Re: (1427) Adventure Generation/Background Generation

By C. Harald Koch ·

TML message #1436From bundle 116Read the whole thread (3 messages)All messages with this subject

In reply to #1427 Re: (1426) Adventure Generation/Background Generation by Brent L. Woods Cites: #1427
>      Oh, yeah, if you need just a *little* time to make a decision
> (like, "Do I nova the sun for snicks and grins, or not?") roll some
> dice.  Look at the number you rolled.  Then do whatever you want,
> ignoring the roll.  It's not fudging, since it was a purposeless roll
> in the first place.

Our GM Gerry has the perfect set of dice for this; They are white cubes with
no numbers. Pick them up, roll them, and do something based on the outcome...

He doesn't use them with us anymore (because we discovered the secret) but
he still uses them when running tournaments.

Back in his D&D days they were called the 'search for secret doors and
traps' dice... :-)

- --
C. Harald Koch  VE3TLA                Alias Research, Inc., Toronto ON Canada
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"Open the Zamboni! We're coming out!" - Kathrin Garland and Anson James, 2299