Vehicles, Part 9

By Robert S. Dean ·

TML message #1531From bundle 124

}UDRAFT7}Hornet Light Tank TL8

     The Hornet is designed to be as light as possible to facilitate air
transport, while retaining a reasonable combat capability.  The light armor
makes it unpopular with crews.

  CraftID: Hornet Light Tank, TL8, Cr125,284
     Hull: 2/4, Disp=1, Config=4USL+turret, Armor=15C, Unloaded=16.7t,
           Loaded=19.3t
    Power: 1/2, MHD=3.2MW, Dur=12hrs
     Loco: 1/2, Tracks, P/W=165, Road=254kph, Offroad=152kph
     Comm: Radio=Rgnl(500km), Laser=Distant(5km)
  Sensors: 2*Headlights, Light Amplification
      Off: Hardpoints=1, Weapon stabilized, 80kph

                      Pen/         Max    Auto   Dngr
           Ammo  Rds  Attn   Dmg   Range  Tgts   Spc    Sig   ROF
8cm HV Gun KEAP  140   29     9  Dist(16)  -      -      M    12
            HE    -    15    12  Dist(16)  -      30     M    12
           HEAP   -    26     9  Dist(16)  -      -      M    12
     HMG    -    800   6/3    3 VLong(1.5) 3      -      H    80

      Def: -
  Control: Elec*20
    Accom: Crew=2 (Driver,Gunner/Commander), Seats=Cramped*2, Env=Basic env
    Other: Fuel=2.1kl, Cargo=0, ObjSize=Small, EmLevel=Moderate

Cheetah Light Tank TL8

     The Cheetah was designed as an air-transportable light tank, but as
with so many government projects, it grew out of proportion to its initial
mission.  As finally produced, it could only be carried in heavy lift cargo
aircraft, and had a gun too light for the rest of the vehicle.  In
addition, as a last desperate attempt to cram everything in without
upsizing the vehicle again, it was fitted with an experimental computer
control system.  Difficulty with maintenance in the field made this a much
complained about feature.  A fully enclosed breathing system is installed
for the crew enabling operation in a chemically contaminated environment
without use of protective suits.

  CraftID: Cheetah Light Tank, TL8, Cr260,878
     Hull: 2/5, Disp=2, Config=4USL+turret, Armor=30C, Unloaded=36.8t,
           Loaded=41.7t
    Power: 1/2, MHD=4.8MW, Dur=21hrs
     Loco: 1/2, Tracks, P/W=115, Road=189kph, Offroad=113kph
     Comm: Radio=Rgnl(500km), Laser=Distant(5km)
  Sensors: 2*Headlights, Light Amplification
      Off: Hardpoints=1, Weapon stabilized, 80kph

                      Pen/         Max    Auto   Dngr
           Ammo  Rds  Attn   Dmg   Range  Tgts   Spc    Sig   ROF
8cm HV Gun KEAP  140   29     9  Dist(16)  -      -      M    12
            HE    -    15    12  Dist(16)  -      30     M    12
           HEAP   -    26     9  Dist(16)  -      -      M    12
     HMG    -    800   6/3    3 VLong(1.5) 3      -      H    80 p73

      Def: -
  Control: Comp Mod 0, ElecLink*5
    Accom: Crew=2 (Driver,Gunner/Commander), Seats=Cramped*2,
           Env=Basiv env, basic ls
    Other: Fuel=4.4kl, Cargo=0, ObjSize=Small, EmLevel=Moderate

Scorpion Heavy Tank TL8

     The Scorpion is designed as a front-line battle tank.  Its size and
weight restrict the ability of owning governments to deploy it rapidly,
which usually limits its use to selected heavy units.

  CraftID: Scorpion Heavy Tank, TL8, Cr950,796
     Hull: 4/9, Disp=3, Config=4USL+turret, Armor=45C, Unloaded=112.8t,
           Loaded=122.2t
    Power: 1/2, MHD=14.4MW, Dur=12hrs
     Loco: 1/2, Tracks, P/W=117, Road=191kph, Offroad=76kph
     Comm: Radio=Rgnl(500km), Laser=Distant(5km)
  Sensors: 2*Headlights, Image Enhancement, Radar=VDist(50km),
           ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1, Weapon stabilized, 80kph

                         Pen/         Max    Auto   Dngr
              Ammo  Rds  Attn   Dmg   Range  Tgts   Spc    Sig   ROF
  16cm HV Gun KEAP  60    38    16  Dist(28)  -      -      H     3
               HE    -    23    20  Dist(28)  -      40     H     3
              HEAP   -    45    16  Dist(28)  -      -      H     3
      2*HMG    -   1600   6/3    3 VLong(1.5) 3      -      H    80

      Def: -
  Control: Comp Mod 0, 21*ElecLink
    Accom: Crew=3 (Driver,Gunner,Commander), Seats=Cramped*3,
           Env=Basic env, basic ls
    Other: Fuel=5.04kl, Cargo=0, ObjSize=Avg, EmLevel=Moderate

Reliable Light ATV TL13

     The Reliable is produced throughout the Imperium, and is very popular
as an auxiliary vehicle aboard small starships.  It has the advantage of
using hydrogen fuel, available from the ship's tanks, and can be configured
to run its fuel cells in open or closed cycle, which, along with the fully
self contained life support system and airlock, enables operation in vacuum
or any non-corrosive atmosphere.  The three large seats can be folded into
6 roomy seats, or even 12 cramped seats for short trips.  Low ground
pressure gives good offroad performance, and limits the possibility of
damage to road surfaces, making urban operations practical.

