}UDRAFT7}Hornet Light Tank TL8
The Hornet is designed to be as light as possible to facilitate air
transport, while retaining a reasonable combat capability. The light armor
makes it unpopular with crews.
CraftID: Hornet Light Tank, TL8, Cr125,284
Hull: 2/4, Disp=1, Config=4USL+turret, Armor=15C, Unloaded=16.7t,
Loaded=19.3t
Power: 1/2, MHD=3.2MW, Dur=12hrs
Loco: 1/2, Tracks, P/W=165, Road=254kph, Offroad=152kph
Comm: Radio=Rgnl(500km), Laser=Distant(5km)
Sensors: 2*Headlights, Light Amplification
Off: Hardpoints=1, Weapon stabilized, 80kph
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
8cm HV Gun KEAP 140 29 9 Dist(16) - - M 12
HE - 15 12 Dist(16) - 30 M 12
HEAP - 26 9 Dist(16) - - M 12
HMG - 800 6/3 3 VLong(1.5) 3 - H 80
Def: -
Control: Elec*20
Accom: Crew=2 (Driver,Gunner/Commander), Seats=Cramped*2, Env=Basic env
Other: Fuel=2.1kl, Cargo=0, ObjSize=Small, EmLevel=Moderate
Cheetah Light Tank TL8
The Cheetah was designed as an air-transportable light tank, but as
with so many government projects, it grew out of proportion to its initial
mission. As finally produced, it could only be carried in heavy lift cargo
aircraft, and had a gun too light for the rest of the vehicle. In
addition, as a last desperate attempt to cram everything in without
upsizing the vehicle again, it was fitted with an experimental computer
control system. Difficulty with maintenance in the field made this a much
complained about feature. A fully enclosed breathing system is installed
for the crew enabling operation in a chemically contaminated environment
without use of protective suits.
CraftID: Cheetah Light Tank, TL8, Cr260,878
Hull: 2/5, Disp=2, Config=4USL+turret, Armor=30C, Unloaded=36.8t,
Loaded=41.7t
Power: 1/2, MHD=4.8MW, Dur=21hrs
Loco: 1/2, Tracks, P/W=115, Road=189kph, Offroad=113kph
Comm: Radio=Rgnl(500km), Laser=Distant(5km)
Sensors: 2*Headlights, Light Amplification
Off: Hardpoints=1, Weapon stabilized, 80kph
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
8cm HV Gun KEAP 140 29 9 Dist(16) - - M 12
HE - 15 12 Dist(16) - 30 M 12
HEAP - 26 9 Dist(16) - - M 12
HMG - 800 6/3 3 VLong(1.5) 3 - H 80 p73
Def: -
Control: Comp Mod 0, ElecLink*5
Accom: Crew=2 (Driver,Gunner/Commander), Seats=Cramped*2,
Env=Basiv env, basic ls
Other: Fuel=4.4kl, Cargo=0, ObjSize=Small, EmLevel=Moderate
Scorpion Heavy Tank TL8
The Scorpion is designed as a front-line battle tank. Its size and
weight restrict the ability of owning governments to deploy it rapidly,
which usually limits its use to selected heavy units.
CraftID: Scorpion Heavy Tank, TL8, Cr950,796
Hull: 4/9, Disp=3, Config=4USL+turret, Armor=45C, Unloaded=112.8t,
Loaded=122.2t
Power: 1/2, MHD=14.4MW, Dur=12hrs
Loco: 1/2, Tracks, P/W=117, Road=191kph, Offroad=76kph
Comm: Radio=Rgnl(500km), Laser=Distant(5km)
Sensors: 2*Headlights, Image Enhancement, Radar=VDist(50km),
ActObjScan=Diff, ActObjPin=Diff
Off: Hardpoints=1, Weapon stabilized, 80kph
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
16cm HV Gun KEAP 60 38 16 Dist(28) - - H 3
HE - 23 20 Dist(28) - 40 H 3
HEAP - 45 16 Dist(28) - - H 3
2*HMG - 1600 6/3 3 VLong(1.5) 3 - H 80
Def: -
Control: Comp Mod 0, 21*ElecLink
Accom: Crew=3 (Driver,Gunner,Commander), Seats=Cramped*3,
Env=Basic env, basic ls
Other: Fuel=5.04kl, Cargo=0, ObjSize=Avg, EmLevel=Moderate
Reliable Light ATV TL13
The Reliable is produced throughout the Imperium, and is very popular
as an auxiliary vehicle aboard small starships. It has the advantage of
using hydrogen fuel, available from the ship's tanks, and can be configured
to run its fuel cells in open or closed cycle, which, along with the fully
self contained life support system and airlock, enables operation in vacuum
or any non-corrosive atmosphere. The three large seats can be folded into
6 roomy seats, or even 12 cramped seats for short trips. Low ground
pressure gives good offroad performance, and limits the possibility of
damage to road surfaces, making urban operations practical.
