Re: Ships in closed airspace.
In reply to #1499 Re: Ships in close airspace by Adrian Hurt
Adrian Hurt [email removed] writes:
> Now to answer the question, what happens if a modern jet with Maverick
> missiles tries to attack a cutter? Answer; unless its missiles are longer
> range than I think they are, or unless the jet can get close without being
> detected, the jet gets fried the moment the cutter sees it.
If the ship is relatively low (1000 to 10,000 meters) the COACC could spring
some nasty surprises by scrambling aircrafts from bases under it and firing
almost directly after launch. VTOLs would be ideal since they can hide in
large garages etc. and just roll out and pop up.
(If the COACC were sensible, they'd wouldn't have spent their money on a/c's
but on big SAM's :-)
> Finally take note, the biggest penetration for explosives is around 60, and
> that's with HEAP. Against an armoured spaceship, those bombs would do
> nothing - unless they're nukes. Also, if the ship can use its lasers in
> point defence, it can use them to zap the bombers long before they get to
> drop their bombs.
There is always flying low and hugging the landscape. And if the ship isn't
on general quarters, it would take some time from detection to start the power
plant and man the lasers.
(I have actually considered starting a campaign that way:
The party is in a scoutship on Ruie (balcanized tech7 or 8) when news of
Strephons death is released, and the anti-imperial nations of Ruie goes into
full scale attack against the neutral and pro-imperial ones.
What the players notice is that there suddely begins raining 1000kg bombs
on the starport :-)
- -bertil-
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