More calibers and cyborg stuff

By Mark F. Cook ·

TML message #1561From bundle 126Read the whole thread (4 messages)

In reply to #1523 Re: Firearm calibers by Mark F. Cook
In message 1534 Adrian Hurt [email removed] writes:

>"Mark F. Cook" [email removed] writes:
>>
>> Speaking of 7.62 rounds: while the 7.62 NATO rifle round is never fired as
>> a pistol round (with the possible exception of a custom weapon), the Russian
>> Tokarev pistol (the standard sidearm for Soviet officers, from 1930 until
>> the end of WWII, when it was discarded in favor of the 9mm Makarov) DOES
>> chamber a 7.62mm pistol round.  This round was adopted in 1930 for the Model
>> TT-33 auto pistol.  This cartridge is very similar to the 7.63mm Mauser (also
>> known as the 30 Mauser).
>
>According to my book ("The Armory", a catalogue of firearms which is designed
>mainly for use with role-playing games) the Tokarev round and the Mauser
>round are the same.

They're not, but the difference is tiny (although enough to keep them from
being used interchangably).  They both have a rimless, bottleneck case (0.02mm
shorter and 0.01mm larger dia. for the Tokarev).  The number of twists is
significantly less for the Mauser: 7.9 vs. 10 for the Tokarev.

Oops.  Now that I read my notes, 'Cartridges of the World' DOES say that some
brands of Mauser ammo can be fired by the Tokarev.  Generally speaking, the
30 Mauser round is a better pistol round: flatter trajectory and longer range.
I think this is kind of ironic, considering that the 30 Mauser round is 27
years older than the Tokarev round.

In message 1536 Arthur Green [email removed] writes:

>Exotic weapon-gunner interfaces: This is starting to sound like cyberpunk
>to me (not necessarily a bad thing - this isn't a flame - but old Traveller
>was a goodole nuts'n'bolts game with no fancy wetware). Anyway some thoughts
>about marketing these weapons occurs to me. How many soldiers/adventurers
>are going to have the appropriate interface? Is there one standard interface?

Definitely a problem (and thus, a good potential source for local adventures),
vis-a-vis: "So, you've got an old HP-IB neural interface?  Most the mercs
I get in these days have gone to the new SCSI interfaces."

>How do you sell a weapon with a neural sight to a grunt from a tech 8 planet
>who's never heard about these gizmos?

Right!  As a result, you get reactions like, "I don't care HOW good a shot
it makes me!  I'm NOT going to stick that wire in my head!!"

>who's never heard about these gizmos? How do you keep 'em working (heh, the
>old malfunction at a critical time trick - my players used to hate this).

Mine too, but I love it.  Picture this: cyborged-to-the-gills PC chases a
much weaker NPC into a ruined building.  PC hasn't had any routine mainenance
done on the weapons interface in MONTHS.  He rounds a corner, where the NPC
is patiently waiting with a bucket of water.  ZAP!!  Instant neural stir-fry!

Later,

        Mark F. Cook

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