Missiles

A thread of 4 messages, 6 June 1993 to 12 June 1993, in the order they were sent.

#5588 Missiles

I hate to burst peoples' bubbles, but *no* HE or HEAP missiles will be
used in ship to ship combat.

There are 3 velocities one has to consider:

1. closing velocity
2. the velocity at which the *kinetic* energy of 1 kilo of *anything*
   exceeds the energy release by detonating 1 kilo of your best high
   explosive.
3. detonating velocity. This is the speed at which a detonation wave
   propogates thru a high explosive.

I can just about *guarantee* that detonating velocity is *far* below
closing velocity. Which means that shaped charges are useles, as the
missile impact will be moving faster than the detonation of the
explosive. This kills HEAP and doesn't  help HE much either.

And I'm willing to bet that velocity #2 is below closing velocity in
most cases as well. Which again makes HE a waste of time!

I suggest that when evaluating kinetic kill weapons for use against
ships, you look into the studies done on protection against meteorites.
You *don't* want heavy armor. You want something thin and replaceable.
The idea is that small objects will vaporize themselves and a portion of
the foil shield, but that there's enough space between the "foil" and
the real hull that the fireball won't contact it.

This only helps for projectiles rather smaller than we'd be using. So
you are going to have the "cannister" projectiles "cratering" the hull.
And if they punch through, they'll either create one *hell* of a shock
wave in the atmosphere of the ship, or keep punching holes in anything
that gets in their way until they are slowed to  bullet velocities, or
have completely vaporized.

Your several inches of armor could result in *more* damage than an
*unarmored* vessel would recieve, simply because more of the projectiles
KE would be transferred to the vessel!

Also check the railgun studies. I seriously doubt that the tank studies
apply when dealing with projectiles that are several orders of
magnitude faster *and* several orders of magnitude heavier. The railgun studies are getting into the low end of the velocity range. Only studies of meteor craters deal with KE values we have here.

*Very* rough calculations follow based on the estimated energy release
that created the Barringer Crater in Arizona, and the cube-root-of power
crater size formula. (Barrinnger Crater is 1.2 km in dia, and estimated that it took 7.1e22 ergs to create)

For a 5 ton projectile,

V (g-hr) (m/sec)   KE(ergs) (% of BC) kilotons   diameter(meters)
   1      3.528e3  3.112e19     .04     .7 kT        91
   2      7.056e3  1.245e20     .18    3.0 kT       145
   3     10.584e3  2.801e20     .39    6.7 kT       190
   4     14.112e3  4.979e20     .70     12 kT       230
   5     17.640e3  7.779e20    1.1      19 kT       267
   6     21.168e3  1.120e21    1.6      27 kT       301
   7     24.696e3  1.525e21    2.1      37 kT       334
   8     28.224e3  1.991e21    2.8      48 kT       365
   9     31.752e3  2.520e21    3.5      60 kT       394
  10     35.280e3  3.112e21    4.4      75 kT       423
  11     38.808e3  3.756e21    5.3      90 kT       451
  12     42.336e3  4.481e21    3.3     110 kT       478

  47.8  168.522e3  7.1e22    100       1.7 MT      1200   :-)

These figures should give an idea of just what sort of forces we are
discussing. No *possible* chemical explosive will even be noticed in
this sort of energy release.

BTW, for a 5 *gram* projectile, we get 1 millionth the energy, or
1/100th the diameter. So change the diameters above to cm. Which means
that 5 gm  projectile (a BB) at the veocity give by a mere 1 g for 1
hour, will blast a 91 cm crater in solid rock. And likely do something
similar im armor.  How many 5 gm BBs can a 7 ton missile carry and how
large a volume will they fill at "optimum" dispersal?

This may seem extreeme for a "mere" 7/10ths of a kilo of TNT equivalent.
But don't forget that is has a *much* higher brisance and is
concentrated on a *much* smaller area.

