Intro

By Joel Lovell ·

TML message #1482From bundle 118

Hi!

I imagine some of you already know of me from rec.games.frp - but then
again maybe you don't.

Just thought I would intro myself to this list.

I was wondering, why did 2300 AD (the revised one, not the Traveller
2300 AD one) die out?  I found it to be very easy to use compared to
the nightmare of megatraveller.  It was a very good hard science
fiction game.  Do you think if they'd had player character alien
races that it might have made a difference?

I'm just puzzled.  I haven't seen this much lack of interest in a game
since checkers.

Also, any recommendations for tackling Mega Traveller?  I just bought
all of the books - again.  (I'd bought them at 20% off at Brian's Books
in Sunnyvale, Ca. once before, then sold them to someone at 10% off
retail later after giving up on the system.  Now I've found the same
books again at the same store, and since they are clearing out all of
their rpg's stuff (unfortunately), I bought the same set for $4 apiece.

I've got more irons in the fire than you can imagine.  I just want a
pointer or two on some of the things that have tripped up people before.
Like, what are some of the pitfalls I can expect the rules to be rather
shakey on?

thanx

Joel