Thoughts on yesterday's list...

By Richard Johnson ·

TML message #1486From bundle 119

:From: bertil

: Odi noblesse vulgus et arceto!
<delted stuff>
:BTW, the subject might mean 'I hate those common nobles and despise them.'
:     note especially the 'might' in the line above :-)

Or, (with my incredibly rudimentary latin:) Those nobles are vulgar, stink,
and could easily be hated.  (I like your translation better.)

:   (This will probably rule out the existance of any 'Marquis of Phobos' :-)
Oh, I hope so!  Is there a skeleton in the Solomani closet?



:From: Paul Netherwood
:
:I'm currently writing a mercenary scenario, and I was thinking about the
:situation where fighter aircraft, jets and helicopters came against
:ships boats or even starships armed with lasers and missile racks.
:
:Are the spacecraft going to be like whales in sky, easily shot down or
:are they flying fortresses, impervious to the weapons of, say, earths
:current tech level.

I say:  "Make it tough on your players (read `challenging')."
Whatever works.  Also depends on how well they've been maintaining
their starships.  Suppose they're attempting an emergency landing
after a tough close-orbit battle...

:ie who would win, a group of tornados or the modula cutter?

How many Tornadoes?  How good are the pilots?  How well equipped?
How 'bout *LUCK*?


:From: Tom Harris
:
:Heard a rumor (and I stress a rumor) from an inside source that Marc Miller
:is leaving GDW.  He is evidentily getting a job in the real world (i.e. I
:took this to mean outside of gaming, since I asked about DGP).  He is going
<etc>

I hope this means he'll at least have TML access...



:From: Joel Lovell

:I was wondering, why did 2300 AD (the revised one, not the Traveller
:2300 AD one) die out?  I found it to be very easy to use compared to
:the nightmare of megatraveller.  It was a very good hard science
:fiction game.  Do you think if they'd had player character alien
:races that it might have made a difference?

Please tell us more about 2300 AD.  I, for one, never really got a
chance to see the game.  Maybe there's some stuff worth incorporating
into a campaign or variant.

:I'm just puzzled.  I haven't seen this much lack of interest in a game
:since checkers.

I think the apparant lack of interest is more related to 1) lack of
interest from GDW and 2) a LOT more people having knighthood fantasies
than having spaceman fantasies (see traveller nobility thread).  It's
probably really hard to keep sci-fi games going, unless you have a
well-establishe background before publication (*Star Wars* or
*Star Trek* are two examples).

We're interested.  Keep talking.


:Also, any recommendations for tackling Mega Traveller?  I just bought
:all of the books - again.  (I'd bought them at 20% off at Brian's Books
:in Sunnyvale, Ca. once before, then sold them to someone at 10% off
:retail later after giving up on the system.  Now I've found the same
:books again at the same store, and since they are clearing out all of
:their rpg's stuff (unfortunately), I bought the same set for $4 apiece.

Yeah!  PLAY!  (if you can find somebody).  Start slow and small, and
add complexity as you go.  It's rather pleasurable to solo your first
character (mine was a scout named Adam {PBEM spoiler, if you're listening})
for months and months until somebody says "whatcha doin?"
(mild beef - see note 1).

Also, stick with the TML.  There's a *LOT* of neat stuff here, and
great folks to talk with.


:I've got more irons in the fire than you can imagine.  I just want a
:pointer or two on some of the things that have tripped up people before.
:Like, what are some of the pitfalls I can expect the rules to be rather
:shakey on?

We're all working this one out :-)  Remember Traveller is no 13 (I think -
Mike?) years old.  Most of serious bugs are out of the system, but
there are some strange idiosyncracies.

===============

Now, on with the new stuff:

(Note 1):  I think there is a great potential for solo adventures to
be written and published.  Very often overlooked.  Most of us have
complained about lack of partners fro our games one time or another.

Anyone try the computer MegaTraveller game yet?

(Finally)
******************* MEGA-PBEM Note *****************

I'm starting to get back on-line.  Agora is starting to work
reliably again.  (But I lost aliases over the summer.)

The current plan is to re-boot the PBEM game is September, as
people return to school (mainly).

PLEASE CHECK IN.
Drop me a short note at [email removed]
to let me know you want to participate.  Please indicate a
known good address, yours and your character's name, and whether
you need re-assignment (like armsmen being in the sciences team).

I will try to make room for a couple more folks (there are some
new TML subscribers) but if you are new and want to play, expect
to NOT be part of the main party.  (possible spoiler...) There
are some "intersting" times ahead.

If you want out of the game, I understand.  Please let me know and
we'll send you back with the fuel ships you're shortly meeting.

Richard