(and 5 kilo projectiles are 1/1000th energy and the craters are 1/10th
the size :-)
- --
uucp: [email removed]
Internet: [email removed]

#5604 Missiles and Drives and Such

[email removed] (Leonard Erickson) writes:
> I can just about *guarantee* that detonating velocity is *far* below
> closing velocity. Which means that shaped charges are useles, as the
> missile impact will be moving faster than the detonation of the
> explosive. This kills HEAP and doesn't  help HE much either.

I'm afraid that I'm no expert on explosives, but presumably the timing
of the detonation can be arranged to work out anyway.  The penetration
mechanism of a HEAP charge is the jet of hot gas generated.  To make it
work at high speeds, you need to have a proximity fuse that will set off
the warhead the right amount of time before impact, right?

> And I'm willing to bet that velocity #2 is below closing velocity in
> most cases as well. Which again makes HE a waste of time!

Not quite.  KEAP is kind of useless agains a ground target - it has lots
of energy, but doesn't deliver it in the most useful form.  So HE will
be around as a ground attach missile that just happens to have a
secondary anti-ship role.

And as Bertil points out, you can always choose *not* to detonate the
explosive, after all - it's still got it's kinetic energy.

[email removed] (Steve Higginbotham) writes:
>  Your reasoning is specious, as can be seen by
> looking at pictures of any Saturn launch.  The blast punches DOWN!
> Hard!  Way too hard for anything trivial like atmosphere to slow it
> down.  It only takes about 0.0025 seconds for the blast to reach from
> 50,000 meters to ground level.  Even at mind-boggling pressures, it
> isn't going to spread much till it hits ground ("not much" means that it
> should still be focused on an area no more than 10Km across...).

The Saturn had some pretty darn big flame trenches to contain that blast
and make sure it doesn't interfere with the rocket.  Do *you* really
want to land in the middle of a 10km wide area that's been under fusion
gun attack for the last however long?  And how are you going to get the
landing legs of your starship unstuck from all of that fused soil?  All
concerns of player characters torching cities aside, I don't think you
want to have to land in that stuff, no matter whether or not there is a
local authority to tell you not to.

> Probably use Scramjets, just like we used to do back in original Trav
> when we first started playing many years ago...

One of my proposals (which didn't seem to make it to TML) was to open
some ramscoops and admit air into the fusion rocket chamber.  Heat it to
very high tempratures (possibly with the fusion ignition system) using
power plant energy, and let it expand out the back.  Similar in concept
to the US "Pluton" missile propulsion system (the Pluton used a fission
reactor operating literally a few degrees below it's meltdown temprature
as a heat source).  It wouldn't provide anywhere near the thrust of a
fusion rocket, but it should be enough to maneuver the ship with.

The other proposal was to use the CG lifters to control the aparrent
weight of your vehicle, and literally glide down (or up).  Use
aerodynamic control surfaces to provide control and lift.  This provides
a rationalization for why only streamlined and airframe ships can
operate in an atmosphere (you need to be sufficiently streamlined to be
aerodynamically stable, and you need some control surfaces).

> DREAM ON, Bertil!  Look at a REAL rocket launch!  MUCH lower exhaust
> velocity, MUCH lower pressures, and they DO _NOT_ form fireballs - they
> form long tongues af flame.  Which this will do as well.  Only this will
> make them longer, hotter, FAR more lethal!

I have seen plenty of real rockets get their tailfeathers scortched by
launching from a pad that had a poor blast deflector design.  For the
rockets I'm talking about, the problem is minor and can be repaired with
a little paint and filler putty.  I doubt that your PC's starship is as
easily repaired when damaged by stray fusion exhaust.

Go fly some real rockets and try different blast deflector designs.
I'll give you a clue: a flat plate is one of the worst offenders.
Something that is angled away from the rocket is much better.


[email removed]
- --------------------------------------------------------------------------
                                                 Science-Fiction Adventure
                                                            in the New Era

#5623 Re: Missiles

> From: [email removed] (Leonard Erickson)
> Subject: Missiles

> I can just about *guarantee* that detonating velocity is *far* below
> closing velocity. Which means that shaped charges are useles, as the
> missile impact will be moving faster than the detonation of the
> explosive. This kills HEAP and doesn't  help HE much either.

  Wildstar adressed this.

