High Guard

A thread of 2 messages, 29 March 1992 to 1 April 1992, in the order they were sent.

#3903 High Guard

While trying to work up my fleet for the TCS PBEM game, I tried to
game out some ship designs with High Guard.  I quickly came to the
conclusion that the system is a nightmare for "real" situations with
large numbers of opposing ships, fighters, etc.  I can easily imagine
a fight in the PBEM game with a thousand or so ships on a side.

Consequently, I think I'm gonna look into writing a High Guard combat
moderator.  It should read regular HG listings for ship stats (I'll
have to put in some extras for aux. bridge, backup computers and
such) and keep track of individual ships.

Any suggestions or features?  How about what machines/environments to
run it on?  Lowest common system is probably Unix text, with Unix
curses running second ...


Roger Opperman
[email removed]
Auto-Trol Technology Corporation

#3910 High Guard

In V36 #10,  [email removed] (Roger Opperman) writes:

>Any suggestions or features?  How about what machines/environments to
>run it on?  Lowest common system is probably Unix text, with Unix
>curses running second ...

Alas, neither of those will do me any good. I've had *very* mixed
results when trying to move unix source to the PC. (mostly because I am
*not* a C programmer, Pascal I could handle).

So I vote for PC compatible, with a "stock" ANSI driver loaded.