Greetings, fellow travellers

By Richard Johnson ·

TML message #152From bundle 13Read the whole thread (2 messages)All messages with this subject

Replies:
Hi.  I new to the list.  If you want to E-mail me personally, my net
address is:

	[email removed]

My actual name is Richard Johnson.

Now that's out of the way, Do any of you use programs at home (other
than those available from the list archive), and what computers are
they running on?  Maybe we can work out some arrangement to distribute
among ourselves rather than duplicate effort.  This would especially
help me since I have none yet...

- ------------- New topic ---------

I have been running a fairly successful campaign under the original rules
with about six friends.  Two of them were always playing, and even asked
for additional time.

About two months ago, I tried introducing the team to Megatraveller, by
creating new characters and running a simple adventure.  It did not go
real well. One of the two "regulars" became disheartened and did not role
play well; she has since refused to have anything to do with Traveller of
(oops) or .. Megatraveller.  She says she "might" consider playing again
if I figure out a way to bring her old characters into the new campaign.

Other players have not been so adversely affected; most don't really see
such a big change in the rules, and in some cases prefer the new (I think
cleaner) system.

I have a vested interest in keeping this particular player in the campaign
(she has been a close friend for many years, and now it's about the only
time we get together...).  Yet, I don't want to destroy a new campaign
by bending to player will at the outset.  Neither is it desirable to destroy
the campaign by letting her exclude herself (she has "pull" with many of
the other players).

Any suggestions?

Thanks.
Richard