Re: Greetings, fellow travellers
In reply to #152 Greetings, fellow travellers by Richard Johnson
Hi, Concerning your question about bending the rules: This question really goes to the heart of roleplaying games and their purpose. RPG's (including Traveler/MegaT) are a forum for improvisational theater amongst the players (who have one actor each) and the GM (who has the rest of the actors in the universe). Always keep in mind that the reason for the game is for the entertainment of everyone concerned. Perhaps the most satifying thing for me as a GM has been to hear players tell "war stories" of their adventures in my games - it means they really "lived" their characters. The rules (and aids like maps) are merely a framework to aid the actors (including you) in feeling comfortable in the universe you create. My advice is to flat-out disregard the rules when necessary and do what you think is best. This will give you more freedom in dealing with the players - but make it clear to the players that *you* are the arbiter of the universe. Nothing is so boring as a rules argument. The play is the thing. Were I you, I'd let your friend in with her old character, and work out accomodations with your other players so they're happy too. Charles