CraftID: Reliable Light ATV, TL13, Cr49,482
Hull: 3/7, Disp=3, Config=4USL, Armor=4F, Loaded=13.3t,
Unloaded=8.8t
Power: 1/2, 8*FuelCells=1.08MW, Dur=30/90 (or 80hrs closed cycle)
Loco: 1/2, Tracks, Road Speed=220kph, Offroad=132kph
Comm: Radio=Regional(500km)
Sensors: Headlights*2, Light Amplification p73
Off: Hardpoints=1
Def: -
Control: Elec*13
Accom: Seats=ExtendedOccRoomy*3 (Driver, 2 passengers), Env=Basic env,
basic ls, extended ls, airlock
Other: Fuel=2.304kl, Cargo=4.3kl, ObjSize=Small, EmLevel=Moderate
Intercity Bus TL9
This type of vehicle is typically found providing low cost mass
transportation between urban centers on worlds with an adequate long
distance highway network. The roomy seats make extended trips barely
tolerable. Cargo capacity amounts to 0.7kl per passenger. Fuel cost
amounts to about Cr0.01 per passenger per kilometer when fully loaded, and
would be the main contribution to the cost of travel. Total cost of a
ticket to allow for marginal loads, profit, driver salary and vehicle
amortization would probably be about Cr0.02/kilometer. <It should probably
be noted that this vehicle could be built without change at TL7 or TL8>
CraftID: Intercity Bus, TL9, Cr42,138
Hull: 23/56, Disp=25, Config=4USL, Armor=2B, Loaded=77.4t,
Unloaded=28.1t
Power: 1/2, InternalCombustion=4.5MW, Dur=12hrs
Loco: 1/2, 10 Wheels, Road Speed=142kph, Offroad=28kph
Comm: Radio=VDist(50km)
Sensors: Headlights*2
Off: Hardpoints=1
Def: -
Control: Elec*7
Accom: Seats=Roomy*65 (Driver, 64 passengers), Env=basic env
Other: Fuel=4.32kl, Cargo=45kl, ObjSize=Small, EmLevel=Moderate
Urban Grav Bus TL10
This type of vehicle is typically found providing low cost mass
transportation within an urban area. Use of an MHD turbine engine
restricts the vehicle to breathable atmospheres. The seats are small
because it is not anticpated that passengers will be in them for very long.
CraftID: Urban Grav Bus, TL10, Cr118,453
Hull: 9/23, Disp=10, Config=4USL, Armor=2E, Loaded=25.6t,
Unloaded=8.2t
Power: 1/2, MHD Turbine=3.2MW, Dur=10hrs
Loco: 1/2, StdGrav, Thrust=32t, MaxSpeed=300kph, Cruise=225kph,
NOE=40kph
Comm: Radio=VDist(50km)
Sensors: Headlights*2
Off: Hardpoints=1
Def: -
Control: Elec*23
Accom: Seats=Roomy*1 (Driver), Cramped*53 (53 passengers),
Env=basic env
Other: Fuel=1.4kl, Cargo=16kl, ObjSize=Small, EmLevel=Moderate
Sprinter Cargo ACV TL8 p73
The Sprinter is designed to carry cargo or vehicles over calm water at
high speeds. It is comparitively expensive, and sees little actual use
save as a high speed landing craft in various Maritime Forces.
CraftID: Sprinter Cargo ACV, TL8, Cr7,130,225
Hull: 14/34, Disp=15, Config=4USL, Armor=4B, Unloaded=97.7t,
Loaded=175.7t
Power: 2/4, MHD=24MW, Dur=20hrs
Loco: 1/2, AirCushion=220t thrust, MaxSpeed=300kph, Cruise=225kph,
MaxAccel=0.25G
Comm: Radio=Continental(5000km)
Sensors: Radar=VDist(50km), ActObjScan=Diff, ActObjPin=Diff
Off: Hardpoints=1
Def: -
Control: CompMod0*2, ElecLink*160
Accom: Crew=4 (Driver, Asst Driver, Commander, Comm Officer),
Passengers=10, Seats=Roomy*14, Env=Basic env
Other: Fuel=14kl, Cargo=64kl (64tons max), ObjSize=Avg,
EmLevel=Moderate
Type M Subsidized Liner TL9
This variation of the Standard Type M can be built at TL9. Drawbacks
include the lack of artificial gravity, limiting passenger appeal, and the
unstreamlined hull, resulting in a dependence on port facility shuttle
availability.
