2G Scott Kellogg writes:
> Look, we all as GM's are very different....
Right. Very soon, I'll have heard enough ideas about Gamba subsector
world descriptions, and I'll start talking about adventures....
But in the meantime, anybody with a drastically different interpretation
of any of the worlds is encouraged to speak up!
> Ya know, what *I'd* like to see on the TML would be some stuff on what
> I *DON'T* know. I'd *LOVE* to see some Trade & Commerce stuff that
> makes sences and works.
I could do with a bit of that too....
> Rob: How do you handle chemisty stuff in Trav?
I don't. It's easy. I've considered the question of basing an adventure
around a chemical engineering problem, but have not been able to come up
with a reasonable framework that would be accessible to most players and not
too boring.
> I sed:
> >You mean that with all the OTHER silly musical names in Gamba sector
> >I can't add one more? Why don't we have a balkanized planet named
> >Guitar? With the nations Fender, Gibson, & Danelectro? Maybe a
> >world named Xpander? Metlay? :-)
>
> Metlay sez:
> }Make fun of me at your peril, sonny boy. Make fun of my Xpander and
> }you've had it. |->
>
> HA! Put yer Music where yer Mouth is kiddo.
> I'll match my good ol' TL 6 Danelectro, with lipstick pickups
> 'gainst yer TL 8 Xpander any day. Les Rumble! |->
If you want to do a Guitar subsector with all the names drawn from guitar
sources, feel free...(-: (-:
> 'Course Gamba Man Dean is stuck back @ TL 3... :-)
I'll thank you not to modernize my instrument any more than necessary. The
viola da gamba is a fine example of late TL_2_ technology. And, as everyone
with any sense knows, true music can only be made by dragging fibers from a
horse's tail across pieces of dried sheep's intestines...
Rob Dean