Some problems

By Ed Sharpe ·

TML message #5752From bundle 479Read the whole thread (2 messages)All messages with this subject

In reply to #5749 Some problems...
>I have mastered two TNE sessions on a Con here in germany this weekend,
>and I had some troubles. I would like to get some assistance for those
>problems:
>
It took
>   4 (four!) hours to create the charaters. Any ideas how I can do this
>   faster (I mean other then giving out perfabricated character...

I ALWAYS use prefab characters, even for my long running campain. I
suggest that you always use prefab charcters for one off adventures.
(Unless the point of the session is to teach character generation.)  I do
not even roll dice half the time but just make up the numbers and skills I
want.  I will write up several characters so that the players have a
selection to pick from.  I do leave a few things unfinshed so that the
players can put the final finish on their character.

>2. One of the 5 players choose the profession of a belter and got his
>   Strike in the second term. According to the rules he got a Seeker
>   to sell. Too much money for a starting group. Once again: Any ideas
>   how I can stop the players to get so much money?

See above.  With prefab charcters you can control everything.
>
>3. Any ideas about the availability of High Tech Weapons in the RC?
>   Exspecially Combat Armor and Battledresses together with Plasma
>   and Fusion Guns are the weapon of choice for some of the players.
If the PCs have fusion guns so do the bad guys.  In my game "those who live
by the sword, die by the sword".
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