More Blunders (sigh)

By Robert S. Dean ·

TML message #1429From bundle 116

More Blunders:

Blunder #6: The second errata sheet notes that the disintegrator should be
a more powerful weapon--however it also
adjests the rules so that it only does
surface damage, making it inferior to
particle accelerators in two ways: PA's
do surface and radiation damage, and
there is no defense against them
(Nuclear dampers defend against disintegrators.)

Blunder#7: In the second errata sheet, 100 ton missile bays up to TL21 and
weapons factor D are included, but there
is no column on the combat table as revised by the first errata sheet that
covers missile-D.

Blunder#8: The reason I was looking at the errata sheets in the first place.
There are no weights or costs given for grenade launchers, recoiless rifles,
or rocket launchers anywhere in book 1,
book 3, or the two official errata
sheets.

Blunder #9: On page 15 of the Player book there is a "Homeworld Limitation"
rule for skills.  The intent of it may be otherwise, but the actual wording
implies that most military characters
would be barred from learning weapons skills by their homeworld law levels.

     The only thing I hate about MegaTraveller is the rules...

:::Rob Dean:::