> And if they punch through, they'll either create one *hell* of a shock
> wave in the atmosphere of the ship, or keep punching holes in anything
> that gets in their way until they are slowed to  bullet velocities, or
> have completely vaporized.

  Are you sure that they are capable of penetrating? If your data is correct
(and I have no reason to doubt it) it would seem that any missile sized
object would vaporize into plasma (along with a part of the hull) when it
hits. So the effect on the hull would be a crater and the effect inside the
ship a fireball and spalls flying around. No penetration of missile parts.

> Your several inches of armor could result in *more* damage than an
> *unarmored* vessel would recieve, simply because more of the projectiles
> KE would be transferred to the vessel!

  You need a minimum level of armour to get the radiation down to manageble
levels.

> For a 5 ton projectile,

  Too heavy. Abolute maximum 2 tons (for 1 ton of warhead and one ton of
structure) I'd say.

> V (g-hr) (m/sec)   KE(ergs) (% of BC) kilotons   diameter(meters)
>    1      3.528e3  3.112e19     .04     .7 kT        91
>    2      7.056e3  1.245e20     .18    3.0 kT       145
>    3     10.584e3  2.801e20     .39    6.7 kT       190
>    4     14.112e3  4.979e20     .70     12 kT       230
>    5     17.640e3  7.779e20    1.1      19 kT       267
>    6     21.168e3  1.120e21    1.6      27 kT       301
>    7     24.696e3  1.525e21    2.1      37 kT       334
>    8     28.224e3  1.991e21    2.8      48 kT       365
>    9     31.752e3  2.520e21    3.5      60 kT       394
>   10     35.280e3  3.112e21    4.4      75 kT       423
>   11     38.808e3  3.756e21    5.3      90 kT       451
>   12     42.336e3  4.481e21    3.3     110 kT       478
>
>   47.8  168.522e3  7.1e22    100       1.7 MT      1200   :-)
>
> These figures should give an idea of just what sort of forces we are
> discussing. No *possible* chemical explosive will even be noticed in
> this sort of energy release.

  Having 1000kg of HE in the missile means that you have a cheap (yes,
militarily speaking exposives are cheap) 1 ton lump of something that won't
work worse than any other 1 ton lump, but will work better in an atmosphere.

  1 gturn is aprox mach 50. I'd like to see a missile designed for space
pull mach 50 in an atmosphere:) I assume they are designed for space since
most situations occur in space and protection against mach 50 would increase
the cost significantly.

  (This also limits the use of KE missiles against ground targets)

> BTW, for a 5 *gram* projectile, we get 1 millionth the energy, or
> 1/100th the diameter. So change the diameters above to cm. Which means
> that 5 gm  projectile (a BB) at the veocity give by a mere 1 g for 1
> hour, will blast a 91 cm crater in solid rock. And likely do something
> similar im armor.  How many 5 gm BBs can a 7 ton missile carry and how
> large a volume will they fill at "optimum" dispersal?

  The cannister missile I did used 15000 10mm 10g tungsten spheres, since
I estimated that that would weigh the same as the laser/detonation warhead.

  (Btw: I'll check the crater sizes against the tEoNW, since they look a
little large for the kilotonnage even at optimum depth of burst:)

- -bertil-
- --
"It can be shown that for any nutty theory, beyond-the-fringe political view or
 strange religion there exists a proponent on the Net. The proof is left as an
 exercise for your kill-file."

#5652 Missiles and fusion rockets, etc

Sorry if the following is disorganized, but stuff is coming rather
frequently, and I wanted to get *something* out while it was still
topical. Also, I've missed *at least* one issue <sigh>.


[email removed] (Derek Wildstar) writes:
Subject: Missiles and Drives and Such

>[email removed] (Leonard Erickson) writes:
>> I can just about *guarantee* that detonating velocity is *far* below
>> closing velocity. Which means that shaped charges are useles, as the
>> missile impact will be moving faster than the detonation of the
>> explosive. This kills HEAP and doesn't  help HE much either.