CraftID: Type M, TL9, MCr111.77
Hull: 540/1350, Disp=600, Config=4USL, Armor=40D, Unloaded=4205t,
Loaded=8140t
Power: 10/20, Fusion=820MW, Dur=30/90+2 Jump 1
Loco: 11/22, Maneuver=1, 11/22, Jump=1, Agility=1,
Fuel for one jump=810kl
Comm: Radio=System, LaserComm=System
Sensors: Radar=FarOrbit, ActObjScan=Routine, ActObjPin=Routine
Off: Hardpoints=6 (no turrets or weapons currently installed, and
vehicle controls would require upgrade for installation)
Def: DefDm+3
Control: Computer Mod1*3, Heads Up Display*4, CompLink*874
Accom: Crew=7 (2 bridge, 2 engineer, 2 stewards, 1 medic),
Passengers=16, Staterooms=23, LowPassengers=20, LowBerths=20,
Env=basic env, basic ls, extended ls
Other: Fuel=1915.2kl(141.9 disp ton), Cargo=3801kl (281.6 disp ton),
ObjSize=Average, EmLevel=Faint
Admiral Bertil Modified Type M TL13
The Admiral Bertil is a specially modified Type M liner, overhauled at
Lunion in 1117 for an independent mercenary fleet. As much of the outward
appearance of the original vessel was retained as possible. Major changes
were made to the control and sensor systems (upgraded to a Model 7
computer, which resulted in a reduction in the required operating crew to
two men), and the cargo/living spaces, which were reconfigured into a
launch/service bay for six Raptor class landers and accomodations for 78 p73
crewpersons. The cost given below includes the price of the landers.
Power allocation is such that the lasers cannot be operated at the same
time as the grav plates and the inertial compensators.
CraftID: Admiral Bertil, TL13, MCr606.8
Hull: 540/1350, Disp=600, Config=4SL, Armor=40F, Loaded=10625t,
Unloaded=3912t
Power: 14/28, Fusion=1800MW, Duration=30/90
Loco: 11/22, Maneuver=1, 22/44, Jump=3, NOE=40kph, Cruise=750kph,
Max=1000kph, Agility=1
Comm: Radio=System, Laser=System, Maser=System
Sensors: EMS Active(Planetary), EMS Passive(Substellar), Neutrino
Sensor (100kw), High Pen Densitometer (100m), ActObjScan=Rout,
ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
PassEnScan=Rout, PassEnPin=Diff
Off: Hardpoints=6
Missile=x03 BeamLaser=x04
Batteries 3 1
Bearing 3 1
Def: DefDM+9
SandCaster=x04
Batteries 2
Bearing 2
Control: Computer Mod7*3, 2*HeadsUpHoloDisplay
Accom: Crew=78 (1 bridge, 2 medic, 1 engineer, 24 flight, 48 troops,
2command), Staterooms=39, Env=basic env, basic ls, extended ls,
grav plates, inertial comp
Other: Fuel=2340kl, Cargo=417kl (30.8t), Missile Magazine=45kl
(90b-r), Fuel Scoops, ObjSize=Average, EmLevel=Moderate
Triumph Class Cruiser TL13
The Triumph class was designed as a flagship for an independent
mercenary fleet, and built at Lunion in 1109. The high cost of heavy
spacecraft puts them beyond the reach of almost all mercenary units, and
the Lunion government showed little interest in a craft with such
diversified capabilities when they were already heavily committed to the
production of a specialized fleet escort in the same tonnage range. As a
result, only two of these craft had been constructed by 1117--the Triumph
and the Victory.
CraftID: Triumph Class Cruiser, TL13, MCr9801
Hull: 9000/22500, Disp=10000, Config=1AF, Armor=61F, Loaded=270598t
Unloaded=261138t
Power: 667/1333, Fusion=90000MW, Duration=30/90
Loco: 720/1440, Maneuver=3, 360/720, Jump=3, Cruise=2138kph,
Max=2850kph, Agility=0
Comm: Radio=System, Laser=System, Maser=System
Sensors: EMS Active(Planetary), EMS Passive(Substellar), Neutrino
Sensor (100kw), High Pen Densitometer (100m), ActObjScan=Rout,
ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
PassEnScan=Rout, PassEnPin=Diff 83
Off: Hardpoints=100
Missile=x07 BeamLaser=x09 PartAcc=080
Batteries 2 3 3
Bearing 2 3 3
Def: DefDM+6, Nuclear Damper-3
SandCaster=x09
Batteries 2
Bearing 2
Control: Computer Mod7fib*3, 2*LargeHoloDisplay, 45*HeadsUpHoloDisplay,
4840*HoloLink
Accom: Crew=289 (11 bridge, 10 medics, 21 engineers, 10 flight,
150 troops, 24 maintenance, 13 command, up to 111 additional at
full double occupancy), Staterooms=200, Env=basic env,
basic ls, extended ls, grav plates, inertial comp
Other: Fuel=63000kl, Cargo=4900kl, Missile Magazine=300kl(50b-r),
Fuel Scoops, Fuel Purifier(12hrs), ObjSize=Large,
EmLevel=Moderate