Some problems...

A thread of 2 messages, 12 July 1993 to 13 July 1993, in the order they were sent.

#5749 Some problems...

Hello fellow Travellers,

I have mastered two TNE sessions on a Con here in germany this weekend,
and I had some troubles. I would like to get some assistance for those
problems:

1. I collected a group of 5 players, 2 of them familiar with the old
   Traveller rules, three of them unfamiliar with the rules. It took
   4 (four!) hours to create the charaters. Any ideas how I can do this
   faster (I mean other then giving out perfabricated character...that's
   the solution I will use on the next Con if no better idea arises)

2. One of the 5 players choose the profession of a belter and got his
   Strike in the second term. According to the rules he got a Seeker
   and 2D6 times 100 KCr of money. Okay, No big problem though I'm not
   sure, where in the RC you can find a TL 15 Shipyard to build the ship.
   But the other players accumulated 22 Ship DMs. They decided to get
   a ship for them. And rolling 11 on the Trader column and then 12
   on the ship table they got a Far Trader with a very good wear value.
   Now the group has two ships...and of corse they choose to sell one
   of them. As a result they got 30 MCr for the seeker, which they choose
   to sell. Too much money for a starting group. Once again: Any ideas
   how I can stop the players to get so much money?

3. Any ideas about the availability of High Tech Weapons in the RC?
   Exspecially Combat Armor and Battledresses together with Plasma
   and Fusion Guns are the weapon of choice for some of the players.
   Because these weapons were of no use to the adventure I gave the
   weapons to them for a price of 500% of the listed, just to get some
   of the money back.

I had no such problems using the old charater rules because it was
much more difficult to get a ship then. With the TNE rules there is a
large probability to get a ship especially if you have at least one
Navy and one Scientist character. Together these two characters can
easy collect a +30 Ship DM.

I hope to get some comments,

Juergen

P.S.: There is another bug in "The once and Future Empire". I don't know
      if those guys at GDW can read starcards (excuse me Loren...but it was
      to frustrating), but the the world Karguusha (spelling ?) mentioned
      in the adventure is more than 25 jumps (using a Jump-2 Far Trader!)
      away from the RC and Aubaine, where the briefing is. That's more than
      one year of Travel according to the rules. But time is important in
      this adventure, so I had to move the world.
P.P.S.: I suppose someone has turned the chart of Diaspora upside down,
        when the world was selected.
P.P.P.S.: Any idea why I got seven Digest V58#4?

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Juergen Kirsch
Institut fuer Informatik, Universitaet Bonn
Germany
[email removed]

#5752 Some problems

>I have mastered two TNE sessions on a Con here in germany this weekend,
>and I had some troubles. I would like to get some assistance for those
>problems:
>
It took
>   4 (four!) hours to create the charaters. Any ideas how I can do this
>   faster (I mean other then giving out perfabricated character...

I ALWAYS use prefab characters, even for my long running campain. I
suggest that you always use prefab charcters for one off adventures.
(Unless the point of the session is to teach character generation.)  I do
not even roll dice half the time but just make up the numbers and skills I
want.  I will write up several characters so that the players have a
selection to pick from.  I do leave a few things unfinshed so that the
players can put the final finish on their character.

>2. One of the 5 players choose the profession of a belter and got his
>   Strike in the second term. According to the rules he got a Seeker
>   to sell. Too much money for a starting group. Once again: Any ideas
>   how I can stop the players to get so much money?

See above.  With prefab charcters you can control everything.
>
>3. Any ideas about the availability of High Tech Weapons in the RC?
>   Exspecially Combat Armor and Battledresses together with Plasma
>   and Fusion Guns are the weapon of choice for some of the players.
If the PCs have fusion guns so do the bad guys.  In my game "those who live
by the sword, die by the sword".
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