>I'm afraid that I'm no expert on explosives, but presumably the timing
>of the detonation can be arranged to work out anyway.  The penetration
>mechanism of a HEAP charge is the jet of hot gas generated.  To make it
>work at high speeds, you need to have a proximity fuse that will set off
>the warhead the right amount of time before impact, right?

Nope. The jet moves at or perhaps *somewhat* faster than the detonation
velocity.  The problem is that the missile is moving faster than the
jet can progate! (Yes, the jet's speed *does* add to that of the
missile. but not significantly) The effects of the missile acting as a
penetrator overwhelm it. (Why do you suppose those HEAP pentration
curves flatten out?!)

> And I'm willing to bet that velocity #2 is below closing velocity in
> most cases as well. Which again makes HE a waste of time!

Not quite.  KEAP is kind of useless agains a ground target - it has lots
of energy, but doesn't deliver it in the most useful form.  So HE will
be around as a ground attach missile that just happens to have a
secondary anti-ship role.

I was *specificly* discussing ship-to-ship combat.

And as Bertil points out, you can always choose *not* to detonate the
explosive, after all - it's still got it's kinetic energy.

Yes, but it doesn't deliver as efficiently as something more solid would.


Now as to the fusion rockets...

Going with 20,000 km/s exhaust velocity and 480 gm/s fuel comsumption I
come up with the following:

Assuming 1 gram per cubic *meter* as the density of the exhaust (a
figure that is probably *way* too low), a simple calculation gives a
jet diameter of 5.5 *millimeters*. That much energy in that small an
area is *not* going to slowed by any atmosphere on the mainworld
charts.

I also *seriously* doubt that it'll be slowed by rock. Not for the
first few meters anyway. As I noted long ago, a fusion rocket exhaust
will cheerfully bore a hole in whatever you land on. And with such a
small diameter, landing legs aren't neaerly the problem that has been
assumed. So what if you've got a puddle of boiling rock a few meters
across?  Especially since it may be subsurface.


About the virus:

Someone was wondering how a current day network could be immune from
infection as someone else had claimed.

It's actually quite simple. With most (if not all) LAN software out there,
only the *supervisor* has write access to the directories containing
the globally available executables (files in your *personal* directory
are your own problem). A user *cannot* change them NOR CAN A VIRUS
RUNNING ON HIS SYSTEM. This is because all access to the servers drives
is by means of sending *commands* that are executed by the software
running on the server. The server checks to see if you are allowed to
use the commands *before* it executes them.

We had several viruses get loose on a Novell LAN. They *only* infected
the directories of a few people that had given each other *write*
access to their directories. And several hard drives got infected when
someone would log on from the infected accounts. But the rate of spread
was slow.

Now if the supervisor equivalent accounts had logged in from an
infected machine, things could have been messy. But that's *why* you
are careful about such things.

If we can safeguard things that well at this TL, I rather doubt that
later TLs will allow the sort of stupidity required for the Virus to spread.

Bertil Jonell [email removed] writes:
Subject: Re: Missiles
Date: Wed, 9 Jun 1993 12:17:35 +0200 (MET DST)

>> From: [email removed] (Leonard Erickson)
>> Subject: Missiles

>> I can just about *guarantee* that detonating velocity is *far* below
>> closing velocity. Which means that shaped charges are useles, as the
>> missile impact will be moving faster than the detonation of the
>> explosive. This kills HEAP and doesn't  help HE much either.

>  Wildstar adressed this.

And I re-addressed it above.

>> And if they punch through, they'll either create one *hell* of a shock
>> wave in the atmosphere of the ship, or keep punching holes in anything
>> that gets in their way until they are slowed to  bullet velocities, or
>> have completely vaporized.

>  Are you sure that they are capable of penetrating? If your data is correct
>(and I have no reason to doubt it) it would seem that any missile sized
>object would vaporize into plasma (along with a part of the hull) when it
>hits. So the effect on the hull would be a crater and the effect inside the
>ship a fireball and spalls flying around. No penetration of missile parts.

There's a relationship between size/mass & velocity that basicly says
if it is big enough and fast enough, then as the leading part
vaporizes, the rest punches on through the plasma. That's what the
meteorite protection schemes are based on. The small stuf vaporizes on
impact with the foil shield. The bigger stuff punches through, losing a
portion of its mass.

>> Your several inches of armor could result in *more* damage than an
>> *unarmored* vessel would recieve, simply because more of the projectiles
>> KE would be transferred to the vessel!

>  You need a minimum level of armour to get the radiation down to manageble
>levels.

>> For a 5 ton projectile,
>
>  Too heavy. Abolute maximum 2 tons (for 1 ton of warhead and one ton of
>structure) I'd say.

I picked it because the missiles are suipposedly *7* tons according to
postings here. I allowed 2 tons for fuel and whatnot.

>> V (g-hr) (m/sec)   KE(ergs) (% of BC) kilotons   diameter(meters)
>>    1      3.528e3  3.112e19     .04     .7 kT        91
>>
>> These figures should give an idea of just what sort of forces we are
>> discussing. No *possible* chemical explosive will even be noticed in
>> this sort of energy release.

>  Having 1000kg of HE in the missile means that you have a cheap (yes,
>militarily speaking exposives are cheap) 1 ton lump of something that won't
>work worse than any other 1 ton lump, but will work better in an atmosphere.

Actually, it *will* work worse that something denser will. It's too
easy to vaporize the explosive. :-)

>  1 gturn is aprox mach 50. I'd like to see a missile designed for space
>pull mach 50 in an atmosphere:) I assume they are designed for space since
>most situations occur in space and protection against mach 50 would increase
>the cost significantly.

>  (This also limits the use of KE missiles against ground targets)

But we have designs on the drawing boards *now* for orbit to ground KE
weapons (project Thor was one about 15 years back). You have to design
a bit differently, but it is easily done. I *do* agree that you can't
use space-to-space munitions as space-to-ground munitions.

>> BTW, for a 5 *gram* projectile, we get 1 millionth the energy, or
>> 1/100th the diameter. So change the diameters above to cm. Which means
>> that 5 gm  projectile (a BB) at the veocity give by a mere 1 g for 1
>> hour, will blast a 91 cm crater in solid rock. And likely do something
>> similar im armor.  How many 5 gm BBs can a 7 ton missile carry and how
>> large a volume will they fill at "optimum" dispersal?

>  The cannister missile I did used 15000 10mm 10g tungsten spheres, since
>I estimated that that would weigh the same as the laser/detonation warhead.
>
>  (Btw: I'll check the crater sizes against the tEoNW, since they look a
>little large for the kilotonnage even at optimum depth of burst:)

Please do. Though I expect that they are within a factor of 2 which ios
*more* than adequate. :-)

BTW, that Sprint missile Wildstar mentions had accelerations in the
*hundreds* of Gs. I see no reason why they can't build that sort of
acceleration into missiles at TL 15. And with a fusion rocket, you
could get a reasonable duration without outrageous amounts of fuel.

Try dodging a 200 g missile sometime. :-)

(Heck, a Sprint could ruin your whole day even if you *were* a TL15
wonder. :-)


More on landing a fusion rocket....

Just either land on CG, or run the drive at something *incredibly*
inefficient using the plasma to heat something else (LH2? Air?) which
gets dumped out secondary nozzles at some horribly "low" Isp like
400-1000 (a fusion version of NERVA). That explains the need for an
areodynamic shape, as you *can't* just ride down the jet without
wasting *lots* of fuel (this isn't as importnat if you are using "air"
as the working fluid).

"clearing the throat" of the big jet would likely make anybody in the
vicinity *real* unhappy. :-)

BTW, the fusion drive *doesn't* have to be continous. It could be
pulsed fusion, though that doesn't match well with the high Isp.

Want a *real* nightmare? Under the old rules at the *high* tech levels,
there was a mention of "photon rockets" or some such. This is a *very*
high Isp drive. It's also dangerous as hell, because it amounts to
having a laser as your drive. Sit down and figure out the energy
density required of a laser that can drive a ship at 6 gs. Then figure
out what happens to anything that gets in the way. :-)
- --
uucp: [email removed]
Internet: [email removed]