High Guard

By Roger Opperman ·

TML message #3903From bundle 327Read the whole thread (2 messages)All messages with this subject

Replies:
While trying to work up my fleet for the TCS PBEM game, I tried to
game out some ship designs with High Guard.  I quickly came to the
conclusion that the system is a nightmare for "real" situations with
large numbers of opposing ships, fighters, etc.  I can easily imagine
a fight in the PBEM game with a thousand or so ships on a side.

Consequently, I think I'm gonna look into writing a High Guard combat
moderator.  It should read regular HG listings for ship stats (I'll
have to put in some extras for aux. bridge, backup computers and
such) and keep track of individual ships.

Any suggestions or features?  How about what machines/environments to
run it on?  Lowest common system is probably Unix text, with Unix
curses running second ...


Roger Opperman
[email removed]
Auto-Trol Technology Corporation