  CraftID: Reliable Light ATV, TL13, Cr49,482
     Hull: 3/7, Disp=3, Config=4USL, Armor=4F, Loaded=13.3t,
           Unloaded=8.8t
    Power: 1/2, 8*FuelCells=1.08MW, Dur=30/90 (or 80hrs closed cycle)
     Loco: 1/2, Tracks, Road Speed=220kph, Offroad=132kph
     Comm: Radio=Regional(500km)
  Sensors: Headlights*2, Light Amplification p73
      Off: Hardpoints=1
      Def: -
  Control: Elec*13
    Accom: Seats=ExtendedOccRoomy*3 (Driver, 2 passengers), Env=Basic env,
           basic ls, extended ls, airlock
    Other: Fuel=2.304kl, Cargo=4.3kl, ObjSize=Small, EmLevel=Moderate

Intercity Bus TL9

     This type of vehicle is typically found providing low cost mass
transportation between urban centers on worlds with an adequate long
distance highway network. The roomy seats make extended trips barely
tolerable.  Cargo capacity amounts to 0.7kl per passenger.  Fuel cost
amounts to about Cr0.01 per passenger per kilometer when fully loaded, and
would be the main contribution to the cost of travel.  Total cost of a
ticket to allow for marginal loads, profit, driver salary and vehicle
amortization would probably be about Cr0.02/kilometer. <It should probably
be noted that this vehicle could be built without change at TL7 or TL8>

  CraftID: Intercity Bus, TL9, Cr42,138
     Hull: 23/56, Disp=25, Config=4USL, Armor=2B, Loaded=77.4t,
           Unloaded=28.1t
    Power: 1/2, InternalCombustion=4.5MW, Dur=12hrs
     Loco: 1/2, 10 Wheels, Road Speed=142kph, Offroad=28kph
     Comm: Radio=VDist(50km)
  Sensors: Headlights*2
      Off: Hardpoints=1
      Def: -
  Control: Elec*7
    Accom: Seats=Roomy*65 (Driver, 64 passengers), Env=basic env
    Other: Fuel=4.32kl, Cargo=45kl, ObjSize=Small, EmLevel=Moderate

Urban Grav Bus TL10

     This type of vehicle is typically found providing low cost mass
transportation within an urban area.  Use of an MHD turbine engine
restricts the vehicle to breathable atmospheres.  The seats are small
because it is not anticpated that passengers will be in them for very long.

  CraftID: Urban Grav Bus, TL10, Cr118,453
     Hull: 9/23, Disp=10, Config=4USL, Armor=2E, Loaded=25.6t,
           Unloaded=8.2t
    Power: 1/2, MHD Turbine=3.2MW, Dur=10hrs
     Loco: 1/2, StdGrav, Thrust=32t, MaxSpeed=300kph, Cruise=225kph,
           NOE=40kph
     Comm: Radio=VDist(50km)
  Sensors: Headlights*2
      Off: Hardpoints=1
      Def: -
  Control: Elec*23
    Accom: Seats=Roomy*1 (Driver), Cramped*53 (53 passengers),
           Env=basic env
    Other: Fuel=1.4kl, Cargo=16kl, ObjSize=Small, EmLevel=Moderate

Sprinter Cargo ACV TL8 p73

     The Sprinter is designed to carry cargo or vehicles over calm water at
high speeds.  It is comparitively expensive, and sees little actual use
save as a high speed landing craft in various Maritime Forces.

  CraftID: Sprinter Cargo ACV, TL8, Cr7,130,225
     Hull: 14/34, Disp=15, Config=4USL, Armor=4B, Unloaded=97.7t,
           Loaded=175.7t
    Power: 2/4, MHD=24MW, Dur=20hrs
     Loco: 1/2, AirCushion=220t thrust, MaxSpeed=300kph, Cruise=225kph,
           MaxAccel=0.25G
     Comm: Radio=Continental(5000km)
  Sensors: Radar=VDist(50km), ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1
      Def: -
  Control: CompMod0*2, ElecLink*160
    Accom: Crew=4 (Driver, Asst Driver, Commander, Comm Officer),
           Passengers=10, Seats=Roomy*14, Env=Basic env
    Other: Fuel=14kl, Cargo=64kl (64tons max), ObjSize=Avg,
           EmLevel=Moderate

Type M Subsidized Liner TL9

     This variation of the Standard Type M can be built at TL9.  Drawbacks
include the lack of artificial gravity, limiting passenger appeal, and the
unstreamlined hull, resulting in a dependence on port facility shuttle
availability.

