Re: (1405) Re: Population Multiplier
In reply to #1405 Re: Population Multiplier by Rob Miracle
Cites: #1405
In Archive-Message-Number 1405, Rob Miracle writes: > >>Date: Tue, 10 Jul 90 3:38:34 EST >>From: [email removed] (Brent L. Woods) >>Subject: (1402) Multiplied population? >> >> >> Okay, friends and neighbors, it's dumb question time... >> >>generating planet names randomly, but that's no big deal), and a >>question occurred to me in the course of writing it. Namely, just >>what's the population multiplier good for? > >Population = PopM * Base Population, and PopM is an integer 1 <= PopM <= 9 > >Thus to get your PopM: > >PopM = rand() % 9 + 1; > >Thus if your UWP Population code was 8 (10's of Millions) and your PopM was 6 >then your population would be 60 Million. Ummm...okay. I wrote a little function that generates a random number from 1 to any positive non-zero integer (I call the function die()), so I use the rules that were in the Referee's Manual. Namely: Roll D6. If odd, PopM = D6 + 4 (re-roll results of 10); If even, PopM = D6 - 1 (re-roll results of 5). In the course of this little task, I've found that having a random function that simulates the roll of a single die to be quite useful. >Hope this helps Yeah, it did, actually. Thank you. - -- Brent INTERNET: [email removed] [address removed] PHONE: [phone removed] (voice)