Ship design aid programs

By Paul Dale ·

TML message #1615From bundle 130

hiya,

>From: Chuck McKnight - Law [email removed]
>Subject: (1611) Ship design generators
>
>
>This is probably a silly question, but has anyone written a ship design
>generator?  (A deckplan generator would be a plus but I guess you can't
>have everything ;-)).  I'm preparing a rather large campaign that will be
>dealing with a LOT of ship to ship combat from varying Tech levels and it
>would be EXTREMELY helpful not to have to reinvent the wheel.
>
>Thanks in advance.

Well, I'm glad you asked...

Currently I'm writing a MegaTraveller ship design program (with help
from Dan Corrin) and it has reached the stage of being able to produce
designs.  It has a few problems with calculating totals for the ship
(power, volume, price, weight) which I'm working on at present (I think the
problems lie in incorrect data tables rather than bad code).

Apart from that, it needs a nice final output routine that matches the
MT format (currently, it lists the totals for the design and the entire
list of things that the design includes).  A nicer user interface would
also be a big plus.

When the program finally gets finished (it's been kind of a long project),
I expect it will become public domain.  At the very least it will go into
the traveller archive and might also be sent here. (these are admin details
which I'm not much good at processing).

More details should follow when the thing is ready!

The people doing the redesign of Fighting Ships will also greatly
appreciate this program.  For those interested, the program is written
in reasonably portable C and uses a HUGE data table (100k+) to keep all
MT specific info (except for a couple of exceptions :-),  at present the
thing is loosly menu driven.




							Pauli
seeya

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