Re: MegaTraveller/Traveller (from rec.games.frp)

By James T. Perkins ·

TML message #153From bundle 13

Here's an article from rec.games.frp that is basically commentary on whether
Traveller is still played.

[Paul Rocchi: I've forwarded this article to the Traveller Mailing List.
If you're interested in more information, please inquire and I will send
you some.]

James

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Article: 5335 of rec.games.frp
Path: [email removed]
From: [email removed] (Paul Rocchi)
Newsgroups: rec.games.frp
Subject: Re: Traveller/Megatraveller
Summary: Still Played, but MT is buggy
Keywords: Traveller, MegaTraveller
Message-ID: [email removed]
Date: 8 Jul 88 02:13:23 GMT
References: [email removed]
Reply-To: [email removed] (Paul Rocchi)
Organization: Ziebmef Public Access BBS/Unix
Lines: 22


     Traveller has been continuously in print for the last ten years, with
new support material ever since  Adventure 1: The Kinunir.  However, a
common complaint was that the universe was too static, and the differences
between advanced (book 4-7) and basic (book 1, supplement 4) characters were
too great for existance in the same system.  Add to this two different ship
design systems, a very obscure vehicle design system (in a set of miniatures
rules), and many useful variants printed in a single article in the Journal of
the Traveller's Aid Society, GDW decided to rework the system so as to make it
more coherent, easier to find specific rules, and a single skill use system.
The end result of this project was Megatraveller.  There are a few problems,
though with the system as it now stands.  I for one would like to see a FULLY
illustrated ship design example, as some of the tables have typos, and/or are
a bit unclear to make use of.  Similarly, the Merchant Advanced character
tables are missing the special assignment tables from Merchant Prince, and the
different mustering out tables for each type of merchant line.  There are typos
in other character generation tables too.  I expect a MegaTraveller Errata/
Examples/Index book would be something of an eagerly awaited release from GDW.
A thourough debugging may have been delayed by the desire to have the books
ready as a tenth anniversary release, but should have been done nevertheless.
- - --
Paul Rocchi			{[email removed],utgpu}!ncrcan!ziebmef!rocchi

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