More calibers and cyborg stuff
In reply to #1523 Re: Firearm calibers by Mark F. Cook
In message 1534 Adrian Hurt [email removed] writes: >"Mark F. Cook" [email removed] writes: >> >> Speaking of 7.62 rounds: while the 7.62 NATO rifle round is never fired as >> a pistol round (with the possible exception of a custom weapon), the Russian >> Tokarev pistol (the standard sidearm for Soviet officers, from 1930 until >> the end of WWII, when it was discarded in favor of the 9mm Makarov) DOES >> chamber a 7.62mm pistol round. This round was adopted in 1930 for the Model >> TT-33 auto pistol. This cartridge is very similar to the 7.63mm Mauser (also >> known as the 30 Mauser). > >According to my book ("The Armory", a catalogue of firearms which is designed >mainly for use with role-playing games) the Tokarev round and the Mauser >round are the same. They're not, but the difference is tiny (although enough to keep them from being used interchangably). They both have a rimless, bottleneck case (0.02mm shorter and 0.01mm larger dia. for the Tokarev). The number of twists is significantly less for the Mauser: 7.9 vs. 10 for the Tokarev. Oops. Now that I read my notes, 'Cartridges of the World' DOES say that some brands of Mauser ammo can be fired by the Tokarev. Generally speaking, the 30 Mauser round is a better pistol round: flatter trajectory and longer range. I think this is kind of ironic, considering that the 30 Mauser round is 27 years older than the Tokarev round. In message 1536 Arthur Green [email removed] writes: >Exotic weapon-gunner interfaces: This is starting to sound like cyberpunk >to me (not necessarily a bad thing - this isn't a flame - but old Traveller >was a goodole nuts'n'bolts game with no fancy wetware). Anyway some thoughts >about marketing these weapons occurs to me. How many soldiers/adventurers >are going to have the appropriate interface? Is there one standard interface? Definitely a problem (and thus, a good potential source for local adventures), vis-a-vis: "So, you've got an old HP-IB neural interface? Most the mercs I get in these days have gone to the new SCSI interfaces." >How do you sell a weapon with a neural sight to a grunt from a tech 8 planet >who's never heard about these gizmos? Right! As a result, you get reactions like, "I don't care HOW good a shot it makes me! I'm NOT going to stick that wire in my head!!" >who's never heard about these gizmos? How do you keep 'em working (heh, the >old malfunction at a critical time trick - my players used to hate this). Mine too, but I love it. Picture this: cyborged-to-the-gills PC chases a much weaker NPC into a ruined building. PC hasn't had any routine mainenance done on the weapons interface in MONTHS. He rounds a corner, where the NPC is patiently waiting with a bucket of water. ZAP!! Instant neural stir-fry! Later, Mark F. Cook USMail: User Interface Technical Support Hewlett-Packard - Interface Technology Operation [address removed] INTERNET: [email removed] UUCP: {cmcl2, harpo, hplabs, rice, tektronix}!hp-pcd!markc