include psionics in a campaign I'm now
planning. Given the flexibility of Traveller's task system, it
should be fairly easy to convert the psionics system from another
game for use in Traveller.
I've glanced at a copy of a game called "Psi World," and I now
that there is a GURPS source book on psionics, though I have not
read it.
Has anyone out there tried to make such a conversion? If so,
what system works well, and how have you implemented it?
==========================================================================
Brian G. Vaughan | O God, I could be bounded in a nutshell, and
[email removed] | count myself a king of infinite space--were
| it not that I have bad dreams.
| (Hamlet, II.ii.254-6)