the tech code blues, or, character generation nightmare...
Replies:
- #1456 Re: tech code blues by Bertil Jonell
Hi! I'm new to the list, so I guess I should introduce myself first. My name is Robert Poole, I'm a Physics major at MIT (going into my Jr. Year), and I've been playing Traveller on and off for about 7 years. I just recently picked up the MegaTraveller rules set, and I've been trying to familiarize myself with the rules. I am currently working on a character generation program in C which conforms to the MegaTraveller rules, and it is a PAIN. I just ran into a little problem which I need help solving. One of the rules says that Vehicle skills are limited by homeworld tech level and that weapon skills are limited by homeworld tech level and law level. I can understand the need for this system, but it confuses an already arduous task. For example, if a player gets Gun Combat, and wants Energy Weapon, what is the minimum tech level needed? Energy Weapon encompasses both Fusion Gun and Plasma Gun, but Plasma Guns are tech level 10 weapons, and Fusion Guns are tech level 12! (I got these tech levels out of the Referee's Companion.) Is there, perhaps, a chart in one of the MegaTraveller books which I missed which gives a rundown on the minimum tech level / tech code for each weapon skill? Barring that, could someone post a complete listing of the minimum tech code (as given on page 13 of the player's manual, not to be confused with the tech level) for weapon and vehicle skills? The law code limitations are straightforward enough -- they're given clearly on the bottom right of page 13. Another bit of silliness: When the rules say that law enforcers, pirates, and rogues may choose weapon skills one law code lower than their homeworld's law code, does that mean one numerical level lower or one descriptive level lower? (Descriptive: "Low Law" as opposed to "Mod Law") I should think descriptive makes more sense, but you'd be surprised what game designers have in mind. Of course, this begs the question of how one treats military characters. (And I'm not even going to begin dealing with the Advanced character generation!) Do law codes apply to the various military services? (I'm referring to the 1st six services, though "Scouts" is hardly militarized.) Also, if you're drafted into a service, especially one that wouldn't have been possible for your character to enlist in, do the law and tech level restrictions still apply? Thanks for your help in advance. I'll be sure to post the shell archive of my character generator once I'm done. The program, when complete, will generate PC characters using a simple menu-based user interface. Robert P. Poole [email removed] [address removed] MIT Course VIII 311B Bexley Hall "I love the smell of napalm early in the [address removed] morning. Smells like... victory!"