HeathKit in Space

By Robert S. Dean ·

TML message #1384From bundle 113

The following is from my miscellaneous notions notebook, and has not been tested
in play.  I suspect you would end up with a lot of unfinished projects (rather
like my back room).

Most space travellers have plenty of time on their hands, and a desire to make
every credit go as far as possible.  Thus, it seems to me that most reasonable
pieces of equipment ought to be available in kit form, to assemble in your spare
time.

  TASK: Assemble Kit, Difficult, Skill (Elec or Mech or Grav), Dex, Time,
    Hazardous


Time=Item base cost/cr10000 in hours (minimum=1), done in spare time only
Hazardous=damage to item requiring additional parts
Kit cost would be 70% of normal item cost for a *difficult* kit, 90% for a
*routine kit, and 50% for a *formidable* kit.
Modifiers for hasty performance ok, but kit building is already a cautious
task, so requires a determination check to start.  Lack of proper tools
increases difficulty by one level (usually).

  TASK: Get permission to use ship equipment, Routine, Liaison,
  Instant, One Try (unskilled OK)

This is for permission to use the ship's shop while a passenger rather than a
crewman.