Skimming Fuel (was: Just add water)
In reply to #1228 Re: Just add water by Dan Corrin
>Dan Corrin [email removed] writes: > >First: Are there any astophysicsts out there who can describe the >strucutre of a gas giant. i.e. what gasses are found at the top of the >atmosphere, how far down do you have to go to get ammonia, or methane? That's what the Galileo mission is for. It will drop a probe into the Jovian atmosphere and we will (hopefully) get our first "cross section" of a gas giant's upper atmosphere. But I don't think you guys want to wait until 1996 (or whenever it's supposed to get to Jupiter) so here's what I dug up in back-issues of magazines. Remember, it's all theoretical right now. Jupiter: ammonia crystals (white) Top ammonium hydrosulfide crystals (brown) water ice crystals ? liquid Helium/Hydrogen Neptune: Diacetylene clouds Top Acetylene clouds (CHCH) 20 km down Ethane clouds (CH3CH3) 50 km down (from top) Methane ice cloud (CH4) 150-200 km down Hydrogen Sulfide cloud (H2S) 20 more km down I suspect the really high atmosphere stuff is determined from the radio-occultation of Voyager II behind Neptune, so it is probably valid. The rest (100 km+) is probably a good guess from spectro- scopic analysis of sunlight reflected from the atmosphere. My magazines don't go back to the Voyager-Jupiter/Saturn encounters (heck, I was only 12 back then) so if you really want to get into this stuff, dig up some good science mags (esp. Sky & Telescope, Astronomy) of the Voyager encounters. Jupiter:'79-'80 Saturn:'81-'82 Uranus:'86-'87 Neptune:'89 I think I'll ask the guys on sci.astro >Second: If a load of mixed gasses come in to the tank, can the >refinery eliminate the unwanted material, and leave ammonia water or >methane. They are designed to extract hydrogen, and dump everything else. >Would two purifiers be necessary? One to sort the incoming wilderness >fuel, and the second to provide hydrogen for the holding tank. Separation of all this gobbledygook shouldn't be a problem. Most of the stuff seems to be in solid or liquid phase so all you do is raise the temperature and each material boils off at its respective boiling point. (It isn't really this simple but it'll do for most game purposes.) What I don't know is how you go about separating ammonia into nitrogen and hydrogen gas (or methane into graphite and H gas). Hydrolysis works with water, but I don't know about the other two. (I am not a chemist. I've been looking up these numbers in a CRC. I hate chemistry. No, I'm not an astrophysicist either. Just an engineer-in-training who had to learn this separation stuff.) Hey, just had a thought to add realism to the game. In real life, separation/refining takes lots of time (like using a still to make alcohol) unless you use really big machinery. This is a physical constraint, so higher tech levels will only help a little. (Maybe I'll run that program my school has that simulates chemical processing and separating systems.) So... why not add a time penalty to refine this stuff after you get it from a gas giant. That way, if you regularly skim fuel, not only are you risking a misjump, but you're going to have to wait a few hours before you can jump away from that patrol cruiser on your tail. And since only 5%-25% of the stuff you skim is really hydrogen, make 'em go back into that gas giant where they know three system defense ships are lurking! Then make 'em go back five more times before their tanks have enough hydrogen to make a jump. I think this would cut down on players skimming fuel. I always hated how players would say "What? 500Cr/ton for fuel? No thanks, I'll just hop over to a GG and skim it." - -- John H. Kim [email removed] [email removed] <--Yes, it's changed. muddcs is gone.