Re: Mercs
In reply to #1369 Re: Mercenaries by Bertil Jonell
Bertil Jonell [email removed] writes: > Adrian Hurt writes: > > As far as the Imperium is concerned, none. The planets in question look after > > their own defence. If the "Rules of War" are broken, the Imperium intervenes. > > My question then is: Why does not every criminal organize their jobs as > tickets, and take advantage of the *repatriation bonds*? Since defeated mercs > are allowed free passage off planet, one would assume that captured criminals > would jump on that opportunity! First, the criminals would have to find someone to hire them and supply the ticket. Second, there is no such thing as a "legitimate" ticket - officially, the Imperium does not allow warfare within its borders. In practise, the Imperium can't prevent it, and will turn a blind eye as long as things don't get out of hand. But if the Imperium does intervene, a repatriation bond won't help the mercs - if it's Imperium vs repatriation bond, the Imperium wins. Also, remember what a repatriation bond is - a sum of money, held by some responsible party (e.g. megacorporation, large bank, etc.) to provide the mercs with a way out if they get stranded. The employer must find a reponsible party who will handle the bond, and that party is going to want to examine the ticket. Banks are hardly likely to support a bunch of commandos on a bank-robbing job (unless, of course, it's a rival bank :-) and neither banks or megacorps are likely to take an interest in a small outfit like Hickok's 4 commandos. They also won't want to antagonise the Imperium, or the governments of worlds they may want to do business with. Remember, _responsible_ party - they don't get that reputation by dealing with any bunch of criminals. - -- "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed]