Re: tech code blues

By Adrian Hurt ·

TML message #1464From bundle 117Read the whole thread (17 messages)All messages with this subject

In reply to #1456 Re: tech code blues by Bertil Jonell Replies:
[email removed] writes:
>
> Robert P Poole [email removed] writes:
>
> > Hi!  I'm new to the list,
>
> Welcome!

Ditto!

>> One of the rules says that Vehicle skills are limited by homeworld tech
>> level and that weapon skills are limited by homeworld tech level and law
>> level.  I can understand the need for this system, but it confuses an
>> already arduous task.  For example, if a player gets Gun Combat, and wants
>> Energy Weapon, what is the minimum tech level needed?
>
>   TL-12 (The PGMP-12 is the first manportable energy weapon, (BTW the Plasmas at
> TL10 and Fusions at TL12 is the artillery version. Skill in them is called
> HighEnergy Weapons (I think, since the books ar at home))).

Agreed.  However,

>   But if this character wants to use a FGMP-15 he will get -3 on his skill-level
> (minimum skill-0) since he is trying to use equippment that is above the TL he
> got tought to use.

I don't like this.  The main differences between the FGMP-15 and the PGMP-12
are (a) power and (b) the gravitic device which overcomes weight and recoil
problems.  The character shouldn't have a serious problem with (a), any more
than someone out of the Wild West would have with a .44 Magnum (except that
he may do more damage than he thought).  He also won't have a problem with
(b), as it's designed to make the thing easier to use, not harder.  Of course,
someone will have to show him how to use (b), or he will simply not bother
with it and use the weapon as if it were a FGMP-14.  The way I see it, if he
can use high-energy weapons, he can use any high-energy weapon - after someone
has shown him what's different from the one he trained on, and that applies to
other makes of PGMP-12 too.

> > Another bit of silliness:  When the rules say that law enforcers, pirates,
> > and rogues may choose weapon skills one law code lower than their
> > homeworld's law code, does that mean one numerical level lower or one
> > descriptive level lower?

You're right, it's silliness.  Around here, the law level is 8 - all guns
forbidden on the street, big blades not allowed, small blades frowned on
(i.e. not allowed unless you can give a good reason for having them).  The
police may have firearms up to and including rifles and submachineguns,
depending on the situation.  In Germany, the general public aren't allowed
to wander around with guns, but the police are.  As for pirates and rogues,
one of the points of being a lawbreaker is you break the law!

>   I don't place *any* law restrictions on military, scout, pirate and noble
> characters during generation. And I'm suspicious about if techlevels should
> apply for those services that spans more than one world.

I can just see the sudden rush of players queuing up to get Imperial Marine
characters! :-)

- --
 "Keyboard?  How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  [email removed]
 UUCP: ..!ukc!cs.hw.ac.uk!adrian     |  ARPA:   [email removed]