Re: tech code blues
In reply to #1456 Re: tech code blues by Bertil Jonell
Replies:
- #1467 More (better??) tech code blues by Bertil Jonell
- #1469 Re: tech code blues by Adrian Hurt
[email removed] writes: > > Robert P Poole [email removed] writes: > > > Hi! I'm new to the list, > > Welcome! Ditto! >> One of the rules says that Vehicle skills are limited by homeworld tech >> level and that weapon skills are limited by homeworld tech level and law >> level. I can understand the need for this system, but it confuses an >> already arduous task. For example, if a player gets Gun Combat, and wants >> Energy Weapon, what is the minimum tech level needed? > > TL-12 (The PGMP-12 is the first manportable energy weapon, (BTW the Plasmas at > TL10 and Fusions at TL12 is the artillery version. Skill in them is called > HighEnergy Weapons (I think, since the books ar at home))). Agreed. However, > But if this character wants to use a FGMP-15 he will get -3 on his skill-level > (minimum skill-0) since he is trying to use equippment that is above the TL he > got tought to use. I don't like this. The main differences between the FGMP-15 and the PGMP-12 are (a) power and (b) the gravitic device which overcomes weight and recoil problems. The character shouldn't have a serious problem with (a), any more than someone out of the Wild West would have with a .44 Magnum (except that he may do more damage than he thought). He also won't have a problem with (b), as it's designed to make the thing easier to use, not harder. Of course, someone will have to show him how to use (b), or he will simply not bother with it and use the weapon as if it were a FGMP-14. The way I see it, if he can use high-energy weapons, he can use any high-energy weapon - after someone has shown him what's different from the one he trained on, and that applies to other makes of PGMP-12 too. > > Another bit of silliness: When the rules say that law enforcers, pirates, > > and rogues may choose weapon skills one law code lower than their > > homeworld's law code, does that mean one numerical level lower or one > > descriptive level lower? You're right, it's silliness. Around here, the law level is 8 - all guns forbidden on the street, big blades not allowed, small blades frowned on (i.e. not allowed unless you can give a good reason for having them). The police may have firearms up to and including rifles and submachineguns, depending on the situation. In Germany, the general public aren't allowed to wander around with guns, but the police are. As for pirates and rogues, one of the points of being a lawbreaker is you break the law! > I don't place *any* law restrictions on military, scout, pirate and noble > characters during generation. And I'm suspicious about if techlevels should > apply for those services that spans more than one world. I can just see the sudden rush of players queuing up to get Imperial Marine characters! :-) - -- "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed]