Generating names.

By Brent L. Woods ·

TML message #1413From bundle 115

 In Archive-Message-Number 1406, Dan Corrin writes:
 >
 >From: "Brent L. Woods" [email removed] on Tue, 10 Jul 90 3:38:34 EST
 >>
 >> (right now, I'm having some trouble with
 >> generating planet names randomly, but that's no big deal),
 >
 >As for the generation of random planet names, use the language tables
 >for the various races. (I have used them in a program which names
 >planets without a name in a sector or subsector file, and they seem to
 >work fine, though a person's selection is much preferred).

     Tell me about it.  I had a reason for not using the language
generation tables, actually.  I wanted names that were pronounceable.
One time, one of my players ran a Zhodani character and generated his
name from the Zhodani Alien Module.  We ended up just calling him "Bob."
I've got another player who creatively mispronounces words with a fair
regularity (not *deliberately*, mind--they just come out that way),
frequently with hilarious results.  I don't want to give him any more
trouble than necessary.  For instance, I decreed that Archduke Brzk's
(of the Antares Domain) name was pronounced "Berzerk."  ;-)  Damn'
Vargr names...

     Actually, I've had a limited amount of success with what I've
managed to come up with (even though my compiler sometimes chokes on
it a little--ghods, I hate ANSI).  It needs some smoothing, though (and
maybe a better algorithm), since it still comes up with winners like
"Savuvu."  ;-)  Sounds like a little-known make of car, doesn't it?

     "Hey, the 1116 Savuvu's are in early this year..."


- --
     Brent

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