RE: Doing it ourselves

A thread of 4 messages, 12 October 1992 to 14 October 1992, in the order they were sent.

#4728 Doing it ourselves

Mike writes:
> My two cents' worth on the "let's do it ourselves" idea is simple:
> I don't think it can be done. Witness TDR.
>
> People have too many divergent opinions and are too willing to argue
> down into the level of the trivial without agreeing on generalities to
> ever produce an alternative to what's published by GDW. People are on
> this group because they love to talk and to argue, more so than to
> listen.

I think you may be right, but possibly not. Half a year ago I solicited
help in developing a true frontier (as in: The PCs are the first people
of the Imperium who's been here) in the sectors immidiately spinward of
Spinward Marches (Beyond, Foreven and Vanguard Reaches). It didn't get
very far, true, but the reason wasn't that people argued it to death.
Scott, Steve, Juergen and I had some very fruitful exchanges and I took
some decisions based on those discussions. Mind you, none of the others
agreed totally with me on very much; Scott thought that the TLs of the
area ought to be lower than what I eventually decided on, Steve didn't
quite believe in the gimmick I used to open up this frontier, etc., but
my impression was that they were willing to agree to disagree and go on
with it. The reason why it ground to a halt was that I were too busy to
keep up my end of it (I functioned more or less as an editor, I guess).

I think that such projects can succeed, but only if one or two persons are
willing to function as "primus motor" for each project, which will entail
a lot of work for said "editors", and only if the other people involved are
willing to let the editors take decisions. The last bit also requires
the editors to be flexible enough to let go of their own pet ideas once
in a while.

> We could
> then, as an intellectual enterprise, write the equivalent of a GURPS
> sourcebook, based on the simple premise that Strephon never died. But
> I predict that this won't get any farther than an argument over
> whether the first new historical item should be the declaration of a
> new Emperor in Ilelish (assuming Dulinor tried and failed) or
> something else (assuming he never tried).

I have a complete framework for a "putting Humpty-Dumpty together again"
adventure that I think is pretty damn ingenious. The aforementioned "New
Frontier" project was actually my first step in getting this campaign
going, as the initial impetus comes from one of the unknown planets.
I'd love to have some help developing it if only I had the time. Oh well,
one of these days I will TAKE the time...

> People will accuse me of cynicism and of being a "wet blanket." Well,
> maybe. But everyone seems to be in the habit of getting all fired up
> about these grand designs and then suffering major letdowns when they
> go flat;

I think the trick is to give these things a try, but not to get one's
hopes up too much. Most projects may flop, propably will, but before that
happens some useful stuff will almost certainly  be produced. I've already
gotten a lot of neat ideas for the New Frontier from Scott and the others.
Even if nothing more ever comes of it, I've had some fun and profit from
those three or four weeksit lasted. And who knows? Maybe I can revive it
someday.

> I think we should enjoy doing things on a small scale, like
> Gamba, and enjoy the victories of which we ARE capable.

By all means let us get on with Gamba. But in keeping with my idea of
the extreme importance of the "project editor", I suggest that it is
quite necessary for Rob to issue occasional updates of which of our
many ideas he has decided to make "official". I for one would like to
see a revised set of world descriptions soon, as there have been a lot
of different ideas, some mutually exclusive, presented. I know that he
has said "we'll go with this" on several occasions, but I'd like a
coherent update of the whole thing.

> I believe that
> if a Strephon-never-died book for GDW is ever going to get written and
> published successfully, it'll be done by one person with one vision.

Or possibly by a group of people guided by one person wih one vision.




      Hans Rancke
University of Copenhagen
     [email removed]
- ------------
        "This gives a possible range of 56 to 178 starships
         total  in the three Terran starport facilities,  a
         believable quantity for such a star system."

        "We have a maximum of 178 ships in port, and (as it
         is a busy star system)  we will say that there are
         70 docking berths at the Phoenix facility."

                        ---Journal of the Traveller's
                           Aid Society # 18

#4721 RE: Doing it ourselves

Metlay talked a lot about trying to take over Trav from GDW.

(Much stuff on creative writing by commitee deleted)
'Fraid he's right folx.  I've seen a lotta projects on the TML die
off because there was a lack of a shared vision on how it was all
to work.

Metlay sed:
}I think we should enjoy doing things on a small scale, like
}Gamba, & enjoy the victories of which we ARE capable.

As a matter of fact, the only project I've seen live all the way
through was The Horde.  That had 3 motivated people.  It started
with Rob's ideas, some collaberation, then I cranked out the
designs which Rob approved.  Metlay did the story by hisself.

The reason I think that Gamba is gonna work is because we got
Rob out there who stated from the start 'This is not a democracy'.

Look, we all as GM's are very different.  We have our strong points
where we can go to town.  Mine is physics and to a certain extent,
military hardware (craft design).  But you put me in economics or
some other area, and Steve and Wildstar will walk all over me.
I'm certian our campaigns reflect this.  Me?  I barely ever use
the economics stuff in Trav.  I don't think I've read the full Trade
and Commerce rules.  Mark and Eric can tell you what they think of my
knowlege of psych and bio stuff.  Well, I know those are my weak
points and I stay away from 'em.

