Re: (1477) Re: tech code blues
In reply to #1477 Re: tech code blues by Adrian Hurt
Replies:
- #1489 Re: Weapons skills by Adrian Hurt
>From woodsb Tue Aug 21 23:16:26 1990 >Received: by gn.ecn.purdue.edu (5.61/1.27jrs) > id AA27970; Tue, 21 Aug 90 23:16:24 -0500 >Message-Id: [email removed] >Date: Tue, 21 Aug 90 9:55:52 BST >From: Adrian Hurt [email removed] >Subject: (1477) Re: tech code blues >Reply-To: [email removed] >Apparently-To: woodsb In message 1477 [email removed] (Adrian Hurt) writes: > >"Brent L. Woods" [email removed] writes: >> >> How about a laser? > >That's why there are different skills for different types of weapons. Damn. Where was my brain? I never even thought about the skills. If I had two working neurons to rub together, I'd be dangerous... ;-) >Personally, I'm not sure if laser pistols and laser rifles/carbines >would need separate skills; in the rules, they don't. I don't think they do. The effect of the two types of weapons (laser pistols versus laser carbines/rifles) are a lot closer together than the slug-thrower equivalents. With lasers, the only real difference is the power. With slug-throwers, pistols are much less acurate (due to the shorter barrel length and inferior sights) and have a much shorter range (same reasons, basically). Due to those differences, pistols and longarms are used differently. The laser weapons are much closer together, so skill with one type should work just as well with others. >(I still prefer Ye Olde Traveller, or Striker, where each weapon had >its own DEX modifiers - DEX 6 incurred a penalty on precision weapons >like pistols, but not on easier weapons like SMG's.) I have to agree with this. Heck, I still use the old damages from the old three-book boxed set (where each weapon did slightly different damages). I've had some time to think about the issue of usage penalties based on tech level differences. I'm also a little better rested, so I may be more coherent. ;-) I (personally, in my own game) don't think that such penalties make that much difference. I don't use them, since I assume that my player characters are bright enough to not even attempt to use a piece of equipment if they haven't (at least) been told how it works. This, of course, doesn't apply to emergency situations. :-) Unless the weapon is *very* strange, even a complete idiot can pull a trigger no matter what tech level he grew up under. - -- Brent INTERNET: [email removed] [address removed] PHONE: [phone removed] (voice)