Hello fellow Travellers,
I have mastered two TNE sessions on a Con here in germany this weekend,
and I had some troubles. I would like to get some assistance for those
problems:
1. I collected a group of 5 players, 2 of them familiar with the old
Traveller rules, three of them unfamiliar with the rules. It took
4 (four!) hours to create the charaters. Any ideas how I can do this
faster (I mean other then giving out perfabricated character...that's
the solution I will use on the next Con if no better idea arises)
2. One of the 5 players choose the profession of a belter and got his
Strike in the second term. According to the rules he got a Seeker
and 2D6 times 100 KCr of money. Okay, No big problem though I'm not
sure, where in the RC you can find a TL 15 Shipyard to build the ship.
But the other players accumulated 22 Ship DMs. They decided to get
a ship for them. And rolling 11 on the Trader column and then 12
on the ship table they got a Far Trader with a very good wear value.
Now the group has two ships...and of corse they choose to sell one
of them. As a result they got 30 MCr for the seeker, which they choose
to sell. Too much money for a starting group. Once again: Any ideas
how I can stop the players to get so much money?
3. Any ideas about the availability of High Tech Weapons in the RC?
Exspecially Combat Armor and Battledresses together with Plasma
and Fusion Guns are the weapon of choice for some of the players.
Because these weapons were of no use to the adventure I gave the
weapons to them for a price of 500% of the listed, just to get some
of the money back.
I had no such problems using the old charater rules because it was
much more difficult to get a ship then. With the TNE rules there is a
large probability to get a ship especially if you have at least one
Navy and one Scientist character. Together these two characters can
easy collect a +30 Ship DM.
I hope to get some comments,
Juergen
P.S.: There is another bug in "The once and Future Empire". I don't know
if those guys at GDW can read starcards (excuse me Loren...but it was
to frustrating), but the the world Karguusha (spelling ?) mentioned
in the adventure is more than 25 jumps (using a Jump-2 Far Trader!)
away from the RC and Aubaine, where the briefing is. That's more than
one year of Travel according to the rules. But time is important in
this adventure, so I had to move the world.
P.P.S.: I suppose someone has turned the chart of Diaspora upside down,
when the world was selected.
P.P.P.S.: Any idea why I got seven Digest V58#4?
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Juergen Kirsch
Institut fuer Informatik, Universitaet Bonn
Germany
[email removed]