So the areas where I'm weak, I use more simplitic rules than others
more competant in that area would.

Ya know, what *I'd* like to see on the TML would be some stuff on what
I *DON'T* know.  I'd *LOVE* to see some Trade & Commerce stuff that
makes sences and works.

I'd *LOVE* to see some bio stuff in it all.

Computer stuff.
Geology stuff.
Chemistry stuff.

All kinds of stuff worked out by folx who *KNOW WHAT THEY'RE
TALKING ABOUT*.  Like George's Watercraft design stuff.

So, while I'm out here, lemme ask a few folx who seem to know
where their heads are at a few questions:

Mark, Richard, James:  How do you handle computers, robots and
AI in Trav?

Steve, Wildstar:  How would you handle trade and commerce from the
point of view of a bunch of jokers in a free trading starship?

Mark, Eric (Loren Wiseman?  You there?):  You ever come up with
something on Bio?

Catie:  How do you handle rock knocking in Trav?

Rob:  How do you handle chemisty stuff in Trav?

Metlay:  How do you handle Rock & Roll in Trav?  :-)

I sed:
>You mean that with all the OTHER silly musical names in Gamba sector
>I can't add one more?  Why don't we have a balkanized planet named
>Guitar?  With the nations Fender, Gibson, & Danelectro?  Maybe a
>world named Xpander?  Metlay?  :-)

Metlay sez:
}Make fun of me at your peril, sonny boy. Make fun of my Xpander and
}you've had it. |->

HA!  Put yer Music where yer Mouth is kiddo.
I'll match my good ol' TL 6 Danelectro, with lipstick pickups
'gainst yer TL 8 Xpander any day.  Les Rumble!  |->

'Course Gamba Man Dean is stuck back @ TL 3...  :-)

Scott 2G Kellogg^Z

#4725 Re: Doing it ourselves

2G Scott Kellogg writes:

> Look, we all as GM's are very different....

Right.  Very soon, I'll have heard enough ideas about Gamba subsector
world descriptions, and I'll start talking about adventures....
But in the meantime, anybody with a drastically different interpretation
of any of the worlds is encouraged to speak up!

> Ya know, what *I'd* like to see on the TML would be some stuff on what
> I *DON'T* know.  I'd *LOVE* to see some Trade & Commerce stuff that
> makes sences and works.

I could do with a bit of that too....

> Rob:  How do you handle chemisty stuff in Trav?

I don't.  It's easy.  I've considered the question of basing an adventure
around a chemical engineering problem, but have not been able to come up
with a reasonable framework that would be accessible to most players and not
too boring.

> I sed:
> >You mean that with all the OTHER silly musical names in Gamba sector
> >I can't add one more?  Why don't we have a balkanized planet named
> >Guitar?  With the nations Fender, Gibson, & Danelectro?  Maybe a
> >world named Xpander?  Metlay?  :-)
>
> Metlay sez:
> }Make fun of me at your peril, sonny boy. Make fun of my Xpander and
> }you've had it. |->
>
> HA!  Put yer Music where yer Mouth is kiddo.
> I'll match my good ol' TL 6 Danelectro, with lipstick pickups
> 'gainst yer TL 8 Xpander any day.  Les Rumble!  |->

If you want to do a Guitar subsector with all the names drawn from guitar
sources, feel free...(-: (-:

> 'Course Gamba Man Dean is stuck back @ TL 3...  :-)

I'll thank you not to modernize my instrument any more than necessary.  The
viola da gamba is a fine example of late TL_2_ technology.  And, as everyone
with any sense knows, true music can only be made by dragging fibers from a
horse's tail across pieces of dried sheep's intestines...

Rob Dean

#4732 Re: Doing it ourselves

Hans Rancke writes:

> I think the trick is to give these things a try, but not to get one's
> hopes up too much. Most projects may flop, propably will, but before that
> happens some useful stuff will almost certainly  be produced.

I agree with this.  All of the grand projects starts have had some value,
even if they weren't completed.  However, there is no doubt that the chance
of a project being finished is inversely proportional to the size of it.

> By all means let us get on with Gamba. But in keeping with my idea of
> the extreme importance of the "project editor", I suggest that it is
> quite necessary for Rob to issue occasional updates of which of our
> many ideas he has decided to make "official". I for one would like to
> see a revised set of world descriptions soon, as there have been a lot
> of different ideas, some mutually exclusive, presented. I know that he
> has said "we'll go with this" on several occasions, but I'd like a
> coherent update of the whole thing.

I'll see what I can do.  My job is heating up a bit these days, and I was
supposed to be away from home all this week.  That trip was cancelled, only
to be replaced by another week long trip next week (the 19th through the
23rd).  As a result, I'm a bit short of time until the 26th or so.  I may be
able to take a lap top and link in while I'm gone, and I may not.

I'll make putting out a revised world list a priority.  Anyone wishing to have
an idea considered had better get it in in the next couple of days, though,
while I'm still around to look at it.

Rob Dean