  CraftID: Type M, TL9, MCr111.77
     Hull: 540/1350, Disp=600, Config=4USL, Armor=40D, Unloaded=4205t,
           Loaded=8140t
    Power: 10/20, Fusion=820MW, Dur=30/90+2 Jump 1
     Loco: 11/22, Maneuver=1, 11/22, Jump=1, Agility=1,
           Fuel for one jump=810kl
     Comm: Radio=System, LaserComm=System
  Sensors: Radar=FarOrbit, ActObjScan=Routine, ActObjPin=Routine
      Off: Hardpoints=6 (no turrets or weapons currently installed, and
           vehicle controls would require upgrade for installation)
      Def: DefDm+3
  Control: Computer Mod1*3, Heads Up Display*4, CompLink*874
    Accom: Crew=7 (2 bridge, 2 engineer, 2 stewards, 1 medic),
           Passengers=16, Staterooms=23, LowPassengers=20, LowBerths=20,
           Env=basic env, basic ls, extended ls
    Other: Fuel=1915.2kl(141.9 disp ton), Cargo=3801kl (281.6 disp ton),
           ObjSize=Average, EmLevel=Faint

Admiral Bertil Modified Type M TL13

     The Admiral Bertil is a specially modified Type M liner, overhauled at
Lunion in 1117 for an independent mercenary fleet.  As much of the outward
appearance of the original vessel was retained as possible.  Major changes
were made to the control and sensor systems (upgraded to a Model 7
computer, which resulted in a reduction in the required operating crew to
two men), and the cargo/living spaces, which were reconfigured into a
launch/service bay for six Raptor class landers and accomodations for 78  p73
crewpersons.  The cost given below includes the price of the landers.
Power allocation is such that the lasers cannot be operated at the same
time as the grav plates and the inertial compensators.

  CraftID: Admiral Bertil, TL13, MCr606.8
     Hull: 540/1350, Disp=600, Config=4SL, Armor=40F, Loaded=10625t,
           Unloaded=3912t
    Power: 14/28, Fusion=1800MW, Duration=30/90
     Loco: 11/22, Maneuver=1, 22/44, Jump=3, NOE=40kph, Cruise=750kph,
           Max=1000kph, Agility=1
     Comm: Radio=System, Laser=System, Maser=System
  Sensors: EMS Active(Planetary), EMS Passive(Substellar), Neutrino
           Sensor (100kw), High Pen Densitometer (100m), ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff
      Off: Hardpoints=6

               Missile=x03     BeamLaser=x04
           Batteries     3                 1
           Bearing       3                 1

      Def: DefDM+9

               SandCaster=x04
           Batteries        2
           Bearing          2

  Control: Computer Mod7*3, 2*HeadsUpHoloDisplay
    Accom: Crew=78 (1 bridge, 2 medic, 1 engineer, 24 flight, 48 troops,
           2command), Staterooms=39, Env=basic env, basic ls, extended ls,
           grav plates, inertial comp
    Other: Fuel=2340kl, Cargo=417kl (30.8t), Missile Magazine=45kl
           (90b-r), Fuel Scoops, ObjSize=Average, EmLevel=Moderate

Triumph Class Cruiser TL13

     The Triumph class was designed as a flagship for an independent
mercenary fleet, and built at Lunion in 1109.  The high cost of heavy
spacecraft puts them beyond the reach of almost all mercenary units, and
the Lunion government showed little interest in a craft with such
diversified capabilities when they were already heavily committed to the
production of a specialized fleet escort in the same tonnage range.  As a
result, only two of these craft had been constructed by 1117--the Triumph
and the Victory.

  CraftID: Triumph Class Cruiser, TL13, MCr9801
     Hull: 9000/22500, Disp=10000, Config=1AF, Armor=61F, Loaded=270598t
           Unloaded=261138t
    Power: 667/1333, Fusion=90000MW, Duration=30/90
     Loco: 720/1440, Maneuver=3, 360/720, Jump=3, Cruise=2138kph,
           Max=2850kph, Agility=0
     Comm: Radio=System, Laser=System, Maser=System
  Sensors: EMS Active(Planetary), EMS Passive(Substellar), Neutrino
           Sensor (100kw), High Pen Densitometer (100m), ActObjScan=Rout,
           ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff,
           PassEnScan=Rout, PassEnPin=Diff 83
      Off: Hardpoints=100

               Missile=x07     BeamLaser=x09       PartAcc=080
           Batteries     2                 3                3
           Bearing       2                 3                3

      Def: DefDM+6, Nuclear Damper-3

               SandCaster=x09
           Batteries        2
           Bearing          2

  Control: Computer Mod7fib*3, 2*LargeHoloDisplay, 45*HeadsUpHoloDisplay,
           4840*HoloLink
    Accom: Crew=289 (11 bridge, 10 medics, 21 engineers, 10 flight,
           150 troops, 24 maintenance, 13 command, up to 111 additional at
           full double occupancy), Staterooms=200, Env=basic env,
           basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=63000kl, Cargo=4900kl, Missile Magazine=300kl(50b-r),
           Fuel Scoops, Fuel Purifier(12hrs), ObjSize=Large,
           EmLevel=Moderate