G-rating

A thread of 2 messages, 6 June 1993 to 7 June 1993, in the order they were sent.

#5586 G-rating

Several people are interested in allowing combat G-ratings of at least 6G
above the base 6G that can be compensated.  All arguements have thus far
referred to aircraft pilots pelling 6-9G turns and such for short periods
of time.

One thing perhaps overlooked is that all of your crew on a star vessel may
not be strapped into acceleration couches at the moment the pilot wants
the ship to dance on it's tail and flip out of harms way.  During combat
in space are we assuming that all crew are in G-suit equiped Vacc-suits
and remain in acceleration couches to do all their work?  Are acceleration
couches factored into crew space for all crew in starship construction
rules?

On another topic:

Anyone know what kill range you would have with a missile equiped with
an anti-matter warhead (either impact, proximity or 2300'ish DET Laser)?

How can a missile with a small computer hit a fast ship with a large
computer when you factor in computer differences on the High Guard to-hit
tables etc.  Surely you can build ships that can't be hit especially
when you have self guiding missiles that don't use the firing ship's
computer rating.

Just got TNE from the local shop $49.95 on the shelf ($45 for me being a
regular customer) which is fairly cheap considering air mail costs and
the current US exchange rate.

Bruce...            [email removed]

#5592 RE: G-rating

Bruce ([email removed]) writes:

>One thing perhaps overlooked is that all of your crew on a star vessel may
>not be strapped into acceleration couches at the moment the pilot wants
>the ship to dance on it's tail and flip out of harms way.  During combat
>in space are we assuming that all crew are in G-suit equiped Vacc-suits
>and remain in acceleration couches to do all their work?  Are acceleration
>couches factored into crew space for all crew in starship construction
>rules?

I tried to account for this in my last post, but you stated it much more
clearly here.  In order for the designs that I was proposing to work, "all crew
are in G-suit equiped Vacc-suits and remain in acceleration couches to do all
their work.  Acceleration couches would be factored into crew space for all
crew."

This would be much easier to design/implement in the smaller non-starships
(like fighters/cutters/SDBs) than in (for instance) a 20,000 ton cruise-ship.
I'd envisioned squadrons of highly maneuverable fighters swarming around the
other more lumbering ships in the arena.  It'd have a very Star-Wars like
feel to it, I think.  Of course, a zippy ship with a Meson gun has advantages
too.  (I think the trade-off in crew-space would account for large portion of
armor, especially if you can only be hit on a rolled 12 [or better ;)  .])

Nukes in space trash my original hypothesis, though.  I guess that's where
nuclear dampers come into play.

I guess I'm approaching this from High-Guard's POV, since that's what I'm
most familiar with.
- --
[email removed] (SPG6)